Constitution: Difference between revisions
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Revision as of 11:01, 15 April 2020
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Constitution is a physical stat. Constitution is generally a measure of how hardy a character is. Constitution is a factor in determining maximum hitpoints, maximum stamina, resistance to critical hits, and resistance to disease.
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Critical Padding
A constitution bonus less than zero does not confer negative critical padding.[1] The following table shows the relation of constitution bonus to critical padding.[2]
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Hitpoints
- Main article: Hitpoint
A character's constitution governs the max amount of HP that can be achieved by training in Physical Fitness. Maximum hitpoints are determined by adding the race value to the constitution bonus (further modified by race) of a character.
Aelotoi | Burghal Gnome | Dark Elf | Dwarf | Elf | Erithian | Forest Gnome | Giantman | Half-Elf | Half- Krolvin | Halfling | Human | Sylvan- kind | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | 120 | 90 | 120 | 140 | 130 | 120 | 100 | 200 | 135 | 165 | 100 | 150 | 130 |
+CON Bonus |
145 | 125 | 140 | 180 | 155 | 155 | 135 | 235 | 160 | 200 | 135 | 175 | 155 |
+Health Bonus |
195 | 175 | 190 | 230 | 205 | 205 | 185 | 285 | 210 | 250 | 185 | 225 | 205 |
Items and spells to boost Constitution
References
- Stats: Constitution, on Play.net
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |
- ↑ Citation needed
- ↑ GM Naijin, "Conversation About Statistics-Related CER", GemStone IV Discord#Mechanics, 2020-03-26T05:38:00Z