Knitting needles: Difference between revisions

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|Mittens ||17 ||hands||no
|Mittens ||17 ||hands||no
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|Mufflers || ||neck|| no
|Mufflers ||13 ||neck|| no
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|Pouches ||5 || ||
|Pouches ||5 || ||

Revision as of 14:14, 8 November 2021

Knitting needles are used to create character knitted items. They appear to have been first sold on the 2005 Wavedancer run in a shop called Needles That Knit, with each pair making a given item. They were color-coded to indicate what item they made.

Since that time they have been sold at various events. Several pairs of needles that make most or all of the items have been distributed through other means.

Yarn for knitting projects can be purchased at the Mist Harbor shop Knit It as well as at festivals and other events.

Analyze

You analyze your knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."
The creator has also provided the following information:
These are knitting needles that you can knit yarn with.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.
Usage:
    TURN  - Toggle between patterns (*Unlocked only)
    PROD  - Toggle between styles (*Unlocked only)
    PUSH  - Add yarn to the needles
    DIP   - Knit a row
    PULL  - Remove a row or remove yarn from needles
    CUT   - Remove yarn from needles
    FLIP  - Change order of two yarn colors
    SHAKE - Give up on the knitting project
You get no sense of whether or not the needles may be further lightened.

Items

The following table indicates what items you can make using knitting needles, and the number of rows each item requires:

Item Rows Worn Pockets?
Bags 10 belt a small amount
Gloves 20 pin no
Hat 15 head no
Mittens 17 hands no
Mufflers 13 neck no
Pouches 5
Satchels 40 shoulder medium amount
Scarves neck no
Shawls 15 shoulder no
Socks 20 feet no
Stockings 25 legs no
Sweaters 35 chest


The following is original page content:

Adapted from a Player's Corner post by Nilandia 21 September 2007

Knitting needles sold off the shelf can only make one pattern; other needles exist that can knit all patterns.

Skeins sold at events had 15 rows and custom yarn had 20, but the yarn sold at the shop on FWI only has 10. Some of the stats for the items have changed.

Since these needles will let you knit any of the patterns, you should first decide what you want to make. You'll LOOK at the needles to find out what they're set to currently and TURN them to the setting you want. Available projects are: bag, pouch, sweater, satchel, scarf, muffler, hat, socks, mittens, gloves, stockings and shawl.

Changing the pattern looks thus: You turn the end of the ivory knitting needles and hear them click! The etched print of a pouch now appears on the end of the ivory knitting needles.

Next decide what sort of yarn to use. The type of yarn you use will decide what your finished project will look like. Using silk yarn, for example, will result in "a knitted silk <item>." There is a way to have more than one yarn style appear in the finished product, which I'll get into later.

Once you've decided on your yarn, make sure you have enough. Most unused yarn skeins have enough for 15 rows of knitting, but some projects use more than that. Satchels, for example, use 40 rows.

To start your knitting, have your needles and yarn out and PUSH your needles, which when done correctly will look like this: 

Using your needles, you loop several stitches of your ebon yarn onto one of the needles as a beginning to knitting the pouch.

Now, you're ready to knit. You will need to have a free hand to knit, otherwise you get the message: 

Come on, the needles are not that good. You need both hands free to knit.

To knit a row, you want to DIP your needles. Once you do, you'll either knit a row with a healthy amount of roundtime, or you'll slip an extra stitch in, which will force you to pull out the row you just made.

Trying to knit without any yarn will give the message:
Before you start again, you'll need to add some more yarn.

Knitting a row successfully looks like so:
You <begin/continue to> work on your pouch, the needles moving along with a magical determination that requires your complete attention.
Roundtime: 74 sec. 
(Roundtime can vary between in the 30's up until around 80 or so.)

Getting a stitch stuck will look like:
Your ivory knitting needles click along at a nearly dizzying pace, speeding out of control and throwing an extra stitch in the last row! As if they had been bound with a spell, the needles refuse to move any further; perhaps you should remove that error in the last row and try again? 
(This step has no roundtime.)

If you try to continue knitting after messing up, you'll see:
Try as you might, the needles won't budge. You might need to remove the error in the last row first.
(This also has no roundtime)

To pull out a row of stitches, you just need to PULL your needles, which will look like:
You undo the last row you completed on a pouch. With a sense of relief, you note that undoing that last row took out the error, too.
Roundtime: 39 sec.
(Roundtime for removing a row seems to run similarly to successfully knitting a row)

You can also PULL out other rows you've completed, which will look like:
You undo the last row you completed on a pouch.
Roundtime: 47 sec.
(Roundtime also seems to run along the same time frame as completing a row)

If you need to pull off the first row you completed, you will have the same roundtime and the yarn you used will empty into your free hand and you can PUSH the needles to start again. The messaging for what exactly ends up in your hand also appears to be slightly bugged, as I've seen nouns other than "yarn" message as going to my hand.

To check your progress, simply LOOK at your needles. In the middle of working on a pouch, mine look like:
You glance at some slender ivory knitting needles etched with trailing vines of lightly-tinted rosebuds, noticing the ivory knitting needles are in the middle of making a pouch. At least 1 rows have been completed, out of 5 rows for the a pouch to be complete. It looks like there's enough ebon yarn for another 14 rows. Seems that it's been recently since the ivory knitting needles were used last.

Once you've completed your project, you will automatically remove it from your needles and it is ready to use immediately. The extra yarn will be left on your needles.

Now, say you want to get creative with what your project will look like. It is possible to have two separate styles of yarn appear in your finished project. What you need to do is start with one style of yarn and knit through the entire skein without completing the project. Then, you'll need to add another skein of your second style and finish your project. When you finish, your project will be along the lines of, "a knitted <first style> and <second style> <item>." I, unfortunately, don't recall which order you put the yarn on will correspond to the order of the styles in the finished piece.

You can also put three or more styles into a piece, and the finished project will come out multihued.

Now, for stats, these are what I know.

See above chart under items.

Regarding replacing your yarn. From what I remember in chatting with Wilmea on the Wavedancer, there is a possibility of a yarn shop opening somewhere, either temporarily or permanently, so we can replenish our stocks. It was also mentioned that there is a shop in Solhaven that carries yarn and that maybe Wilmea might want to look into carrying her stock there, but nothing definite was determined.

Good luck, and have fun!

Gretchen