Tackle: Difference between revisions
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The tackle maneuver can also be trained in the [[Warrior Guild]]. |
The tackle maneuver can also be trained in the [[Warrior Guild]]. |
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==Roundtime Penalty Formula== |
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Formula uses a ceiling function. |
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:<math>\mathrm Roundtime {{=}} \left \lceil 5 + ((Endroll - 117)/6)) \right \rceil</math> |
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{| {{prettytable|text-align:center}} |
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|-bgcolor = lightgrey |
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! Roll<br>Result<br/> |
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! Target<br>Roundtime<br/> |
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|- |
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| 101-117 |
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| 5 |
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| 118-123 |
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| 6 |
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|- |
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| 124-129 |
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| 7 |
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| 130-135 |
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| 8 |
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|- |
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| 136-141 |
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| 9 |
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| 142-147 |
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| 10 |
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|- |
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| 148-153 |
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| 11 |
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| 154-159 |
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| 12 |
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| 160-165 |
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| 13 |
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| 166-171 |
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| 14 |
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| 172-177 |
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| 15 |
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| 178-183 |
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| 16 |
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|- |
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| 184-189 |
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| 17 |
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| 190-195 |
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| 18 |
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|- |
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| 196-201 |
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| 19 |
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| 202+ |
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| 20 |
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|- |
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==Creatures that use this maneuver== |
==Creatures that use this maneuver== |
Revision as of 23:01, 22 January 2018
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Tackle is a combat maneuver that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a roundtime penalty and possibly hitpoint damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.
The tackle maneuver can also be trained in the Warrior Guild.
Creatures that use this maneuver
Messaging
[Roll result: 254 (open d100: 57) Bonus: 5] You hurl yourself at a vourkha and connect! You hammer a vourkha to the ground. 21 hits! You jump to your feet. Roundtime: 7 sec.
[Roll result: 149 (open d100: 40)] An Arachne acolyte hurls itself at you and connects! An Arachne acolyte pins you to the ground! Roundtime: 11 sec.