Signs of Clotting and Staunching: Difference between revisions

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[[Category: COL Signs]]
[[Category: COL Signs]]
[[Category: Council of Light]]

Latest revision as of 15:37, 14 December 2018

Council of Light - edit
Documentation
The Iron Wind
Mechanics
Tasks Mana & Spirit
Scripts
None
Signs
1. Recognition 2. Signal
3. Warding 4. Striking
5. Clotting 6. Thought
7. Defending 8. Smiting
9. Staunching 10. Deflection
11. Hypnosis 12. Swords
13. Shields 14. Dissipation
15. Healing 16. Madness
17. Possession 18. Wracking
19. Darkness 20. Hopelessness

The Sign of Clotting and the more advanced Sign of Staunching both have the same effect, which is to halt any loss of health due to bleeding wounds. Both cost one mana point to activate, but the Sign of Staunching has double the duration of the Sign of Clotting.