Creature maneuver: Difference between revisions

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(=== Condition === note about low spirit. I assume injuries also hinder defenses, though maybe this should be confirmed.)
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#REDIRECT [[Standard maneuver roll]]
'''Creature maneuvers''' are offensive maneuvers that are only available to [[creature]]s, not available to player characters. These attacks do not show an open roll.

Such maneuvers include:

*the [[tail sweep]] of the [[cave lizard]], [[three-toed tegu]], and the [[snow madrinol]]
*a [[soul golem]]'s steam push
*an [[Illoke]]'s ground stomp
*an [[Ithzir adept]]'s lightning mote
*a [[war griffin]]'s ride of doom
__NOTOC__
== Protection ==
There are several attributes which can mitigate damage from creature maneuvers:

=== Race modifier ===

Certain races receive a bonus to dodging maneuver attacks, with smaller racers generally having the larger bonus. Races not listed on the following table are considered to have an average ability to dodge maneuvers.

{| style="margin-left: 2em;"
|-
| '''Best:''' || Burghal Gnomes
|-
| '''Excellent:''' || Halflings, Forest Gnomes, and Elves
|-
| '''Good:''' || Half-Elves, Dark Elves, Sylvankind, Erithians, and Aelotoi
|}

=== Training ===

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'''Sidebox: Armor Penalty'''

"The armor penalty is a relatively significant factor. For a character exactly trained for full plate at cap, it contributes a penalty a little bit above the difference between 1x and 2x PF. Overtraining in armor to reduce the action penalty and/or using [[Armored Evasion]] can reduce the maneuver penalty by a fairly significant amount, however."

- GM Coase
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</div>

*[[Physical Fitness]] - Physical Fitness is the primary skill for defense against standard creature maneuvers.
*[[Combat Maneuvers]] - Combat Maneuvers is twice as effective as perception in defensive and operates on a sliding scale until they are equal in offensive.
*[[Perception]]
*[[Shield Use]] - Shield Use factors into creature maneuvers that can be blocked by a shield.

Additionally, [[Armor Use]] can provide a bonus by reducing the [[action penalty]].

=== Statistics ===
*[[Dexterity]]
*[[Agility]]

=== Spells ===

The following spells provide bonuses to ''evading'' maneuvers:
*[[Heroism (215)]]
*[[Prayer (313)]]
*[[Temporal Reversion (540)]] (randomly triggered)
*[[Mobility (618)]]
*[[Song of Luck (1006)]] (randomly triggered)
*[[Empathic Focus (1109)]]
*[[Premonition (1220)]]
*[[Dauntless (1606)]]

The following spells provide bonuses to ''blocking'' maneuvers:

*[[Spirit Barrier (102)]]
*[[Wall of Force (140)]]
*[[Elemental Barrier (430)]]
*[[Elemental Deflection (507)]]

=== Stance ===

Defensive stance is best.

=== Condition ===

A character's present condition also has an effect on their defenses. [[Spirit#Low_Spirit_Penalties|Low spirit]] will penalize the target, as well as certain types of injuries and scars.

==References==
*[[Stronghold Bowels information (saved post)]]
*[[Creature maneuver (saved post)]]

[[Category:Creature Maneuvers| ]]
[[category:Advanced Mechanics]]

Latest revision as of 13:40, 28 December 2016