Tackle: Difference between revisions
SPYRIDONM1 (talk | contribs) (User friendly formula) |
SPYRIDONM1 (talk | contribs) (Undo revision 100828 by SPYRIDONM1 (talk)) |
||
Line 19: | Line 19: | ||
==Roundtime Penalty Formula== |
==Roundtime Penalty Formula== |
||
Formula uses a ceiling function. |
|||
:<math>\mathrm Roundtime {{=}} \left \lceil 5 + ((Endroll - 117)/6)) \right \rceil</math> |
|||
{{Equation box|{{math|Roundtime {{=}} round up[5 + (([[Endroll]] - 117)/6)]}}}} |
|||
{| {{prettytable|text-align:center}} |
{| {{prettytable|text-align:center}} |
||
Line 80: | Line 82: | ||
==Added Damage Formula== |
==Added Damage Formula== |
||
Formula uses a floor function. |
|||
:<math>\mathrm Damage {{=}} \left \lfloor 3.5 + ((Endroll - 200)/3)) \right \rfloor</math> |
|||
{{Equation box|{{math|Damage {{=}} [[trunc]][3.5 + (([[Endroll]] - 200)/3)]}}}} |
|||
{| {{prettytable|text-align:center}} |
{| {{prettytable|text-align:center}} |
Revision as of 22:55, 22 January 2018
| |||||||||||||||
|
Tackle is a combat maneuver that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a roundtime penalty and possibly hitpoint damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.
The tackle maneuver can also be trained in the Warrior Guild.
Roundtime Penalty Formula
Formula uses a ceiling function.
Roll Result |
Target Roundtime |
Roll Result |
Target Roundtime | |
---|---|---|---|---|
101-117 | 5 | 160-165 | 13 | |
118-123 | 6 | 166-171 | 14 | |
124-129 | 7 | 172-177 | 15 | |
130-135 | 8 | 178-183 | 16 | |
136-141 | 9 | 184-189 | 17 | |
142-147 | 10 | 190-195 | 18 | |
148-153 | 11 | 196-201 | 19 | |
154-159 | 12 | 202+ | 20 |
Added Damage Formula
Formula uses a floor function.
Roll Result |
Target HP Damage |
Roll Result |
Target HP Damage | |
---|---|---|---|---|
200-201 | 3 | 217-219 | 9 | |
202-204 | 4 | 220-222 | 10 | |
205-207 | 5 | 250-252 | 20 | |
208-210 | 6 | 280-282 | 30 | |
211-213 | 7 | 310-312 | 40 | |
214-216 | 8 | 340+ | 50 |
Not all values shown
Creatures that use this maneuver
Messaging
- Success
Roll result: 200 and higher (added damage)
[Roll result: 254 (open d100: 57) Bonus: 5] You hurl yourself at a vourkha and connect! You hammer a vourkha to the ground. 21 hits! You jump to your feet. Roundtime: 7 sec.
Roll result: 101 to 199 (no added damage)
[Roll result: 149 (open d100: 40)] An Arachne acolyte hurls itself at you and connects! An Arachne acolyte pins you to the ground! Roundtime: 11 sec.
- Failure
Roll result: 1 to 100 (standing)
[Roll result: 92 (open d100: 80) Penalties: 5] You hurl yourself at a ghoul master and connect! You fail to bring a ghoul master down, but manage to scramble back to your feet. Roundtime: 7 sec.
Roll result: 0 to -99 (kneeling)
[Roll result: -57 (open d100: 15) Bonus: 5] You hurl yourself at TARGET, but fall short. You manage to recover to a kneeling position. Roundtime: 7 sec.
Roll result: -100 and lower (prone)
[Roll result: -100 (open d100: 21) Penalties: 44] You hurl yourself at TARGET, but you sail by and land in a heap on the ground. Roundtime: 7 sec.