Tackle: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) (RT update per http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3371) |
(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)) |
||
Line 1: | Line 1: | ||
{{Cman |
{{Cman |
||
| cost = Base |
| cost = Base 7, can POP muscles (-5 Rank 1, -5 Rank 2, -3 Rank 3) |
||
| mnemonic = TACKLE |
| mnemonic = TACKLE |
||
| roundtime = |
| roundtime = 2s |
||
| available = [[Warrior]]s |
| available = [[Warrior]]s |
||
| requirements = None |
| requirements = None |
Revision as of 12:48, 15 October 2020
| |||||||||||||||
|
Tackle is a combat maneuver that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a roundtime penalty and possibly hitpoint damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.
The tackle maneuver can also be trained in the Warrior Guild.
Creatures that use this maneuver
Messaging
[Roll result: 254 (open d100: 57) Bonus: 5] You hurl yourself at a vourkha and connect! You hammer a vourkha to the ground. 21 hits! You jump to your feet. Roundtime: 7 sec.
[Roll result: 149 (open d100: 40)] An Arachne acolyte hurls itself at you and connects! An Arachne acolyte pins you to the ground! Roundtime: 11 sec.