Armor Specialization: Difference between revisions

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(New page: Armor specializations consists of service and utility abilities that can be applied to a suit of armor by a warrior, rogue, or paladin. ==Damage Speci...)
 
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==General Specializations==
==General Specializations==
General specializations can be applied directly to armor without the need for extra parts. It can also be applied to armor currently being worn by others. The duration for all general specializations is 4 hours, or until the armor is removed.

To apply a general specialization, the verbage is:<br>
ARMOR <skill> PERSON where skill is one of the following: Casting, Fluidity, Stealth, Reinforcement, Evasion or Support.

Messaging for the enhancement wearing off:
<div {{log}}>
Your double leather shifts out of place and feels much less comfortable than before.
</div>
===[[Armor support]]===
===[[Armor support]]===
===[[Armor reinforcement]]===
===[[Armor reinforcement]]===

Revision as of 20:34, 2 April 2009

Armor specializations consists of service and utility abilities that can be applied to a suit of armor by a warrior, rogue, or paladin.

Damage Specializations

Crush protection

Puncture protection

Slash protection

General Specializations

General specializations can be applied directly to armor without the need for extra parts. It can also be applied to armor currently being worn by others. The duration for all general specializations is 4 hours, or until the armor is removed.

To apply a general specialization, the verbage is:
ARMOR <skill> PERSON where skill is one of the following: Casting, Fluidity, Stealth, Reinforcement, Evasion or Support.

Messaging for the enhancement wearing off:

Your double leather shifts out of place and feels much less comfortable than before.

Armor support

Armor reinforcement

Armored casting

Armored fluidity

Armored evasion

Armored stealth