Abandoned Inn crystal: Difference between revisions
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(these same base colors are used when [[wizard]]s detect enchantments using [[Elemental Detection (405)]], though that is more a detailed message and provides additional colors for 8x-10x items.) |
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Additionally, there are other visuals that are displayed that show different properties for different types of items. These are: |
Additionally, there are other visuals that are displayed that show different properties for different types of items. These are: |
Revision as of 11:10, 14 April 2009
The AI Crystal, located in the Abandoned Inn public workshop, is a clear blue crystal set in dented brass, used to determine the magical properties of items. It is used by the character first holding the item to be divined in the left hand, then TOUCHing the crystal with his other. The resulting message is determined by the properties of the item.
Messaging
Effect | Property |
---|---|
[No message] | not magical |
Tiny sparks of brilliant golden light dance across your [item]. | magical |
Your [item] casts a deep black shadow across the floor. | cursed |
A [color] beam shoots up from your [item] toward the ceiling. -- Item has a bonus, determined by the color of the beam, as below:
Color | Bonus |
---|---|
Red | +1 to +5 |
Orange | +6 to +10 |
Yellow | +11 to +15 |
Green | +16 to +20 |
Blue | +21 to +25 |
Indigo | +26 to +30 |
Violet | +31 and up |
(these same base colors are used when wizards detect enchantments using Elemental Detection (405), though that is more a detailed message and provides additional colors for 8x-10x items.)
Additionally, there are other visuals that are displayed that show different properties for different types of items. These are:
Effect | Magical Item | Weapon | Armor or Shield |
---|---|---|---|
A silver nimbus glows for a moment around your [item]. | holy spell | cleric blessed or sanctified | sanctified |
A shrill piercing note sounds, echoing through the room. | 33+ charges | flares or wizard enchanted | wizard enchanted |
A high ringing note sounds, echoing through the room. | 17-32 charges | ||
A pure high note sounds, echoing through the room. | 9-16 charges | blessed via Voln or pure potion | |
A clear even note sounds, echoing through the room. | 5-8 charges | ||
A low mellow tone sounds, echoing through the room. | 3-4 charges | defensive (DS bonus) | TD bonus |
A low resonant tone sounds, echoing through the room. | 2 charges | critical weighting | critical padding |
A deep bass note sounds, echoing through the room. | 1 charge | damage weighting | damage padding |