Chrysogon codex: Difference between revisions

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Chrysogon's [[scroll]] codices were introduced by [[GameMaster]] Keios at the Talador Baronial Coronation Festival, part of [[Cross Into Shadows]] in 2014. Codices may be unlocked by [[Xerria]] on [[Mist Harbor]], but only one per quarter. Locked codices hold 10 scrolls, unlocked ones hold 20.
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
The '''Chrysogon codex''' ([[scroll]] codex) was introduced by [[GameMaster]] Keios at the Talador Baronial Coronation Festival, part of [[Cross Into Shadows]] in 2014. Codices may be unlocked by [[Xerria]] on [[Mist Harbor]], but only one per year via raffle (2015). Locked codices hold 10 scrolls, unlocked ones hold 20.


The codices cannot be used with any scroll with a noun outside of the scrolls found in the treasure system (e.g. volume, tome, page do not work). They also cannot be used with any scroll that does not have a [[15/15/15]] base description.
The codices can be used with any scroll found in the treasure system, as well as with folios, leafs, sheets, cards, notes, and posters. They cannot be used with any scroll regardless of noun that does not have a [[15/15/15]] base description. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= OTS<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= The locked version will hold up to 10 scrolls.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col"|Second (Only if applicable)
! scope="col"|Third
|-
! scope="row" role="rowheader"|Verb
! scope="row" role="rowheader"|Style
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Unlocked <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= The unlocked version is a bit fancier and will hold 20 scrolls.<!-- Brief explanation of what this tier does, if any. -->
|analyze= You analyze your plum leather codex and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."


''Information provided by GM Keios
The creator has also provided the following information:
<div {{log}}>
>get codex<br>
You pick up an empty leather codex with stamped brass corners.<br>
>open codex<br>
You open an empty leather codex with stamped brass corners.<br>
>read codex<br>
You glance inside the leather codex and notice that it is empty.<br>
>get scroll<br>
You pick up an obscure scroll.<br>
>push codex<br>
You carefully unclip the binding of an empty leather codex with stamped brass corners and slip an obscure scroll in at the front.<br>
>read codex<br>
You glance inside the leather codex and notice that it has 1 page and is currently open to an obscure scroll.<br>
It takes you a moment to focus on the leather codex.<br>
On the leather codex you see<br>
(1107) Adrenal Surge<br>


The plum leather codex is designed to hold scroll-type objects when pushed, and the scrolls can be retrieved
>get scroll<br>
when pulled. In addition, the codex can be searched for specific spells on scrolls using FLIP.
You pick up a crumbling scroll.<br>
>push codex<br>
You carefully unclip the binding of a thin leather codex with stamped brass corners and slip a crumbling scroll in at the front.<br>
>get vell<br>
You pick up a sheet of tattered vellum.<br>
>push codex<br>
You carefully unclip the binding of a heavy leather codex with stamped brass corners and slip a sheet of tattered vellum in at the front.<br>
>read codex<br>
You glance inside the leather codex and notice that it has 3 pages and is currently open to a sheet of tattered vellum.<br>
It takes you a moment to focus on the leather codex.<br>
On the leather codex you see<br>
(1101) Heal<br>
(1110) Empathic Assault<br>
(105) Poison Resistance<br>
(104) Disease Resistance<br>
(202) Spirit Shield<br>
(1104) Head Repair<br>


Example flip codex <spell mnemonic> or flip codex <spell number>
>flip codex<br>
You turn the page of your leather codex, revealing a crumbling scroll.<br>
>flip codex<br>
You turn the page of your leather codex, revealing an obscure scroll.<br>
>read codex<br>
You glance inside the leather codex and notice that it has 3 pages and is currently open to an obscure scroll.<br>
It takes you a moment to focus on the leather codex.<br>
On the leather codex you see<br>
(1107) Adrenal Surge<br>


The codex's noun may be freely altered as long as it stays some sort of open/closable book or binder-type
>flip codex heal<br>
object as the item references covers and pages.
You flip rapidly through a heavy leather codex with stamped brass corners, stopping at a sheet of tattered vellum when you spot the Heal spell on its surface.<br>
>read codex<br>
You glance inside the leather codex and notice that it has 3 pages and is currently open to a sheet of tattered vellum.<br>
It takes you a moment to focus on the leather codex.<br>
On the leather codex you see<br>
(1101) Heal<br>
(1110) Empathic Assault<br>
(105) Poison Resistance<br>
(104) Disease Resistance<br>
(202) Spirit Shield<br>
(1104) Head Repair<br>


NOTE The codex's first 15/15/15 field will change as scrolls are added/removed, so any alterations to the
>invoke 202<br>
first 15 will disappear.
You raise the leather codex and gesture to invoke the Spirit Shield spell.<br>
Sparks begin to fly between the leather codex and your fingers. With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.<br>
>cast<br>
You gesture.<br>
A dim aura surrounds you.<br>
Cast Roundtime 3 Seconds.<br>
>pull codex<br>
You carefully unclip the binding of a heavy leather codex with stamped brass corners and pull a sheet of tattered vellum loose.<br>
>read my vell<br>
It takes you a moment to focus on the tattered vellum.<br>
On the tattered vellum you see<br>
(1101) Heal<br>
(1110) Empathic Assault<br>
(105) Poison Resistance<br>
(104) Disease Resistance<br>
(202) Spirit Shield<br>
(1104) Head Repair<br>


The codex may have a long description or show.
>put vell<br>
You drop a sheet of tattered vellum.<br>
The codex has been unlocked.
>pull codex<br>
You carefully unclip the binding of a heavy leather codex with stamped brass corners and pull a crumbling scroll loose.<br>
>put scroll<br>
You drop a crumbling scroll.<br>
>close codex<br>
You close a thin leather codex with stamped brass corners.<br>


You can tell that the codex is as light as it can get and that its pockets could not possibly get any deeper.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
The locked version will hold up to 10 scrolls.<br>
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col"|Second (Only if applicable)
! scope="col"|Third
|-
! scope="row" role="rowheader"|Verb
! scope="row" role="rowheader"|Style
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
==Additional Information==
Although these items are popular for roleplaying purposes or those with only several scrolls, they are not mechanically practical. Specifically, if the codex is in a container, scrolls within it will not be triggered by [[RUMMAGE (verb)|rummaging]]. As the codices are not wearable (and have quite limited storage space even when unlocked) it requires holding the codex in hand and then searching for the scroll of interest. This is distinctly less advantageous from a mechanical perspective than keeping scrolls in a dedicated satchel or a similar item that can be worn and deepened as a regular [[GALD]] service. Their main use for anyone with a decent scroll collection would then be for specialized scrolls that are used infrequently; however, as noted above, they may not work for certain kinds of dyed, altered, or cut scrolls, and specialized scrolls are much more likely to have such incompatible properties. The scrolls need to be removed from the codex to be worked on by [[Scroll Infusion (714)]]. It is known that the contents of containers-within-containers are not made weightless by [[Phase (704)]], and considering the scripted nature of the codex which would prevent a lock from being added to it, the scrolls within can never be made weightless.


<pre{{log2}}>
The unlocked version is a bit fancier and will hold 20 scrolls.
>get codex
</div>
You pick up an empty leather codex with stamped brass corners.
>open codex
You open an empty leather codex with stamped brass corners.
>read codex
You glance inside the leather codex and notice that it is empty.
>get scroll
You pick up an obscure scroll.
>push codex
You carefully unclip the binding of an empty leather codex with stamped brass corners and slip an obscure scroll in at the front.
>read codex
You glance inside the leather codex and notice that it has 1 page and is currently open to an obscure scroll.
It takes you a moment to focus on the leather codex.
On the leather codex you see
(1107) Adrenal Surge


>get scroll
;[[ANALYZE]] (unlocked codex)
You pick up a crumbling scroll.
<div {{log}}>
>push codex
You analyze your plum leather codex and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."<br>
You carefully unclip the binding of a thin leather codex with stamped brass corners and slip a crumbling scroll in at the front.
>get vell
You pick up a sheet of tattered vellum.
>push codex
You carefully unclip the binding of a heavy leather codex with stamped brass corners and slip a sheet of tattered vellum in at the front.
>read codex
You glance inside the leather codex and notice that it has 3 pages and is currently open to a sheet of tattered vellum.
It takes you a moment to focus on the leather codex.
On the leather codex you see
(1101) Heal
(1110) Empathic Assault
(105) Poison Resistance
(104) Disease Resistance
(202) Spirit Shield
(1104) Head Repair


>flip codex
The creator has also provided the following information:<br>
You turn the page of your leather codex, revealing a crumbling scroll.
>flip codex
You turn the page of your leather codex, revealing an obscure scroll.
>read codex
You glance inside the leather codex and notice that it has 3 pages and is currently open to an obscure scroll.
It takes you a moment to focus on the leather codex.
On the leather codex you see
(1107) Adrenal Surge


>flip codex heal
:The plum leather codex is designed to hold scroll-type objects when pushed, and the scrolls can be retrieved
You flip rapidly through a heavy leather codex with stamped brass corners, stopping at a sheet of tattered vellum when you spot the Heal spell on its surface.
:when pulled. In addition, the codex can be searched for specific spells on scrolls using FLIP.
>read codex
You glance inside the leather codex and notice that it has 3 pages and is currently open to a sheet of tattered vellum.
It takes you a moment to focus on the leather codex.
On the leather codex you see
(1101) Heal
(1110) Empathic Assault
(105) Poison Resistance
(104) Disease Resistance
(202) Spirit Shield
(1104) Head Repair


>invoke 202
:Example: flip codex <spell mnemonic> or flip codex <spell number>
You raise the leather codex and gesture to invoke the Spirit Shield spell.
Sparks begin to fly between the leather codex and your fingers. With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.
>cast
You gesture.
A dim aura surrounds you.
Cast Roundtime 3 Seconds.
>pull codex
You carefully unclip the binding of a heavy leather codex with stamped brass corners and pull a sheet of tattered vellum loose.
>read my vell
It takes you a moment to focus on the tattered vellum.
On the tattered vellum you see
(1101) Heal
(1110) Empathic Assault
(105) Poison Resistance
(104) Disease Resistance
(202) Spirit Shield
(1104) Head Repair


>put vell
:The codex's noun may be freely altered as long as it stays some sort of open/closable book or binder-type
You drop a sheet of tattered vellum.
:object as the item references covers and pages.
>pull codex
You carefully unclip the binding of a heavy leather codex with stamped brass corners and pull a crumbling scroll loose.
>put scroll
You drop a crumbling scroll.
>close codex
You close a thin leather codex with stamped brass corners.
</pre>


''Information provided by GM Keios
:NOTE: The codex's first 15/15/15 field will change as scrolls are added/removed, so any alterations to the
</td><td>
:first 15 will disappear.
{{iteminfo

|type= Mechanical
:The codex may have a long description or show.
|type2= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
:The codex has been unlocked.
|itemtype= Book<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->

|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
You can tell that the codex is as light as it can get and that its pockets could not possibly get any deeper.
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
</div>
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
[[category:Legendary Items]][[Category:Item Scripts]]
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Talador Baronial Coronation Festival<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2014 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Merchant<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 12:48, 25 November 2022

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The Chrysogon codex (scroll codex) was introduced by GameMaster Keios at the Talador Baronial Coronation Festival, part of Cross Into Shadows in 2014. Codices may be unlocked by Xerria on Mist Harbor, but only one per year via raffle (2015). Locked codices hold 10 scrolls, unlocked ones hold 20.

The codices can be used with any scroll found in the treasure system, as well as with folios, leafs, sheets, cards, notes, and posters. They cannot be used with any scroll regardless of noun that does not have a 15/15/15 base description.

OTS

The locked version will hold up to 10 scrolls.

Usage

Verb Style First Second (Only if applicable) Third
Verb Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Unlocked

The unlocked version is a bit fancier and will hold 20 scrolls.

Analyze

You analyze your plum leather codex and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."

The creator has also provided the following information:

   The plum leather codex is designed to hold scroll-type objects when pushed, and the scrolls can be retrieved 
   when pulled. In addition, the codex can be searched for specific spells on scrolls using FLIP.

   Example    flip codex <spell mnemonic> or flip codex <spell number>

   The codex's noun may be freely altered as long as it stays some sort of open/closable book or binder-type
   object as the item references covers and pages.

   NOTE    The codex's first 15/15/15 field will change as scrolls are added/removed, so any alterations to the
   first 15 will disappear.

   The codex may have a long description or show.
  
   The codex has been unlocked.

You can tell that the codex is as light as it can get and that its pockets could not possibly get any deeper.

Usage

Verb Style First Second (Only if applicable) Third
Verb Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

Although these items are popular for roleplaying purposes or those with only several scrolls, they are not mechanically practical. Specifically, if the codex is in a container, scrolls within it will not be triggered by rummaging. As the codices are not wearable (and have quite limited storage space even when unlocked) it requires holding the codex in hand and then searching for the scroll of interest. This is distinctly less advantageous from a mechanical perspective than keeping scrolls in a dedicated satchel or a similar item that can be worn and deepened as a regular GALD service. Their main use for anyone with a decent scroll collection would then be for specialized scrolls that are used infrequently; however, as noted above, they may not work for certain kinds of dyed, altered, or cut scrolls, and specialized scrolls are much more likely to have such incompatible properties. The scrolls need to be removed from the codex to be worked on by Scroll Infusion (714). It is known that the contents of containers-within-containers are not made weightless by Phase (704), and considering the scripted nature of the codex which would prevent a lock from being added to it, the scrolls within can never be made weightless.

>get codex
You pick up an empty leather codex with stamped brass corners.
>open codex
You open an empty leather codex with stamped brass corners.
>read codex
You glance inside the leather codex and notice that it is empty.
>get scroll
You pick up an obscure scroll.
>push codex
You carefully unclip the binding of an empty leather codex with stamped brass corners and slip an obscure scroll in at the front.
>read codex
You glance inside the leather codex and notice that it has 1 page and is currently open to an obscure scroll.
It takes you a moment to focus on the leather codex.
On the leather codex you see
(1107) Adrenal Surge

>get scroll
You pick up a crumbling scroll.
>push codex
You carefully unclip the binding of a thin leather codex with stamped brass corners and slip a crumbling scroll in at the front.
>get vell
You pick up a sheet of tattered vellum.
>push codex
You carefully unclip the binding of a heavy leather codex with stamped brass corners and slip a sheet of tattered vellum in at the front.
>read codex
You glance inside the leather codex and notice that it has 3 pages and is currently open to a sheet of tattered vellum.
It takes you a moment to focus on the leather codex.
On the leather codex you see
(1101) Heal
(1110) Empathic Assault
(105) Poison Resistance
(104) Disease Resistance
(202) Spirit Shield
(1104) Head Repair

>flip codex
You turn the page of your leather codex, revealing a crumbling scroll.
>flip codex
You turn the page of your leather codex, revealing an obscure scroll.
>read codex
You glance inside the leather codex and notice that it has 3 pages and is currently open to an obscure scroll.
It takes you a moment to focus on the leather codex.
On the leather codex you see
(1107) Adrenal Surge

>flip codex heal
You flip rapidly through a heavy leather codex with stamped brass corners, stopping at a sheet of tattered vellum when you spot the Heal spell on its surface.
>read codex
You glance inside the leather codex and notice that it has 3 pages and is currently open to a sheet of tattered vellum.
It takes you a moment to focus on the leather codex.
On the leather codex you see
(1101) Heal
(1110) Empathic Assault
(105) Poison Resistance
(104) Disease Resistance
(202) Spirit Shield
(1104) Head Repair

>invoke 202
You raise the leather codex and gesture to invoke the Spirit Shield spell.
Sparks begin to fly between the leather codex and your fingers. With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.
>cast
You gesture.
A dim aura surrounds you.
Cast Roundtime 3 Seconds.
>pull codex
You carefully unclip the binding of a heavy leather codex with stamped brass corners and pull a sheet of tattered vellum loose.
>read my vell
It takes you a moment to focus on the tattered vellum.
On the tattered vellum you see
(1101) Heal
(1110) Empathic Assault
(105) Poison Resistance
(104) Disease Resistance
(202) Spirit Shield
(1104) Head Repair

>put vell
You drop a sheet of tattered vellum.
>pull codex
You carefully unclip the binding of a heavy leather codex with stamped brass corners and pull a crumbling scroll loose.
>put scroll
You drop a crumbling scroll.
>close codex
You close a thin leather codex with stamped brass corners.

Information provided by GM Keios

Chrysogon codex Information
Type Mechanical
Fluff
Item Classification Miscellaneous
Item(s) Applied to Book
Alterable
Light/Deep
Original Release Venue Talador Baronial Coronation Festival
Original Release Year 2014
Tiered Yes
Number of Tiers 2
How to Unlock Merchant
Item Verbs