Tackle: Difference between revisions

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(Undo revision 99691 by SPYRIDONM1 (talk))
(Undo revision 99568 by SPYRIDONM1 (talk))
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==Messaging==
==Messaging==
;Success:

Roll result: 200 and higher (added damage)
<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
[Roll result: 254 (open d100: 57) Bonus: 5]
[Roll result: 254 (open d100: 57) Bonus: 5]
Line 149: Line 146:
</pre>
</pre>


Roll result: 101 to 199 (no added damage)
<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
[Roll result: 149 (open d100: 40)]
[Roll result: 149 (open d100: 40)]
An Arachne acolyte hurls itself at you and connects!
An Arachne acolyte hurls itself at you and connects!
An Arachne acolyte pins you to the ground!
An Arachne acolyte pins you to the ground!

Roundtime: 11 sec.
Roundtime: 11 sec.
</pre>
</pre>

;Failure:

Roll result: 1 to 100 (standing)
<pre{{log2|margin-right=350px}}>
[Roll result: 92 (open d100: 80) Penalties: 5]
You hurl yourself at a ghoul master and connect!
You fail to bring a ghoul master down, but manage to scramble back to your feet.
Roundtime: 7 sec.</pre>

Roll result: 0 to -99 (kneeling)
<pre{{log2|margin-right=350px}}>
[Roll result: -57 (open d100: 15) Bonus: 5]
You hurl yourself at TARGET, but fall short. You manage to recover to a kneeling position.
Roundtime: 7 sec.</pre>

Roll result: -100 and lower (prone)
<pre{{log2|margin-right=350px}}>
[Roll result: -100 (open d100: 21) Penalties: 44]
You hurl yourself at TARGET, but you sail by and land in a heap on the ground.
Roundtime: 7 sec.</pre>


==Resources==
==Resources==

Revision as of 23:00, 22 January 2018

Tackle
Available To Warriors
Mnemonic [TACKLE]
Cost Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3)
Roundtime 7
Requirements None
Prerequisites None
Rank Square
1 2  
2
3
4
5 10

Tackle is a combat maneuver that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a roundtime penalty and possibly hitpoint damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.

The tackle maneuver can also be trained in the Warrior Guild.

Roundtime Penalty Formula

Formula uses a ceiling function.


Roll
Result
Target
Roundtime
101-117 5
118-123 6
124-129 7
130-135 8
136-141 9
142-147 10
148-153 11
154-159 12
160-165 13
166-171 14
172-177 15
178-183 16
184-189 17
190-195 18
196-201 19
202+ 20

Added Damage Formula

Formula uses a floor function.


Roll
Result
Target
HP Damage
200-201 3
202-204 4
205-207 5
208-210 6
211-213 7
214-216 8
217-219 9
220-222 10
250-252 20
280-282 30
310-312 40
340+ 50

Not all values shown

Creatures that use this maneuver

Messaging

[Roll result: 254 (open d100: 57) Bonus: 5]
You hurl yourself at a vourkha and connect!
You hammer a vourkha to the ground. 21 hits! You jump to your feet.
Roundtime: 7 sec.
[Roll result: 149 (open d100: 40)]
An Arachne acolyte hurls itself at you and connects!
An Arachne acolyte pins you to the ground!

Roundtime: 11 sec.

Resources