Arachne acolyte

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Arachne acolyte
Arachne Acolyte Colored.jpg
Level 23
Family Arachne family creatures
Body Type Biped
Undead No
Areas Found Spider Temple
BCS <Not Known>
HP <Not Known>
Armor [11] Studded leather
Attack Attributes
Physical Attacks
War hammer +196 AS
Warding Attacks
Frenzy (216) +118 CS
Web (118) +118 CS
Maneuver Attacks
Defense Attributes
Melee +180-220 DS
Ranged <N/A> DS
Bolt +114 DS
Bard Base +67 TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base +67 TD
Cleric Base +66 TD
Empath Base +54 TD
Paladin Base <N/A> TD
Major Elemental +67 TD
Minor Elemental +73 TD
Major Spiritual +76 TD
Minor Spiritual +66 TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other  ?

The Arachne acolyte's head is clean shaven and bald. Where hair once grew, ornate tattoos of deep red hue decorate every visible bare body part. The Arachne acolytes are muscular but lean. Long years of study and training has produced fanatical allegiance to Arachne. Any semblance of humanity has long since been exorcised through torture and meditation. Only the zealous duty of Arachne now compels their existence.

Hunting strategies

Arachne acolytes can disarm you of your weapon, which it may pick up and use against you in its next turn if you do not reach for it in time. Since disarm occasionally inflicts roundtime, players can potentially lose their weapons in this manner if they do not have a suitable spare.

Other information

Arachne acolytes appear to enter multiple states of "shock", perhaps after attempting to cast a spell after running out of mana. This will stun the acolyte, inflict minor damage, and cause nerve damage. An example of this effect is shown below:

An Arachne acolyte appears to have sustained massive amounts of system shock!
   ... 20 points of damage!
   Heavy shock gives the Arachne acolyte fits!
   It is knocked to the ground!
   The Arachne acolyte is stunned!

Also the acolytes usually wear chain hauberk armor, so including their TD they will also have a -6 CvA from their armor making it harder to ward them with spells.


Near-level creatures - edit
Level 21 Level 22 Level 23 Level 24 Level 25
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