Verb:DIAGNOSE: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(link to saved posts)
(→‎Messaging: updated to table to show second/third person views)
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Verbinfo
The '''diagnose''' verb reveals information about the target's health.
|verb = DIAGNOSE
|type = Roleplaying
}}
The {{boldmono|DIAGNOSE}} verb is a roleplaying verb that can be used to determine what kind of injuries a target has sustained. {{boldmono|DIAGNOSE <name> FULL}} can also be used by anyone with at least 100 [[skill bonus]] in [[First Aid]] to get a more detailed summary. If a [[character]] has a First Aid skill of 200+, is an [[Empath]], or is under the effect of [[Tend Lore (206)]] they can use {{boldmono|DIAGNOSE FULL}} without any free hands. With a First Aid skill of 150+, they can use {{boldmono|DIAGNOSE FULL}} with one free hand. A player with less than 150 skill bonus in First Aid will require two free hands to use {{boldmono|DIAGNOSE FULL}}.


==Help==
The DIAGNOSE verb can be used to determine what kind of injuries a target has sustained. DIAGNOSE <name> FULL can also be used by anyone with at least 100 skill bonus in [[First Aid]] to get a more detailed summary.
<pre{{log2}}>Usage: DIAGNOSE <name> [FULL]</pre>


==Usage==
If a player has a First Aid skill of 200+, is an [[Empath]], or is under the effect of [[Tend_Lore_(206)|Tend Lore (206)]] they can use DIAGNOSE FULL without any free hands. With a First Aid skill of 150+, they can use DIAGNOSE FULL with one free hand. A player with less than 150 skill bonus in First Aid will require two free hands to use DIAGNOSE FULL.
{| {{verbtable}}

|- {{verbtableheader}}
== Messaging ==
! scope="col" style="width:5em;" | Style

! scope="col" | First
;DIAGNOSE
! scope="col" | Second
<pre{{log2}}>
! scope="col" | Third
>diagnose Soandso
|-

! scope="row" role="rowheader" | None
With a practiced eye, you glance over Soandso:
She is injured and bleeding.
| With a practiced eye, you glance over XXX:<br>She is injured and bleeding.
| Xeraphina glances at you with a concerned expression, checking for injuries.
</pre>
| {{addmetext}}

|-
;DIAGNOSE FULL
! scope="row" role="rowheader" | Full
<pre{{log2}}>
| <pre{{log2}}>You start a careful diagnosis of her condition . . .
>diag Soandso full
You start a careful diagnosis of her condition . . .
She has 127 health points, out of a maximum of 133.
She has 127 health points, out of a maximum of 133.
She has a medium head injury, a major neck injury, and a medium left leg injury.
She has a medium head injury, a major neck injury, and a medium left leg injury.
Line 29: Line 33:
Neck 5 of 10 1927s
Neck 5 of 10 1927s


Roundtime: 5 sec.
Roundtime: 5 sec.</pre>
| Xeraphina carefully diagnoses your injuries.
</pre>
| {{addmetext}}
|}


==Resources==
==See Also==
* [[CURE]]
*[[Wound (saved posts)]]
* [[Wound (saved posts)]]


[[Category:Verbs]]
[[Category:Verbs]]

Latest revision as of 09:08, 20 July 2022

DIAGNOSE
Type Roleplaying

The DIAGNOSE verb is a roleplaying verb that can be used to determine what kind of injuries a target has sustained. DIAGNOSE <name> FULL can also be used by anyone with at least 100 skill bonus in First Aid to get a more detailed summary. If a character has a First Aid skill of 200+, is an Empath, or is under the effect of Tend Lore (206) they can use DIAGNOSE FULL without any free hands. With a First Aid skill of 150+, they can use DIAGNOSE FULL with one free hand. A player with less than 150 skill bonus in First Aid will require two free hands to use DIAGNOSE FULL.

Help

Usage: DIAGNOSE <name> [FULL]

Usage

Style First Second Third
None With a practiced eye, you glance over XXX:
She is injured and bleeding.
Xeraphina glances at you with a concerned expression, checking for injuries. This section has not been added yet; please add to it now!
Full
You start a careful diagnosis of her condition . . .
She has 127 health points, out of a maximum of 133.
She has a medium head injury, a major neck injury, and a medium left leg injury.

Bleeding:
Area         Health per Round         Bandaged         Can Tend?         Tend Time

Head 1 No Yes 3s Left leg 0 of 2 1980s Neck 5 of 10 1927s Roundtime: 5 sec.
Xeraphina carefully diagnoses your injuries. This section has not been added yet; please add to it now!

See Also