Verb:SACRIFICE/saved posts: Difference between revisions
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==See Also== |
==See Also== |
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*[[Animate Dead (730) |
*[[Animate Dead (730)/saved posts]] |
Latest revision as of 09:06, 2 July 2023
Topic: Sorcerer General Discussion
Message #: 10960
Author: GS4-OSCURO
Date: 11/28/2007 6:51:51 PM
Subject: Sacrifice Verb Updated
The sorcerer verb SACRIFICE has been updated to display messaging when the cooldown has expired. Additionally, while the cooldown is active, SPELL ACTIVE, as well as the StormFront Active Spells window, will display its presence.
- GM Oscuro -
Topic: Sorcerous Lore - Necromancy
Message #: 374
Author: GS4-KEIOS
Date: 07/09/2015 12:27 PM EDT
Subject: HSN: Sacrifice Updates
Updates to Sacrifice have now gone live. New in this update, Sorcerers will no longer need to be taught the Sacrifice ability, it will be inherently known. Sorcerers will also find that the cooldown time between Sacrifices has been greatly reduced, and can be further reduced by training in Necromancy lore.
At 10 ranks of Necromancy Lore, the Sorcerer will no longer suffer spirit loss on a failed sacrifice. At 30 ranks of Necromancy Lore, there will be no spirit loss on a successful sacrifice.
Two new options have been added to Sacrifice. SACRIFICE CHANNEL and SACRIFICE INFEST.
SACRIFICE CHANNEL, learned at 60 Necromancy Lore ranks, allows a Sorcerer to direct the energy of a sacrifice into their Animate, healing it of injuries and refreshing its animation to 20 minutes.
SACRIFICE INFEST, learned at 100 Necromancy Lore ranks, allows a Sorcerer to taint the energy of a sacrifice, weakening the next few spawns of the same type of creature for a short amount of time.
-KEIOS
Topic: Sorcerous Lore - Necromancy
Message #: 431
Author: GS4-ESTILD
Date: 07/16/2015 11:34 AM EDT
Subject: HSN: Sacrifice Updates
Infested creatures receive a ((creature level / 5) + 5) penalty to their AS, DS, CS, and TD. We're already working on a number of issues with the ability.
GameMaster Estild