Shield Charge: Difference between revisions
(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)) |
(updated templates, removed outdated play.net link) |
||
Line 1: | Line 1: | ||
{{Player System Manager |
|||
{{Combat maneuver |
|||
⚫ | |||
⚫ | |||
|type = Setup |
|||
|mnemonic=SCHARGE |
|||
|roundtime=4s |
|roundtime = 4s |
||
|stamina = 14 |
|||
|cost= 14, can POP muscles (-5 rank 1, -3 rank 2) |
|||
|targets = Right leg, and left leg |
|||
|requirements=a shield and a standing target |
|||
|offensivegear = Left hand |
|||
⚫ | |||
|requirements = None |
|||
|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Shield Size Modifiers<br>Racial Size Modifiers<br>Target Stance Bonus |
|||
|sq1=2 |
|||
⚫ | |||
|se1=3 |
|||
⚫ | |||
|pu1= - |
|||
|availablein2 = Shield Specializations |
|||
|sq2=4 |
|||
}} |
|||
|se2=6 |
|||
{{PSMcosts |
|||
|sq3=6 |
|||
⚫ | |||
|se3=9 |
|||
|sq1 = 2|se1 = 3|pu1 = - |
|||
|sq4=8 |
|||
⚫ | |||
|se4=12 |
|||
⚫ | |||
|sq5=10 |
|||
|sq4 = 8|se4 = 12 |
|||
|se5=15}} |
|||
⚫ | |||
{{shield specialization |
|||
|available = [[Warrior]]s, [[Paladin]]s |
|||
|cost = 20 (-5 rank 1, -3 rank 2) |
|||
|roundtime=7 |
|||
⚫ | |||
|prereqs=[[Shield Bash]], Rank 2 <br /> (through either system) |
|||
|requirements = a shield and a standing target |
|||
| sq1 = 2 |
|||
⚫ | |||
⚫ | |||
| sq4 = 8 |
|||
⚫ | |||
}} |
}} |
||
{{TOC limit|2}} |
|||
{{PSMinfo |
|||
|description = Charge at your foe with a powerful shield attack. |
|||
⚫ | |mechanics = With the Shield Charge maneuver, you attempt to run your target down and deliver a solid blow with your shield. The damage it causes tends to be minor--but you can knock your target down, stun it and/or force it to a higher stance. It's a somewhat wild charge, and significant round times can result. If you're unlucky, you can end up sprawled on the ground yourself. |
||
⚫ | |additionalinfo = Shield Charge takes ranks in [[Shield Use]] into account and is available through both the [[Combat Maneuvers]] (as shown in the table) and [[Shield Specialization]] systems. There is no advantage to training Shield Charge in one system rather than another, nor is there an advantage to training it in both systems at the same time. The character should use whichever system has points more readily available. (More often than not, that system is Shield Specialization.) The differences between the two systems can be noted in the cost of training points. Shield Specialization has a flat cost for points, where Combat Maneuvers has a nominal increase for [[Paladin]]s versus [[Warrior]]s. |
||
⚫ | Shield Charge requires the character to have Shield Bash at Rank 2 as a prerequisite. If a character wishes to train in Shield Charge using the Combat Maneuver system, the prerequisite ranks must also be from the Combat Maneuver system. If the character wishes to train it in the Shield Specialization list, the character can train Shield Bash to Rank 2 from either system (but one rank from each will not suffice). |
||
⚫ | With the |
||
⚫ | |||
⚫ | Shield Charge takes ranks in [[Shield Use]] into account and is available through both the [[Combat Maneuvers]] ( |
||
⚫ | Shield Charge requires the character to have Shield Bash at Rank 2 as a prerequisite. If a character wishes to train in Shield Charge using the Combat Maneuver system, the prerequisite ranks must also be from the Combat Maneuver system. If the character wishes to train it in the Shield Specialization list, the character can train Shield Bash to Rank 2 from either system (but one rank from each will not suffice). |
||
⚫ | |||
*[[Triton radical]] |
*[[Triton radical]] |
||
==Messaging== |
===Messaging=== |
||
<pre{{log2|margin-right=350px}}> |
<pre{{log2|margin-right=350px}}> |
||
Warrior charges forward at a plains ogre with her vultite kite shield and attempts a shield charge! |
Warrior charges forward at a plains ogre with her vultite kite shield and attempts a shield charge! |
||
Line 53: | Line 43: | ||
== Resources == |
== Resources == |
||
*[[List of combat maneuvers by profession]] |
*[[List of combat maneuvers by profession]] |
||
}} |
|||
* [http://www.play.net/gs4/info/maneuvers/list.asp#shieldcharge Combat Maneuver List: Shield charge], on Play.net |
|||
⚫ |
Revision as of 13:43, 26 January 2021
|
|
Description
Charge at your foe with a powerful shield attack.Mechanics
With the Shield Charge maneuver, you attempt to run your target down and deliver a solid blow with your shield. The damage it causes tends to be minor--but you can knock your target down, stun it and/or force it to a higher stance. It's a somewhat wild charge, and significant round times can result. If you're unlucky, you can end up sprawled on the ground yourself.Additional Information
Shield Charge takes ranks in Shield Use into account and is available through both the Combat Maneuvers (as shown in the table) and Shield Specialization systems. There is no advantage to training Shield Charge in one system rather than another, nor is there an advantage to training it in both systems at the same time. The character should use whichever system has points more readily available. (More often than not, that system is Shield Specialization.) The differences between the two systems can be noted in the cost of training points. Shield Specialization has a flat cost for points, where Combat Maneuvers has a nominal increase for Paladins versus Warriors.
Shield Charge requires the character to have Shield Bash at Rank 2 as a prerequisite. If a character wishes to train in Shield Charge using the Combat Maneuver system, the prerequisite ranks must also be from the Combat Maneuver system. If the character wishes to train it in the Shield Specialization list, the character can train Shield Bash to Rank 2 from either system (but one rank from each will not suffice).
Creatures that use this maneuver
Messaging
Warrior charges forward at a plains ogre with her vultite kite shield and attempts a shield charge! [Roll result: 128 (open d100: 75)] and a plains ogre flips end over end and lands on its head! ... 5 points of damage! Blow raises a welt on the plains ogre's left arm. The plains ogre is stunned!