Whax doll: Difference between revisions
m (Updating links following page move/redirect) |
|||
| (169 intermediate revisions by 12 users not shown) | |||
| Line 1: | Line 1: | ||
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
|||
{{TOC limit}} |
|||
Introduced in 2016 through [[Delirium Manor]], Whax dolls required characters to [[search]] within a dollhouse to find pieces to be combined, similar to [[MoonShard pendant|MoonShard pendants]]. The doll itself consists of six parts, torso, right and left arms, right and left legs, and a head, and requires |
Introduced in 2016 through [[Delirium Manor]], '''Whax dolls''' required characters to [[search]] within a dollhouse to find pieces to be combined, similar to [[MoonShard pendant|MoonShard pendants]]. The doll itself consists of six parts, torso, right and left arms, right and left legs, and a head, and requires [[#Glue|glue]] (a ''glass bottle of blue ooze'') to be considered fully [[#Glued Doll|assembled and useable]]. To fully unlock the doll's abilities and turn it into a [[#Complete Doll|completed Whax doll]], a [[#Grey Core|core]] needs to be found and attuned to one of the many [[NPC]]s that wander the manor, along with a [[#Key|key]] to turn to activate it. At the June 2017 [[Return to Delirium Manor]] event, the dolls were updated to allow for them to wear a variety of [[Whax doll accessory|Whax doll accessories]], which included additional features such as eyes, ears, and nose, as well as worn or held items. Whax dolls were created by GM Haliste. |
||
{{TOC limit|2}} |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
|||
==Doll== |
|||
|item=Doll Part <!-- REQUIRED: Must be entered as Item Type --> |
|||
===Unassembled=== |
|||
|itemsummary=Doll parts come in six varieties: head, torso, left and right arms, and left and right legs. Parts can be added to a torso, which can support one of each other type attached to it. Once all six parts are combined, you end up with an [[#Assembled Doll|assembled doll]]. You can {{boldmono|LOOK}} at a part to determine what it is. <!-- Brief explanation of what this particular item does, if any. --> |
|||
<blockquote> |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|||
====Analyze==== |
|||
<pre{{log2}}> |
|||
This is the torso section of a doll. |
This is the torso section of a doll. |
||
| Line 12: | Line 11: | ||
Usage: (unglued doll with 6 body parts) DANCE, GROWL, KISS, LOOK, POKE, PULL, and TURN. |
Usage: (unglued doll with 6 body parts) DANCE, GROWL, KISS, LOOK, POKE, PULL, and TURN. |
||
Usage: (unfinished doll) DROP (piece ON torso), LOOK, PULL, and TURN |
Usage: (unfinished doll) DROP (piece ON torso), LOOK, PULL, and TURN |
||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|||
</pre> |
|||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|||
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|||
}} |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
|||
! scope="col" style="width: 45%"|First |
|||
! scope="col" style="width: 45%"|Third |
|||
|- |
|||
! scope="row" role="rowheader"|DROP/PUT {PART} ON TORSO |
|||
|Grasping the torso firmly, you shove a wooden left doll leg into its proper place. |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|LOOK |
|||
|You see an unfinished doll.<br><br>Attached to the doll you see: a left leg.<br>There is no core inside the chest cavity. |
|||
|N/A |
|||
|} |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
|||
|item=Assembled Doll <!-- REQUIRED: Must be entered as Item Type --> |
|||
|itemsummary=An assembled doll consists of a head, torso, right and left arms, and right and left legs. While assembled and before gluing it, the doll's pieces can be manipulated, removing and adding different parts if desired. Once [[#Glue|glue]] has been applied, the doll becomes a [[#Glued Doll|glued doll]]. |
|||
The second portion of the {{boldmono|ANALYZE}} remains the same through the assembly process, save for a [[#Complete Doll|complete doll]]. |
|||
====Usage==== |
|||
<!-- Brief explanation of what this particular item does, if any. --> |
|||
<pre{{log2}}> |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|||
>drop leg on torso |
|||
Grasping the torso firmly, you shove a wooden left doll leg into its proper place. |
|||
>look doll |
|||
You see an unfinished doll. |
|||
Attached to the doll you see: a left leg. |
|||
There is no core inside the chest cavity. |
|||
>turn doll |
|||
You turn an unfinished doll over in your hand a few times and scrutinize its structure with a keen eye. |
|||
You are currently focused on the doll's left leg piece. <span style="color:blue">Turn the doll again within 15 seconds to select the next piece or PULL the doll to remove it.</span> |
|||
>pull doll |
|||
You yank forcefully on a wooden left doll leg, freeing it from the doll with a loud *POP*! |
|||
</pre> |
|||
</blockquote> |
|||
===Assembled (6 parts, not glued)=== |
|||
<blockquote> |
|||
'''LOOK''' |
|||
<pre{{log2}}> |
|||
You see an unfinished doll. |
|||
Attached to the doll you see: a head, a right arm, a left arm, a right leg, and a left leg. |
|||
There is no core inside the chest cavity. |
|||
</pre> |
|||
====Analyze==== |
|||
<pre{{log2}}> |
|||
This is an unfinished doll. You can TURN the doll to select a piece, and PULL the doll to remove it. You can glue your doll together if you have a bottle of blue ooze, but this will seal all the separate pieces together. LOOK to see what is attached to the doll. |
This is an unfinished doll. You can TURN the doll to select a piece, and PULL the doll to remove it. You can glue your doll together if you have a bottle of blue ooze, but this will seal all the separate pieces together. LOOK to see what is attached to the doll. |
||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|||
</pre> |
|||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
''Second portion of the '''ANALYZE''' remains the same through the assembly process, save for a '''cored''' doll.'' |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|||
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|||
====Usage==== |
|||
}} |
|||
{| {{prettytable|background:#F0F8FF;height:15px;}} |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- style="vertical-align: top; font-size: larger; " |
|||
|- {{verbtableheader|90}} |
|||
! style="width:5em"|VERB |
|||
! style="width: |
! scope="col" style="width:5em;"|Verb |
||
! style="width: |
! scope="col" style="width: 45%"|First |
||
! scope="col" style="width: 45%"|Third |
|||
|- |
|- |
||
! scope="row" role="rowheader"|DANCE |
|||
!DANCE |
|||
| You hold your unfinished doll out in front of you and tilt it back and forth, causing its arms and legs to flop wildly. Look! It's dancing! |
| You hold your unfinished doll out in front of you and tilt it back and forth, causing its arms and legs to flop wildly. Look! It's dancing! |
||
| XXX holds her unfinished doll out in front of her and tilts it back and forth, causing its arms and legs to flop wildly. Look! It's dancing! |
| XXX holds her unfinished doll out in front of her and tilts it back and forth, causing its arms and legs to flop wildly. Look! It's dancing! |
||
|- |
|- |
||
! scope="row" role="rowheader"|GROWL |
|||
!GROWL |
|||
| You curl your upper lip and growl menacingly at your unfinished doll. It seems unimpressed. |
| You curl your upper lip and growl menacingly at your unfinished doll. It seems unimpressed. |
||
| XXX curls her upper lip and growls menacingly at her unfinished doll. |
| XXX curls her upper lip and growls menacingly at her unfinished doll. |
||
|- |
|- |
||
! scope="row" role="rowheader"|KISS |
|||
!KISS |
|||
| Holding the doll firmly, you draw it slowly to your lips and kiss the doll gently on its cheek. Aww! |
| Holding the doll firmly, you draw it slowly to your lips and kiss the doll gently on its cheek. Aww! |
||
| Holding it firmly, XXX draws her doll slowly to her lips and kisses it gently on its cheek. Aww! |
| Holding it firmly, XXX draws her doll slowly to her lips and kisses it gently on its cheek. Aww! |
||
|- |
|- |
||
! scope="row" role="rowheader"|POKE |
|||
!POKE |
|||
| You poke your finger into the doll's empty chest cavity and wiggle it around. Yep, it's definitely empty! |
| You poke your finger into the doll's empty chest cavity and wiggle it around. Yep, it's definitely empty! |
||
| XXX pokes her finger into her doll's empty chest cavity and wiggles it around. |
| XXX pokes her finger into her doll's empty chest cavity and wiggles it around. |
||
|- |
|- |
||
! scope="row" role="rowheader"|PULL |
|||
!PULL |
|||
|You yank forcefully on a wooden left doll leg, freeing it from the doll with a loud *POP*! |
|||
|colspan="2"|''Same as unassembled.'' |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"|TURN |
|||
!TURN |
|||
|You turn an unfinished doll over in your hand a few times and scrutinize its structure with a keen eye.<br><br>You are currently focused on the doll's left leg piece. {{blue|Turn the doll again within 15 seconds to select the next piece or PULL the doll to remove it.}} |
|||
|colspan="2"|''Same as unassembled.'' |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|} |
||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
|||
</blockquote> |
|||
|item=Glued Doll <!-- REQUIRED: Must be entered as Item Type --> |
|||
|itemsummary=Once [[#Glue|glue]] has been applied to an [[#Assembled Doll|assembled doll]], all of its parts are permanently attached to it. A glued doll is capable of having [[Whax doll accessory|Whax doll features and clothing]] put onto it. <!-- Brief explanation of what this particular item does, if any. --> |
|||
===Assembled & Glued=== |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|||
Requires a '''glass bottle of blue ooze'''. |
|||
This is a jointed wooden doll. It has been glued together, evidenced by the lightly blue-tinged substance filling the joint spaces. |
|||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|||
<big>'''Glue'''</big> |
|||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
<blockquote> |
|||
====Analyze==== |
|||
<pre{{log2}}> |
|||
This bottle contains some blue ooze that can be used to glue doll pieces together. It contains one application. POUR BOTTLE on TORSO to glue your doll pieces together permanently. You will be unable to remove any pieces once its glued. This process is FINAL! |
|||
</pre> |
|||
====Usage==== |
|||
<pre{{log2}}> |
|||
>pour bottle on doll |
|||
You tip the glass bottle over until the contents drip out onto your unfinished doll. Almost with a life of its own, the blue ooze slowly creeps across your doll in search of gaps between the segments. As the last drop of ooze is absorbed into your doll, the wood smolders in your hand, and a rancid odor of burning fat wafts upward, stinging the inside of your nose. You close your eyes as you grimace in disgust. |
|||
When you open your eyes, you notice that the item in your hand has changed. |
|||
</pre> |
|||
</blockquote> |
|||
<big>'''Doll'''</big> |
|||
<blockquote> |
|||
'''LOOK''' |
|||
<pre{{log2}}> |
|||
You see a jointed wooden doll that has been glued together. It has no remarkable features and is wearing nothing of note. |
You see a jointed wooden doll that has been glued together. It has no remarkable features and is wearing nothing of note. |
||
There is no core inside the chest cavity. |
There is no core inside the chest cavity. |
||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|||
</pre> |
|||
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|||
}} |
|||
====Analyze==== |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
<pre{{log2}}> |
|||
|- {{verbtableheader|90}} |
|||
This is a jointed wooden doll. It has been glued together, evidenced by the lightly blue-tinged substance filling the joint spaces. |
|||
! scope="col" style="width:5em;"|Verb |
|||
</pre> |
|||
! scope="col" style="width: 45%"|First |
|||
! scope="col" style="width: 45%"|Third |
|||
====Usage==== |
|||
''All scripts except '''TURN''' are the same as prior to being glued.'' |
|||
{| {{prettytable|background:#F0F8FF;height:15px;}} |
|||
|- style="vertical-align: top; font-size: larger; " |
|||
! style="width:5em"|VERB |
|||
! style="width:35em"|FIRST |
|||
! style="width:35em"|THIRD |
|||
|- |
|- |
||
! scope="row" role="rowheader"|TURN |
|||
!TURN |
|||
| You turn the wooden doll over in your hand, and its arms and legs flop noisily against your palm.<br>You turn the wooden doll over in your hand a few times and scrutinize its structure with a keen eye. Nothing appears to be attached to the doll. |
| You turn the wooden doll over in your hand, and its arms and legs flop noisily against your palm.<br>You turn the wooden doll over in your hand a few times and scrutinize its structure with a keen eye. Nothing appears to be attached to the doll. |
||
| XXX turns her wooden doll over in her hand, and its arms and legs flop noisily against her palm.<br>XXX turns her wooden doll over in her hand a few times, studying it intently. |
| XXX turns her wooden doll over in her hand, and its arms and legs flop noisily against her palm.<br>XXX turns her wooden doll over in her hand a few times, studying it intently. |
||
|} |
|} |
||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
|||
</blockquote> |
|||
|item=Complete Doll <!-- REQUIRED: Must be entered as Item Type --> |
|||
|itemsummary=A complete Whax doll is considered an auction quality item. To complete a Whax doll, you must add an attuned [[#Grey Core|core]] to it. Doing so will bind the NPC used to charge the core to the doll, causing the doll to appear as the NPC did inside Delirum Manor. Cores are extremely rare finds. A complete Whax doll can be animated using a [[#Key|key]]. Using a key on a complete Whax doll allows the character to swap places with their doll for a short period of time. A key must first be {{boldmono|TURNed}} in a doll before {{boldmono|PULL}} can be used to swap places with it. <!-- Brief explanation of what this particular item does, if any. --> |
|||
===Fully Assembled=== |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|||
Requires an attuned '''core''' and a '''key'''. Having both pieces will allow a character to swap places with their doll for a short period of time. |
|||
<big>'''Core'''</big> |
|||
<big>'''Key'''</big><br> |
|||
These are available at the [[Delirium Manor]] gift shop and come in four varieties, each lasting different times. While most will disintegrate after each use, permanent ones went out in the feeders and others were permanized at [[Ebon Gate]] 2016. |
|||
<blockquote> |
|||
====Analyze==== |
|||
<pre{{log2}}> |
|||
This one-time use wooden wind-up key can be used to wind up a rare doll from the Delirium Manor. Keys cannot be altered. Keys will last for the following durations: |
|||
Wooden: 5 minutes |
|||
Brass: 10 minutes |
|||
Silver: 20 minutes |
|||
Gold: 30 minutes |
|||
To use, simply hold your doll and key, and TURN KEY. NOTE: These keys will not work on partially completed dolls. You have 5 minutes to PULL out the core once you have wound up your doll. Failure to do so will cause your doll to unwind. You will need to use another key to wind it up again. |
|||
</pre> |
|||
====Usage==== |
|||
<pre{{log2}}> |
|||
>turn key with doll |
|||
Inserting the wooden wind-up key into a wide slot on the back of your exemplar doll, you grip firmly and give the key a good twist! Your wooden wind-up key shatters, but the core inside the doll begins to glow a deep crimson and beat rhythmically, just like a living heart. |
|||
<span style="color:blue">[You have 5 minutes to PULL the doll and remove its core to bring it to life!]</span> |
|||
</pre> |
|||
</blockquote> |
|||
<big>'''Doll'''</big> |
|||
<blockquote> |
|||
'''LOOK''' |
|||
<pre{{log2}}> |
|||
You see a rugged exemplar doll. It has no remarkable features and is wearing nothing of note. |
|||
There is a small pink mass tucked into the doll's chest cavity and a key slot along its back. |
|||
</pre> |
|||
====Analyze==== |
|||
<pre{{log2}}> |
|||
This ''exemplar'' doll is a rare collectible creation found only in Delirium Manor. It can not be altered, but you can add accessories found within Delirium Manor by holding an accessory in your left hand and your doll in your right hand, and PUSH <accessory>. Accessories cannot be removed, but they can be overwritten. |
This ''exemplar'' doll is a rare collectible creation found only in Delirium Manor. It can not be altered, but you can add accessories found within Delirium Manor by holding an accessory in your left hand and your doll in your right hand, and PUSH <accessory>. Accessories cannot be removed, but they can be overwritten. |
||
| Line 175: | Line 105: | ||
Usage: Dance, Growl, Hug, Kiss, Look, Pinch, Poke, and Pull (if you have used a key). |
Usage: Dance, Growl, Hug, Kiss, Look, Pinch, Poke, and Pull (if you have used a key). |
||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|||
</pre> |
|||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
You see a rugged exemplar doll. It has no remarkable features and is wearing nothing of note. |
|||
There is a small pink mass tucked into the doll's chest cavity and a key slot along its back. |
|||
====Usage==== |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|||
{| {{prettytable|background:#F0F8FF;height:15px;}} |
|||
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|||
|- style="vertical-align: top; font-size: larger; " |
|||
}} |
|||
! style="width:5em"|VERB |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
! style="width:35em"|FIRST |
|||
|- {{verbtableheader|90}} |
|||
! style="width:35em"|THIRD |
|||
! scope="col" style="width:5em;"|Verb |
|||
! scope="col" style="width: 45%"|First |
|||
! scope="col" style="width: 45%"|Third |
|||
|- |
|- |
||
! scope="row" role="rowheader"|DANCE |
|||
!DANCE |
|||
| Holding your exemplar doll out in front of you, you tilt the doll back and forth. Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion all on their own! |
| Holding your exemplar doll out in front of you, you tilt the doll back and forth. Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion all on their own! |
||
| XXX holds her exemplar doll out in front of her and tilts it back and forth. Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion, seemingly all on their own! |
| XXX holds her exemplar doll out in front of her and tilts it back and forth. Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion, seemingly all on their own! |
||
|- |
|- |
||
! scope="row" role="rowheader"|GROWL |
|||
!GROWL |
|||
| You curl your upper lip and growl menacingly at your exemplar doll. In response, your doll growls back fiercely at you. |
| You curl your upper lip and growl menacingly at your exemplar doll. In response, your doll growls back fiercely at you. |
||
| XXX curls her upper lip and growls menacingly at her exemplar doll. In response, her exemplar doll growls back fiercely at her. |
| XXX curls her upper lip and growls menacingly at her exemplar doll. In response, her exemplar doll growls back fiercely at her. |
||
|- |
|- |
||
! scope="row" role="rowheader"|HUG |
|||
!HUG |
|||
| You hug your exemplar doll, and its arms fly forth with erratic movements as they snake alongside you. You can hear chattering followed by a quiet, hollow moaning. As you pull the exemplar doll away to inspect it, it stares lifelessly back at you. |
| You hug your exemplar doll, and its arms fly forth with erratic movements as they snake alongside you. You can hear chattering followed by a quiet, hollow moaning. As you pull the exemplar doll away to inspect it, it stares lifelessly back at you. |
||
| As XXX hugs her exemplar doll you can hear quiet, hollow moaning. |
| As XXX hugs her exemplar doll you can hear quiet, hollow moaning. |
||
|- |
|- |
||
! scope="row" role="rowheader"|KISS |
|||
!KISS |
|||
| You draw your exemplar doll slowly to your lips and kiss it gently on the cheek. Without any warning, the doll's right arm swings up and whacks you on the cheek. OW! |
| You draw your exemplar doll slowly to your lips and kiss it gently on the cheek. Without any warning, the doll's right arm swings up and whacks you on the cheek. OW! |
||
| XXX draws her exemplar doll slowly to her lips and kisses it gently on the cheek. Suddenly, the doll's right arm swings up and whacks her on the cheek! |
| XXX draws her exemplar doll slowly to her lips and kisses it gently on the cheek. Suddenly, the doll's right arm swings up and whacks her on the cheek! |
||
|- |
|- |
||
! scope="row" role="rowheader"|PINCH |
|||
!PINCH |
|||
| You squeeze your exemplar doll's head firmly, and its eyes bulge out! Fortunately, its eyes pop back into place quickly. |
| You squeeze your exemplar doll's head firmly, and its eyes bulge out! Fortunately, its eyes pop back into place quickly. |
||
| XXX squeezes her exemplar doll's head firmly, and its eyes bulge out! Fortunately, its eyes pop back into place quickly. |
| XXX squeezes her exemplar doll's head firmly, and its eyes bulge out! Fortunately, its eyes pop back into place quickly. |
||
|- |
|- |
||
! scope="row" role="rowheader"|POKE |
|||
!POKE |
|||
| You poke your finger into the exemplar doll's chest cavity and press it against the spongy core. It squishes noisily. |
| You poke your finger into the exemplar doll's chest cavity and press it against the spongy core. It squishes noisily. |
||
| XXX pokes her finger into her exemplar doll's chest cavity. You hear a disconcerting *squish* sound. |
| XXX pokes her finger into her exemplar doll's chest cavity. You hear a disconcerting *squish* sound. |
||
|- |
|- |
||
!PULL<br> |
! scope="row" role="rowheader"|PULL<br>(no key) |
||
| With your forefinger and thumb, you reach into a small cavity on your exemplar doll, but can't seem to get a good grip on the squishy core. Maybe you should try winding it up with a key. |
| With your forefinger and thumb, you reach into a small cavity on your exemplar doll, but can't seem to get a good grip on the squishy core. Maybe you should try winding it up with a key. |
||
| N/A |
| N/A |
||
|- |
|- |
||
!PULL<br> |
! scope="row" role="rowheader" rowspan="2"|PULL<br>(with key) |
||
| With your forefinger and thumb, you reach into the chest cavity on your exemplar doll and pluck out a small pulsing red core. It jiggles vigorously in your hand, and you begin to feel very strange.<br>Your body convulses, painfully distorting into unnatural positions. You feel as if your bones are crumbling and your skin is shrinking, like being stuffed into a small box. Your surroundings have changed drastically.<br>Despite being unable to move normally, you are still able to seek HELP. |
| With your forefinger and thumb, you reach into the chest cavity on your exemplar doll and pluck out a small pulsing red core. It jiggles vigorously in your hand, and you begin to feel very strange.<br>Your body convulses, painfully distorting into unnatural positions. You feel as if your bones are crumbling and your skin is shrinking, like being stuffed into a small box. Your surroundings have changed drastically.<br>Despite being unable to move normally, you are still able to seek HELP. |
||
| With her forefinger and thumb, XXX reaches into the chest cavity on her exemplar doll and plucks out a rugged exemplar doll. It jiggles vigorously in her hand.<br>Suddenly, XXX's body contorts and convulses into unnatural positions. She shrinks smaller and smaller until she finally disappears, leaving a rugged exemplar in her place! |
| With her forefinger and thumb, XXX reaches into the chest cavity on her exemplar doll and plucks out a rugged exemplar doll. It jiggles vigorously in her hand.<br>Suddenly, XXX's body contorts and convulses into unnatural positions. She shrinks smaller and smaller until she finally disappears, leaving a rugged exemplar in her place! |
||
|- |
|||
| colspan="2" style="text-align:center"|Swap places with the doll after it has been animated with a [[#Key|key]]. See [[#Within the Doll|below for more information on what you can do while inside the doll]]. |
|||
|} |
|} |
||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
|||
</blockquote> |
|||
|item=Glue <!-- REQUIRED: Must be entered as Item Type --> |
|||
|itemsummary=Glue is used to permanently seal an [[#Assembled Doll|assembled doll]]'s parts, turning it into a [[#Glued Doll|glued doll]] capable of wearing [[Whax doll accessory|Whax doll features and clothing]]. Glue typically is found as a '''glass bottle of blue ooze'''. <!-- Brief explanation of what this particular item does, if any. --> |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|||
This bottle contains some blue ooze that can be used to glue doll pieces together. It contains one application. POUR BOTTLE on TORSO to glue your doll pieces together permanently. You will be unable to remove any pieces once its glued. This process is FINAL! |
|||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|||
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|||
}} |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
|||
! scope="col" style="width: 45%"|First |
|||
! scope="col" style="width: 45%"|Third |
|||
|- |
|||
! scope="row" role="rowheader"|POUR BOTTLE ON DOLL |
|||
|You tip the glass bottle over until the contents drip out onto your unfinished doll. Almost with a life of its own, the blue ooze slowly creeps across your doll in search of gaps between the segments. As the last drop of ooze is absorbed into your doll, the wood smolders in your hand, and a rancid odor of burning fat wafts upward, stinging the inside of your nose. You close your eyes as you grimace in disgust.<br><br>When you open your eyes, you notice that the item in your hand has changed. |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
|||
|item=Grey Core <!-- REQUIRED: Must be entered as Item Type --> |
|||
|itemsummary=The grey core allows the Whax doll to become [[#Complete Doll|fully functional]] and also take on the appearance of a wandering NPC in the Manor. To charge the core, {{boldmono|WAVE}} it at the NPC of choice while inside Delirium Manor. Once charged, it can be added to a [[#Glued Doll|glued doll]]. It is possible to overwrite the NPC description in a filled core by waving it at a new NPC, however '''once the core has been added to a completed doll, the NPC can not be changed'''. Grey cores are a very rare find in Delirium Manor, and the resulting completed doll is considered auction quality. <!-- Brief explanation of what this particular item does, if any. --> |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|||
This core appears to be some kind of energy source for a doll. It does not appear to be charged. Find an appropriate visitor at Delirium Manor, WAVE CORE at it, and then INFUSE CORE while inside the private vault.</pre> |
|||
<pre{{log2}}>This core appears to be some kind of energy source for a doll. Since it's charged with the life spirit of a frizzy-haired soulslayer, and it has been infused with your energy, it is ready to be inserted into a doll's chest cavity. If you would rather have something other than a frizzy-haired soulslayer, you can WAVE the core at another visitor, and then INFUSE again. Your doll will need to be glued together before you will be able to insert the core. |
|||
You get no sense of whether or not the core may be further lightened. |
|||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|||
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|||
}} |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
|||
! scope="col" style="width: 45%"|First |
|||
! scope="col" style="width: 45%"|Third |
|||
|- |
|||
! scope="row" role="rowheader"|INFUSE CORE |
|||
|With a deep breath, you gaze intently at your grey core, focusing all of your mental and physical energy toward the cabalist outline deep within the membranous chunk. Your grey core begins to pulse rapidly and its small chambers begin to open and close. |
|||
You feel quite drained. |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|PUT CORE IN DOLL |
|||
|Grasping your doll firmly, you shove a membranous grey core with multiple chambers into the empty chest cavity. The doll jiggles in your hand, and its chest begins to rise and fall, as if it were taking a breath. |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
|||
|item=Key <!-- REQUIRED: Must be entered as Item Type --> |
|||
|itemsummary=Keys are available at the [[Return to Delirium Manor#Front Room|Delirium Manor Gift Shop]] and come in four varieties, each lasting different times. While most will disintegrate after each use, permanent ones went out in the feeders and others were made permanent at [[Ebon Gate]] 2016. A Whax doll key can also be made permanent by using the [[PERM-ifier]]. <!-- Brief explanation of what this particular item does, if any. --> |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|||
This one-time use wooden wind-up key can be used to wind up a rare doll from the Delirium Manor. Keys cannot be altered. Keys will last for the following durations: |
|||
Wooden: 5 minutes |
|||
Brass: 10 minutes |
|||
Silver: 20 minutes |
|||
Gold: 30 minutes |
|||
To use, simply hold your doll and key, and TURN KEY. NOTE: These keys will not work on partially completed dolls. You have 5 minutes to PULL out the core once you have wound up your doll. Failure to do so will cause your doll to unwind. You will need to use another key to wind it up again. |
|||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|||
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|||
}} |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
|||
! scope="col" style="width: 45%"|First |
|||
! scope="col" style="width: 45%"|Third |
|||
|- |
|||
! scope="row" role="rowheader" rowspan="2"|TURN KEY WITH DOLL |
|||
|Inserting the wooden wind-up key into a wide slot on the back of your exemplar doll, you grip firmly and give the key a good twist! Your wooden wind-up key shatters, but the core inside the doll begins to glow a deep crimson and beat rhythmically, just like a living heart.<br><br>{{blue|[You have 5 minutes to PULL the doll and remove its core to bring it to life!]}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
| colspan="2" style="text-align:center"|Winds up a [[#Complete Doll|completed doll]] for use with {{boldmono|PULL}}. |
|||
|} |
|||
==Additional Information== |
|||
===Assembling a Doll=== |
|||
Individual [[#Doll Part|parts]] must be added to a torso to assemble a doll. A torso can support one head, a right and left arm, and a right and left leg. Once [[#Assembled Doll|assembled]], [[#Glue|glue]] can be added to the doll, turning it [[#Glued Doll|into a state]] that can wear [[Whax doll accessory|Whax doll accessories]], which include basic features, clothing, and held items. Applying glue to a doll is irreversible. |
|||
To create a [[#Complete Doll|Completed Whax doll]], a glued doll must have an infused [[#Grey Core|core]] placed inside its chest cavity. Cores are infused by charging them with a wandering NPC inside of Delirium Manor. In order to successfully insert a core into a doll, you must do it while standing inside the Delirium Manor secret hideout's private vault. Otherwise, the following error occurs: |
|||
<pre{{log2}}> |
|||
>infuse core |
|||
This delicate procedure can only be done within the secret hideout's private vault. |
|||
</pre> |
|||
Adding a core to a doll is irreversible. The doll will permanently look like the NPC that was used to charge the infused core. Make sure that you have charged it with the NPC you want before adding the core to the doll. |
|||
===Within the Doll=== |
===Within the Doll=== |
||
<blockquote> |
|||
====Help==== |
====Help==== |
||
<pre{{log2}}> |
<pre{{log2}}> |
||
| Line 235: | Line 257: | ||
SNORT WAVE YELL |
SNORT WAVE YELL |
||
</pre> |
</pre> |
||
====Usage==== |
====Usage==== |
||
All actions will be viewed as if peering through a familiar. Command usage is (VERB) CORE. This does not include individual doll ambients based on NPC attunement. You can WHISPER CORE to speak through your doll and WHISPER CORE MOVE to randomly move about, provided there is a valid exit. |
All actions will be viewed as if peering through a familiar. Command usage is {{boldmono|(VERB) CORE}}. This does not include individual doll ambients based on NPC attunement. You can {{boldmono|WHISPER CORE}} to speak through your doll and {{boldmono|WHISPER CORE MOVE}} to randomly move about, provided there is a valid exit. |
||
{| {{prettytable|background:#F0F8FF;height:15px;}} |
|||
|- style="vertical-align: top; font-size: larger; " |
|||
!VERB |
|||
!THIRD |
|||
|- |
|||
!BLUSH |
|||
| A rugged exemplar's doll blushes profusely. |
|||
|- |
|||
!CHEER |
|||
| A rugged exemplar's doll cheers victoriously! |
|||
|- |
|||
!CRY |
|||
| A rugged exemplar's doll suddenly cries uncontrollably. |
|||
|- |
|||
!DANCE |
|||
| A rugged exemplar's doll flops its arms up and down and kicks its legs back and forth. Was that a lame attempt at dancing? |
|||
|- |
|||
!FLAIL |
|||
| A rugged exemplar's doll flails its arms wildly. |
|||
|- |
|||
!FROWN |
|||
| A rugged exemplar's doll frowns. |
|||
|- |
|||
!GAZE |
|||
| A rugged exemplar's doll gazes around curiously. |
|||
|- |
|||
!GASP |
|||
| A rugged exemplar's doll gasps! |
|||
|- |
|||
!GIGGLE |
|||
| A rugged exemplar's doll giggles with child-like glee. |
|||
|- |
|||
!GRIN |
|||
| A rugged exemplar's doll grins. |
|||
|- |
|||
!GROWL |
|||
| A rugged exemplar's doll growls ferociously. |
|||
|- |
|||
!LAUGH |
|||
| A rugged exemplar's doll laughs nervously. |
|||
|- |
|||
!LICK |
|||
| A rugged exemplar's doll sticks out its tongue. |
|||
|- |
|||
!NOD |
|||
| A rugged exemplar's doll nods affirmatively. |
|||
|- |
|||
!PANIC |
|||
| A rugged exemplar's doll nervously scans its surroundings as its face fills with a panic-stricken look. |
|||
|- |
|||
!PONDER |
|||
| A rugged exemplar's doll cocks its head to the side and ponders. |
|||
|- |
|||
!PURR |
|||
| A rugged exemplar's doll purrs. |
|||
|- |
|||
!SCREAM |
|||
| A rugged exemplar's doll screams loudly! |
|||
|- |
|||
!SMILE |
|||
| A rugged exemplar's doll smiles. |
|||
|- |
|||
!SHAKE |
|||
| A rugged exemplar's doll trembles fearfully. |
|||
|- |
|||
!SHAKE HEAD |
|||
| A rugged exemplar's doll shakes its head. |
|||
|- |
|||
!SHAKE BODY |
|||
| A rugged exemplar's doll shimmies. |
|||
|- |
|||
!SHAKE FIST |
|||
| A rugged exemplar's doll shakes its fist. |
|||
|- |
|||
!SNORT |
|||
| A rugged exemplar's doll snorts. |
|||
|- |
|||
!WAVE |
|||
| A rugged exemplar's doll waves. |
|||
|- |
|||
!YELL |
|||
| A rugged exemplar's doll yells! |
|||
|} |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
'''PRAY'''<br> |
|||
|- {{verbtableheader|90}} |
|||
To be used to exit your doll prior to the timer on your key running out. |
|||
! scope="col" style="width:5em;"|Verb |
|||
<pre{{log2}}> |
|||
! scope="col" style="width: 45%"|First |
|||
'''FIRST PERSON''' |
|||
! scope="col" style="width: 45%"|Third |
|||
>pray core |
|||
Your prayers to leave the doll's body will be answered <span style="color:blue">if you repeat the command within 15 seconds.</span> |
|||
>pray core |
|||
An intense feeling of vertigo overwhelms you. Your surroundings spin around you as you feel your body expand within an intensely confining epidermis. A large cloud of grey smoke envelops you and obscures your vision. As the fog clears, you are relieved to see familiar surroundings and sense that you are back in your own skin. |
|||
'''THIRD PERSON''' |
|||
A rugged exemplar kneels and begins to mumble a prayer. She lifts her head up and screams, "Noooooo!" In a flash, she disappears. |
|||
XXX appears in a flash, attempting to regain her balance. |
|||
</pre> |
|||
</blockquote> |
|||
==Accessories== |
|||
With [[Delirium Manor]] opening in Summer 2017, an update was released for the '''Whax dolls''' that allowed for various forms of customization with over 500 accessories, according to '''GM Haliste''', the dolls' creator. Due to the amount of items able to collected, the cases for sale in the gift shop were updated to accomodate the accessories. The analyze will show where each accessory will fit on the doll |
|||
<blockquote> |
|||
'''LOOK'''<br> |
|||
Accessory by itself |
|||
<pre{{log2}}> |
|||
You examine some forest green brigandine. It is perfectly sized for a doll. |
|||
</pre> |
|||
Accessory on the doll |
|||
<pre{{log2}}> |
|||
You see a jointed wooden doll that has been glued together. The doll is completely bald and has two empty sockets for eyes. It has an empty hole where its nose should be. '''''It is wearing some forest green brigandine.''''' It is holding nothing in its right hand and nothing in its left hand. |
|||
</pre> |
|||
</blockquote> |
|||
===Analyze=== |
|||
<pre{{log2}}> |
|||
The creator has also provided the following information: |
|||
This is a doll accessory from Delirium Manor! To use, hold an accessory in your right hand, a (glued/cored) doll in your left hand, and PUSH <accessory>. Once an accessory is placed on your doll, it can be overwritten with another item of the same accessory type, but not removed. Only one item is allowed for each area. This item's type is: CHEST |
|||
REGISTER your accessory items individually, as they will not register with the doll. |
|||
This forest green brigandine cannot be altered or used as alter fodder. |
|||
</pre> |
|||
===Usage=== |
|||
<pre{{log2}}> |
|||
>push brig |
|||
You adorn your wooden doll with some forest green brigandine. |
|||
</pre> |
|||
===List of Items=== |
|||
===Hair=== |
|||
{| {{prettytable}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"|BLUSH |
|||
| style="width:20em"| a crown-braided circlet of white hair |
|||
| colspan="2" | A rugged exemplar's doll blushes profusely. |
|||
| style="width:20em"| some shaggy strawberry blonde hair |
|||
| style="width:20em"| some deep chestnut hair cascading downward in soft ringlets |
|||
| style="width:20em"| some lustrous strawberry blonde hair flowing downward in a shimmering cascade |
|||
| style="width:20em"| some shaggy white hair |
|||
|- |
|- |
||
! scope="row" role="rowheader"|CHEER |
|||
| some curly light brown hair || some tightly braided ebon hair || some wild chestnut hair|| some shaggy blonde hair || some curly crimson hair |
|||
| colspan="2" | A rugged exemplar's doll cheers victoriously! |
|||
|- |
|- |
||
! scope="row" role="rowheader"|CRY |
|||
| some lightly oiled salt and pepper hair bound in a single five-stranded braid || a tonsure of ragged brown hair || some curly black hair || some frizzy salt and pepper black hair || some lightly oiled ebon black hair bound in a single three-stranded braid |
|||
| colspan="2" | A rugged exemplar's doll suddenly cries uncontrollably. |
|||
|} |
|||
===In Hair=== |
|||
{| {{prettytable}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"|DANCE |
|||
| a lacquered ebonwood barrette|| a simple witchwood barrette|| a pair of plain lacquered hairsticks|| a pair of silver filigree hairsticks|| a pearl-studded silver-knit snood |
|||
| colspan="2" | A rugged exemplar's doll flops its arms up and down and kicks its legs back and forth. Was that a lame attempt at dancing? |
|||
|- |
|- |
||
! scope="row" role="rowheader"|FLAIL |
|||
| a broad hummingbird barrette || a beribboned purple silk fascinator || a leather-wrapped white hawk feather || some polished mother-of-pearl haircombs || some seaglass anemone hairjewels |
|||
| colspan="2" | A rugged exemplar's doll flails its arms wildly. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|FROWN |
|||
| a set of painted bamboo hairsticks || a pair of leaf-accented hairsticks || a twisted and browning grass hairtie || a twisted ivory and ebon silk hairtie || a smooth onyx headband |
|||
| colspan="2" | A rugged exemplar's doll frowns. |
|||
|} |
|||
===Head=== |
|||
{| {{prettytable}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"|GAZE |
|||
| a feathered headdress|| a diamond-studded gauzy ebon veil|| a silver-pinned bright white wimple|| a feathered wool cap|| a dragon-faced eahnor helm |
|||
| colspan="2" | A rugged exemplar's doll gazes around curiously. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|GASP |
|||
| a crimson-banded leather tricorne|| an agate-inlaid silver filigree ferroniere|| lapis and rolaren tiara|| an off-center pristine white chef's hat|| a thick grey wool cap |
|||
| colspan="2" | A rugged exemplar's doll gasps! |
|||
|- |
|- |
||
! scope="row" role="rowheader"|GIGGLE |
|||
| a frilled bright pink bonnet || a red tartan cap || a visored metal greathelm || a silk-wrapped conical hennin || a voluminous ebon cotton hood |
|||
| colspan="2" | A rugged exemplar's doll giggles with child-like glee. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|GRIN |
|||
| a coin-fringed silken kerchief || || || || |
|||
| colspan="2" | A rugged exemplar's doll grins. |
|||
|} |
|||
===EYES=== |
|||
{| {{prettytable}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"|GROWL |
|||
| some glowing viridian eyes|| some striated cornflower blue eyes|| some wide blue eyes|| some long-lashed violet eyes|| some vibrant bright blue eyes |
|||
| colspan="2" | A rugged exemplar's doll growls ferociously. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|LAUGH |
|||
| some beady black eyes|| some glowing yellow eyes || some glowing red eyes || some yellow-haloed inky black eyes || some gold-flecked forest green eyes |
|||
| colspan="2" | A rugged exemplar's doll laughs nervously. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|LICK |
|||
| some long-lashed amber eyes || some mismatched blue and green eyes || some sun-streaked hazel green eyes || some wide chocolate brown eyes || some wide hazel eyes |
|||
| colspan="2" | A rugged exemplar's doll sticks out its tongue. |
|||
|} |
|||
===EARS=== |
|||
{| {{prettytable}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"|NOD |
|||
| some slender ears|| some floppy-tipped ears|| some uneven ears|| some prominently veined ears|| some mole-speckled ears |
|||
| colspan="2" | A rugged exemplar's doll nods affirmatively. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|PANIC |
|||
| some petite ears|| some plump and floppy ears|| some low-set ears|| some elongated ears|| some deeply folded ears |
|||
| colspan="2" | A rugged exemplar's doll nervously scans its surroundings as its face fills with a panic-stricken look. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|PONDER |
|||
| some diminutive ears || some freckled ears || some monstrously wide ears || some narrow-tipped ears || some scar-notched ears |
|||
| colspan="2" | A rugged exemplar's doll cocks its head to the side and ponders. |
|||
|} |
|||
===EAR (S)=== |
|||
{| {{prettytable}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"|PURR |
|||
| a solid gold earcuff|| an amber stick bug earcuff|| a pair of sterling silver earrings|| a pair of sapphire teardrop earrings|| a pair of monkeyfist earbobs |
|||
| colspan="2" | A rugged exemplar's doll purrs. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|SCREAM |
|||
| a pair of tri-tiered chandelier earrings|| a tarnished fishing hook earring || a steel earcuff fashioned into clutching claws || a series of onyx and silver hoops || a delicate pair of black pearl earbobs |
|||
| colspan="2" | A rugged exemplar's doll screams loudly! |
|||
|- |
|- |
||
! scope="row" role="rowheader"|SMILE |
|||
| a coiled eahnor dragon earcuff || some delicate rose-shaped earrings || a pair of diamond stud earrings || a small silver hoop || a thin porcupine quill spike |
|||
| colspan="2" | A rugged exemplar's doll smiles. |
|||
|} |
|||
===NOSE=== |
|||
{| {{prettytable}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"|SHAKE |
|||
| a wide-nostriled nose|| a squat nose|| a bulbous nose|| a tiny nose pierced with a diamond stud|| an equine nose |
|||
| colspan="2" | A rugged exemplar's doll trembles fearfully. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|SHAKE HEAD |
|||
| a wavy nose|| an aristocratic nose || a slender nose|||| |
|||
| colspan="2" | A rugged exemplar's doll shakes its head. |
|||
|} |
|||
===NECK=== |
|||
{| {{prettytable}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"|SHAKE BODY |
|||
| a rainbow-painted bauble|| a cord-strung faceless silver coin|| a cord-strung red glass ampoule|| some white-veined rose quartz beads|| a simple necklace of alternating black and white pearls |
|||
| colspan="2" | A rugged exemplar's doll shimmies. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|SHAKE FIST |
|||
| a silk-strung lapis lazuli dagger symbol|| a filigreed portrait locket |
|||
| colspan="2" | A rugged exemplar's doll shakes its fist. |
|||
|} |
|||
===SHOULDER=== |
|||
{| {{prettytable}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"|SNORT |
|||
| a silk-lined silver chainmail satchel|| a doll-sized corpulent red-eyed white rat|| a doll-sized flea-bitten dirty white rat|| a flowing white cape|| a doll-sized sleek brown silver-collared chinchilla |
|||
| colspan="2" | A rugged exemplar's doll snorts. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|WAVE |
|||
| a tattered and dingy yellow robe|| a voluminous black silk robe|| an oiled leather riding jacket|| a black spidersilk cloak|| a supple embroidered kidskin jacket |
|||
| colspan="2" | A rugged exemplar's doll waves. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|YELL |
|||
| a doll-sized black rapture cloak|| a dark hunter green lady's surcoat worn over layered copper linen shifts|| a long-straped white doily purse |||| |
|||
| colspan="2" | A rugged exemplar's doll yells! |
|||
|} |
|||
===BACK/SHOULDER=== |
|||
{| {{prettytable}} |
|||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="2"|PRAY CORE<br>(requires confirmation) |
|||
| a serpent-faced wooden shield|| a demon-faced rolaren pauldron|| a square sinew-laced mussette|| a bone-adorned steel pauldron|| a knotted grey suede weapon harness |
|||
|Your prayers to leave the doll's body will be answered {{blue|if you repeat the command within 15 seconds.}}<br><br>An intense feeling of vertigo overwhelms you. Your surroundings spin around you as you feel your body expand within an intensely confining epidermis. A large cloud of grey smoke envelops you and obscures your vision. As the fog clears, you are relieved to see familiar surroundings and sense that you are back in your own skin. |
|||
|A rugged exemplar kneels and begins to mumble a prayer. She lifts her head up and screams, "Noooooo!" In a flash, she disappears.<br><br>XXX appears in a flash, attempting to regain her balance. |
|||
|- |
|- |
||
| colspan="2" style="text-align:center"|Can be used to exit your doll prior to the timer on your key running out. |
|||
| a suede-wrapped blue instrument case|| a rainbow-hued cotton satchel |||||| |
|||
|} |
|} |
||
==See Also== |
|||
* [[Whax doll accessory]] |
|||
===BACK=== |
|||
</td><td> |
|||
{{iteminfo |
|||
{| {{prettytable}} |
|||
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
|||
|- |
|||
|type2=Feature altering |
|||
| a wide leather backpack|| an dark leather backpack|| a bright red cotton backpack painted with white circles|| a metal-sided sturdy wool haversack|| a pair of crossed backsheaths |
|||
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|||
|- |
|||
|itemtype=Doll <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
|||
| a suede-strapped canvas backpack|| a fancy ribbon-tied silk backpack|| a woven wicker back-basket |||| |
|||
|alter=No <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|||
|} |
|||
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|feature=All features. <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|||
===CHEST=== |
|||
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|||
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
|||
{| {{prettytable}} |
|||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|||
|- |
|||
|releasevenue=Delirium Manor <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
|||
| some forest green brigandine|| an emerald satin bodice|| a simple ebon cotton shift|| a fitted crushed velvet vest|| a blousy sky blue tunic |
|||
|releaseyear=2016 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
|||
|- |
|||
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|||
| a flame-sleeved scarlet spidersilk cotehardie|| an ankle-length niveous gown with tapered sleeves|| a gold-threaded bright white chasuble|| some tattered white robes|| a long-sleeved grey cotton blouse |
|||
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|||
|- |
|||
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|||
| a silver and gold satin gown|| a set of golvern plate|| some studded vultite brigandine|| a taupe silk shirt || |
|||
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|||
|} |
|||
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|||
===PIN=== |
|||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|||
|corrscript=Whax doll accessory <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
|||
{| {{prettytable}} |
|||
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|||
|- |
|||
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|||
| a copper and amber sheaf of wheat pin|| some silver-bound glasses|| an agate-studded green frog brooch|| a silver-leafed lapis lazuli rose pin|| a carved amber wren brooch |
|||
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|||
|- |
|||
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
|||
| a filigree-laced polished white pearl pin|| a silver-bound Adventurer's Guild badge || a sapphire and pearl brooch |||| |
|||
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|||
|} |
|||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|||
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|||
===ARMS=== |
|||
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|||
}} |
|||
{| {{prettytable}} |
|||
{{itemverb |
|||
|- |
|||
|verb=DANCE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
|||
| a wing-edged eahnor vambrace|| some matching lion-crested vambraces|| a pair of ironwood-slated arm greaves|| a suede-wrapped forest green bracer|| some studded leather arm guards |
|||
|verb2=DROP |
|||
|- |
|||
|verb3=GROWL |
|||
| some leather arm greaves|||||||| |
|||
|verb4=HUG |
|||
|} |
|||
|verb5=INFUSE |
|||
|verb6=KISS |
|||
===WRIST=== |
|||
|verb7=PINCH |
|||
|verb8=POKE |
|||
{| {{prettytable}} |
|||
|verb9=POUR |
|||
|- |
|||
|verb10=PRAY |
|||
| a pair of heavy steel manacles|| a thin bracelet of braided hair tied with blue ribbons|| a thick leather bracer|| a silver and amethyst charm bracelet|| a ruby-studded gold wristlet |
|||
|verb11=PULL |
|||
|- |
|||
|verb12=PUT |
|||
| a simple cotton bracelet of braided string|| a wristlet fashioned of curling birch and autumn leaves|| a thin white string bracelet|||| |
|||
|verb13=TURN |
|||
|} |
|||
}} |
|||
</td></tr></table> |
|||
===HAND=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| some studded fingerless gloves || some suede-palmed leather gloves || a pair of thick mittens || a iron-knuckled steel gauntlets || a delicate pair of lace fingerless gloves |
|||
|- |
|||
| some sturdy mitten gauntlets || a pair of chocolate-stained white cotton gloves || a pair of elbow-length elkhide hawking gloves ||a pair of black leather gloves || a pair of berry-stained brown gloves |
|||
|} |
|||
===RIGHT HAND/LEFT HAND=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a Raging Thrak-etched broadsword|| a tiny hooked laje lockpick|| an intricately carved key|| a small modwir strongbox|| an eahnor claidhmore with a wrapped leather hilt |
|||
|- |
|||
| a crimson-edged iron tigerclaw|| a silk pomander riddled with tiny rose buds|| a large mixing bowl|| a slender gut-strung mandolin|| a heavy quartz orb |
|||
|- |
|||
| a hoarbeam buckler|| a tiny blue crystal|| a stone-tipped arrow with eagle feather fletchings|| a doll-sized tiny blue-eyed kitten|| a pair of painted tarot cards |
|||
|- |
|||
| an intricately carved pumpkin|| a frosted chocolate cupcake|| a tiny treasure chest|| a leather-bound tome|| a large white mournbloom |
|||
|- |
|||
| a brass-hinged modwir chest || a doll-sized adamantine fist-scythe || a deep-bowled mahogany spoon || a tiny ayveneh potion || a paint-splattered oak brush |
|||
|- |
|||
| a streusel-topped pumpkin muffin|| a doll-sized green-eyed orange tabby kitten|| || || |
|||
|} |
|||
===FINGER=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a delicate cloisonne pinky ring|| a thorny rose stem ring|| a peridot-inset rose gold ring|| a polished gold wedding ring|| a braided red and blue cotton string ring |
|||
|- |
|||
| a faenor and silver ring || a wyvern-etched eahnor band || a filigreed rose gold band|| a wave-etched veniom ring|| an emerald-inset daisy band |
|||
|- |
|||
| a black rose cameo poison ring || a hammered copper thumb ring || || || |
|||
|} |
|||
===WAIST=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a bronze-buckled leather belt|| a gem-studded girdle of hardened leather|| a simple off-white rope belt|| a gauzy hip-scarf of blue and purple silks||a tarnished chatelaine with empty jewelry sockets |
|||
|- |
|||
| a fitted girdle of platinum and gold plates|| a chocolate-splattered cotton apron|| an amber and amethyst cincture|| a flat girdle trailing autumn leaves ||a many-folded crimson silk sash |
|||
|- |
|||
| an autumnal tapestry weave belt|| || || || |
|||
|} |
|||
===BELT=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a carved wooden censer|| a bulging blue velvet gem pouch|| a flour-splattered cotton pouch||a compartmented leather vasculum|| a silver-capped narrow sheath |
|||
|- |
|||
| a tiny wicker rat cage|||||||| |
|||
|} |
|||
===LEGS=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a full-length blue tartan skirt|| some patched sailcloth trousers|| some bedraggled dusty brown pants|| a pair of baggy brown breeches|| a sleek black leather skirt |
|||
|- |
|||
| a pair of navy blue trousers with yellow stripes on the outer seam|| a pair of cuffed black trousers||a ruffled saffron chainsil skirt with crimson petticoats|| a green and blue tartan kilt|| |
|||
|} |
|||
===OVER LEGS WORN (GREAVES)=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a pair of slatted driftwood shin guards|| some quilted leather leg greaves|| some linen-wrapped black leather shin guards|| some segmented iron cuisses|| some suede-wrapped leg greaves |
|||
|- |
|||
| a pair of driftwood shin guards || some ornate eahnor leg greaves|| some twisted sigil-incised leg greaves|| some studded leather shin guards|| a pair of dented and worn leg greaves |
|||
|} |
|||
===ANKLE=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a chainmail anklet dangling rainbow quartz crystals|| a white gold triquerta anklet|| a braided anklet of daisies and lady's breath|| a pair of linked iron shackles|| a charm-riddled copper anklet |
|||
|- |
|||
| a single broken-chained shackle|| a peridot and gold anklet|||||| |
|||
|} |
|||
===INNER FOOTWEAR=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a pair of black silk stockings|| a pair of dainty white ankle-socks with pink bows|| some thigh-high stone grey socks|| a pair of silk rose-embroidered stockings||some lace-edged rosy silk stockings |
|||
|- |
|||
| some white cotton socks|| a mismatched pair of red and blue socks|| some threadbare cotton socks|||| |
|||
|} |
|||
===FOOT=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| some dust-covered leather sandals|| some fringed suede moccassins|| a pair of river reed sandals|| a pair of cork-soled yatanes||a pair of sienna ankle-boots |
|||
|- |
|||
| some blue haon-heeled clogs|| a pair of pink silk dancing shoes||a pair of brown leather brogues|| a pair of double-thonged sandals|| a pair of turquoise slippers |
|||
|- |
|||
| some slouched gold-buckled boots|| a pair of polished black leather shoes|| a peridot and silver-chained footflower |||| |
|||
|} |
|||
==Cases== |
|||
These cases start off the shelf able to hold 20 parts or accessories. Unlock waivers to increase capacity were available by searching through the manor. |
|||
<blockquote> |
|||
'''LOOK''' |
|||
<pre{{log2}}> |
|||
'''Empty''' |
|||
This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation. A trio of gears is secured to the interior base of the case. Closer inspection of the trays reveals the following contents: |
|||
A tray stamped with the words, "" is currently at the top of the case. PULL the case if you want to remove , or TURN the case to select a different tray. |
|||
-------'''With items''' |
|||
This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation. A trio of gears is secured to the interior base of the case. Closer inspection of the trays reveals the following contents: |
|||
(1) some forest green brigandine |
|||
A tray stamped with the words, "some forest green brigandine" is currently at the top of the case. PULL the case if you want to remove some forest green brigandine, or TURN the case to select a different tray. |
|||
</pre> |
|||
</blockquote> |
|||
===Analyze=== |
|||
<pre{{log2}}> |
|||
The creator has also provided the following information: |
|||
This case will store collectible doll pieces and accessories from Delirium Manor. Charged cores and glued dolls will not fit inside the case. Alterations are fine as long as it remains a belt-worn box-type container. No sacks, satchels, bags, etc. |
|||
Use TURN to rotate through the trays, and use PULL to remove an item from the selected tray. |
|||
This case is Tier 1, and it can hold up to 20 different doll parts and accessories without taking up precious storage space! However, please note that if you REGISTER your item, accessories and parts stored inside will NOT be saved/recorded. You must REGISTER those items separately, before placing them inside your container. Despite any messages below, this item cannot be lightened or deepened. |
|||
</pre> |
|||
===Usage=== |
|||
<pre{{log2}}> |
|||
>put brig in my case |
|||
You rotate through your case's and find an empty tray. You place some forest green brigandine securely within your case. |
|||
>turn my case |
|||
Gears within your doll case whir softly as a tray stamped with the words "some forest green brigandine" rotates around a slender axle and moves to the top. Pieces rattle around as the tray settles into place. |
|||
>pull my case |
|||
You carefully reach into your case and remove some forest green brigandine from its holding tray. |
|||
</pre> |
|||
{{Stub}} |
|||
[[Category:Pay Event Souvenirs]] |
|||
Latest revision as of 10:31, 6 May 2025
|
Introduced in 2016 through Delirium Manor, Whax dolls required characters to search within a dollhouse to find pieces to be combined, similar to MoonShard pendants. The doll itself consists of six parts, torso, right and left arms, right and left legs, and a head, and requires glue (a glass bottle of blue ooze) to be considered fully assembled and useable. To fully unlock the doll's abilities and turn it into a completed Whax doll, a core needs to be found and attuned to one of the many NPCs that wander the manor, along with a key to turn to activate it. At the June 2017 Return to Delirium Manor event, the dolls were updated to allow for them to wear a variety of Whax doll accessories, which included additional features such as eyes, ears, and nose, as well as worn or held items. Whax dolls were created by GM Haliste. Doll PartDoll parts come in six varieties: head, torso, left and right arms, and left and right legs. Parts can be added to a torso, which can support one of each other type attached to it. Once all six parts are combined, you end up with an assembled doll. You can LOOK at a part to determine what it is.
This is the torso section of a doll. Usage: (glued doll) DANCE, GROWL, KISS, LOOK, POKE, TURN. You can also accessorize your doll with pieces found within Delirium Manor. Hold an accessory in your left hand and a glued doll in your right, and PUSH <accessory>. Accessory pieces cannot be removed, but they can be overwritten. Usage: (unglued doll with 6 body parts) DANCE, GROWL, KISS, LOOK, POKE, PULL, and TURN. Usage: (unfinished doll) DROP (piece ON torso), LOOK, PULL, and TURN
Assembled DollAn assembled doll consists of a head, torso, right and left arms, and right and left legs. While assembled and before gluing it, the doll's pieces can be manipulated, removing and adding different parts if desired. Once glue has been applied, the doll becomes a glued doll. The second portion of the ANALYZE remains the same through the assembly process, save for a complete doll.
This is an unfinished doll. You can TURN the doll to select a piece, and PULL the doll to remove it. You can glue your doll together if you have a bottle of blue ooze, but this will seal all the separate pieces together. LOOK to see what is attached to the doll.
Glued DollOnce glue has been applied to an assembled doll, all of its parts are permanently attached to it. A glued doll is capable of having Whax doll features and clothing put onto it.
This is a jointed wooden doll. It has been glued together, evidenced by the lightly blue-tinged substance filling the joint spaces.
You see a jointed wooden doll that has been glued together. It has no remarkable features and is wearing nothing of note. There is no core inside the chest cavity.
Complete DollA complete Whax doll is considered an auction quality item. To complete a Whax doll, you must add an attuned core to it. Doing so will bind the NPC used to charge the core to the doll, causing the doll to appear as the NPC did inside Delirum Manor. Cores are extremely rare finds. A complete Whax doll can be animated using a key. Using a key on a complete Whax doll allows the character to swap places with their doll for a short period of time. A key must first be TURNed in a doll before PULL can be used to swap places with it.
This exemplar doll is a rare collectible creation found only in Delirium Manor. It can not be altered, but you can add accessories found within Delirium Manor by holding an accessory in your left hand and your doll in your right hand, and PUSH <accessory>. Accessories cannot be removed, but they can be overwritten. Use caution when bringing the doll to life in hostile territory. Dolls do not like scary creatures. Usage: Dance, Growl, Hug, Kiss, Look, Pinch, Poke, and Pull (if you have used a key).
You see a rugged exemplar doll. It has no remarkable features and is wearing nothing of note. There is a small pink mass tucked into the doll's chest cavity and a key slot along its back.
GlueGlue is used to permanently seal an assembled doll's parts, turning it into a glued doll capable of wearing Whax doll features and clothing. Glue typically is found as a glass bottle of blue ooze.
This bottle contains some blue ooze that can be used to glue doll pieces together. It contains one application. POUR BOTTLE on TORSO to glue your doll pieces together permanently. You will be unable to remove any pieces once its glued. This process is FINAL!
Grey CoreThe grey core allows the Whax doll to become fully functional and also take on the appearance of a wandering NPC in the Manor. To charge the core, WAVE it at the NPC of choice while inside Delirium Manor. Once charged, it can be added to a glued doll. It is possible to overwrite the NPC description in a filled core by waving it at a new NPC, however once the core has been added to a completed doll, the NPC can not be changed. Grey cores are a very rare find in Delirium Manor, and the resulting completed doll is considered auction quality.
This core appears to be some kind of energy source for a doll. It does not appear to be charged. Find an appropriate visitor at Delirium Manor, WAVE CORE at it, and then INFUSE CORE while inside the private vault. This core appears to be some kind of energy source for a doll. Since it's charged with the life spirit of a frizzy-haired soulslayer, and it has been infused with your energy, it is ready to be inserted into a doll's chest cavity. If you would rather have something other than a frizzy-haired soulslayer, you can WAVE the core at another visitor, and then INFUSE again. Your doll will need to be glued together before you will be able to insert the core. You get no sense of whether or not the core may be further lightened.
KeyKeys are available at the Delirium Manor Gift Shop and come in four varieties, each lasting different times. While most will disintegrate after each use, permanent ones went out in the feeders and others were made permanent at Ebon Gate 2016. A Whax doll key can also be made permanent by using the PERM-ifier.
This one-time use wooden wind-up key can be used to wind up a rare doll from the Delirium Manor. Keys cannot be altered. Keys will last for the following durations: Wooden: 5 minutes Brass: 10 minutes Silver: 20 minutes Gold: 30 minutes To use, simply hold your doll and key, and TURN KEY. NOTE: These keys will not work on partially completed dolls. You have 5 minutes to PULL out the core once you have wound up your doll. Failure to do so will cause your doll to unwind. You will need to use another key to wind it up again.
Additional InformationAssembling a DollIndividual parts must be added to a torso to assemble a doll. A torso can support one head, a right and left arm, and a right and left leg. Once assembled, glue can be added to the doll, turning it into a state that can wear Whax doll accessories, which include basic features, clothing, and held items. Applying glue to a doll is irreversible. To create a Completed Whax doll, a glued doll must have an infused core placed inside its chest cavity. Cores are infused by charging them with a wandering NPC inside of Delirium Manor. In order to successfully insert a core into a doll, you must do it while standing inside the Delirium Manor secret hideout's private vault. Otherwise, the following error occurs: >infuse core This delicate procedure can only be done within the secret hideout's private vault. Adding a core to a doll is irreversible. The doll will permanently look like the NPC that was used to charge the infused core. Make sure that you have charged it with the NPC you want before adding the core to the doll. Within the DollHelpIf you want out of the doll's body, you can PRAY to get out of your current predicament. If you want to speak, you can WHISPER into your CORE.
Despite being trapped in a doll's body, there are still numerous things you can do.
BLUSH CHEER CRY DANCE
FLAIL FROWN GAZE GASP
GIGGLE GRIN GROWL LAUGH
LICK NOD PANIC PONDER
PURR SCREAM SMILE
SHAKE {option}
{HEAD} {BODY} {FIST}
SNORT WAVE YELL
UsageAll actions will be viewed as if peering through a familiar. Command usage is (VERB) CORE. This does not include individual doll ambients based on NPC attunement. You can WHISPER CORE to speak through your doll and WHISPER CORE MOVE to randomly move about, provided there is a valid exit.
See Also |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||