PSFShop:Carry a Big Stick: Difference between revisions
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|sign= --- The Game of Siegery --- |
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The premise of the game is simple: Defeat your opponent through the methods available to you. The most common way the game is played is with the usage of miniature castles -- the first to destroy their opponent's inner keep is the winner. But one may make just about any variation they wish. The following is a listing of units one may employ: |
The premise of the game is simple: Defeat your opponent through the methods available to you. The most common way the game is played is with the usage of miniature castles -- the first to destroy their opponent's inner keep is the winner. But one may make just about any variation they wish. The following is a listing of units one may employ: |
Revision as of 20:42, 6 July 2018
2018 Inventory
a high plain arch composed of sanded sticks, Lich #23847, go arch
Carry a Big Stick Entry
[Carry a Big Stick] | |
Plain brown fabric serves to cover the wooden slats that connect the platform around this part of the circle of trees. Dense foliage above encloses the area, making it a bit more private. At the center of the room, a leaf-covered woven basket hangs on a trio of thick ropes from a sloping branch, a tiny, shimmering sprite flitting near the wares within it. | |
Obvious exits: east |
Carry a Bit Stick East
[Carry a Big Stick] | |
The edges of the platform here are open, allowing a gentle breeze to pass by, carrying with it a handful of fallen leaves and petals that dance across an assortment of wooden crates packed with goods. Overhanging branches have been purposefully hung and evenly spaced with an array of colorful paper lanterns softly aglow with green and blue motes of magic. You also see a round wooden container, a long wooden trough, a petrified wooden slat with some stuff on it, a shiny long metal notice, and a prominent ovaline sign. | |
Obvious exits: north, west |
--- The Game of Siegery --- The premise of the game is simple: Defeat your opponent through the methods available to you. The most common way the game is played is with the usage of miniature castles -- the first to destroy their opponent's inner keep is the winner. But one may make just about any variation they wish. The following is a listing of units one may employ: Soldiers: One may have up to three soldiers to assault an enemy's castle. Soldiers tend to fight other soldiers first, and then assault the castle's outer walls. If the walls have fallen, then the soldiers will either attack any war machines housed within the castle or the inner keep itself. Soldiers are the most versatile of any siegery unit, as their prowess in battle has a chance of increasing if they wage successful campaigns. Soldiers are the weakest of units in terms of taking damage. This shop offers 3 types of soldiers, however, custom work on a soldier certainly allows for a near infinite variety of professions and skills -- one's imagination is the limit when customization is done. The following is a breakdown of the three units offered: Sorcerers: Can deal out an impressive amount of damage, but cannot sustain large amounts of damage. Warriors: Can take a decent amount of damage and does a decent amount of damage to enemy units. Wizards: Can take some damage and do a fairly good amount of damage with their lightning bolts. War Machines: War machines come in two varieties -- catapult-type weapons or ballistas. Ballistas tend to be more effective against troops while catapult-based weapons are best for bringing down walls or assaulting the inner keep of an enemy's castle. In order to use war machines, they must be placed within your castle. One can place up to three war machines in their castle. Castles: Castles are the main goal of any game of Siegery. From there, one can mount assaults upon the enemy's castle with relative ease. Castles are likely to take quite a bit of damage during a game, and one can remedy some of this damage -- you have the choice to repair the outer walls, the inner keep, or any war machines positioned within the castle. Repairs, of course, will take a bit of time, and won't fix ALL the damage to one's castle. Castles have no innate offensive abilities. All Siegery pieces will sustain damage throughout combat. This is all a careful illusion achieved through intricate craftsmanship and can easily be remedied by FIXing the specified piece while holding it in one's hand. It WILL take a while to fix a Siegery piece, however, to ensure that a sneaky enemy does not quickly do so during a game. It's generally accepted that during the course of a game, one does not fix their pieces, but rather lets the game run its course.
~~ Welcome to my new shop, Carry a Big Stick, brought to you by your friendly sprite Twigxt! ~~ In this room you will find all kinds of siegery miniatures for entertaining friends and frenemies! Gotta collect 'em all! Tips: * Be sure to RAISE each piece before you set it down for combat. * Ballistas and catapults go IN castles. * PUSH miniatures and FIRE ballistas and catapults to make them attack. * Other actions you might find useful are TURN and FIX, but do your research - there's lots of info about siegery out there! Miniature types: * Sorcerer = doomsayer, disruptor, warlock, witch * Wizard = elementalist, arcanist, archmage, invoker * Warrior = raider, destroyer, myrmidon, warlord READ the NOTICE for even more important information! ~~ These pieces can be altered (base description only), so I will be stopping by to work on them. Enjoy! ~~
Carry a Bit Stick, Workroom
[Carry a Big Stick, Workroom] | |
Bright green fronds crisscross a series of cleverly stationed metal poles to create a dense ceiling and enclose this space on three sides. Except for a smattering of abandoned, dusty tools in the far corner, this part of the shop otherwise lacks in merchandise, materials, and displays. You also see a tall dust-covered mirror. | |
Obvious exits: south |