Combat Toughness: Difference between revisions

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__NOTOC__
{{Cman
{{Player System Manager
| cost = None
| mnemonic = TOUGHNESS
|mnemonic = toughness
|verb = [[CMAN]]
| roundtime = Passive
|type = Passive
| available = [[Warrior]]s, [[Rogue]]s, [[Monk]]s, [[Paladin]]s
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Monk]]s, [[Paladin]]s
| requirements = None
}}
| prereqs = None
{{PSM3.0costs
| sq1 = 6
| sq2 = 8
|rank1 = 6
| sq3 = 10
|rank2 = 8
| sq4 = -
|rank3 = 10
}}
| sq5 = -
{{PSMinfo
| se1 = 9
|description = Combat has made you more resilient.
| se2 = 12
|mechanics = Permanently enhances your maximum number of [[Health|Health Points (HP)]] by 5 plus 10 points per rank. For clarity, you receive 5+10 at Rank 1, 10 at Rank 2.
| se3 = 15
}}
| pu1 = -}}
==Resources==
'''Combat Toughness''' is a [[Combat Maneuvers|combat maneuver]] that permanently enhances your maximum number of [[hitpoint]]s (HP) by 5 plus 10 points per rank.
* [[/saved posts|Saved posts]]

* [[Player System Manager/saved posts|Player System Manager saved posts]]
The Combat Toughness combat maneuver is always active once you have learned it. It provides a constant enhancive bonus to your maximum number of hitpoints.

== Resources ==
*[[List of combat maneuvers by profession]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#combattoughness Combat Maneuvers List: Combat Toughness], on Play.net

[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers]]

Latest revision as of 17:17, 5 June 2022

Combat Toughness
Mnemonic [toughness]
Activating Verb CMAN
Type Passive
Available To Warriors, Rogues, Rangers, Monks, Paladins
Rank Cost/acquired at
1 6  
2
3 10 
4
5 -

Description

Combat has made you more resilient.

Mechanics

Permanently enhances your maximum number of Health Points (HP) by 5 plus 10 points per rank. For clarity, you receive 5+10 at Rank 1, 10 at Rank 2.

Resources