Trip: Difference between revisions
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(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)) |
(updated templates, removed outdated play.net link) |
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{{Player System Manager |
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|type = Setup |
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|stamina = 7 |
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|targets = Right leg, and left leg |
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|offensivegear = Right hand |
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|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Racial Size Modifiers<br>Target Stance Bonus |
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|availableto = All |
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}} |
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{{PSMcosts |
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|sq1 = 2|se1 = 3|pu1 = 4 |
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|sq2 = 4|se2 = 6|pu2 = 8 |
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|sq3 = 6|se3 = 9|pu3 = 12 |
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|sq4 = 8|se4 = 12|pu4 = 16 |
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|sq5 = 10|se5 = 15|pu5 = 20 |
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}} |
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{{TOC limit|2}} |
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{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}} |
{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}} |
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{{PSMinfo |
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|description = Attempt to trip your opponent with a polearm or staff. |
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{{Cman |
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|mechanics = Successful trip attempts can result in your opponent suffering a roundtime penalty, minor leg damage, and possibly being knocked down. |
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| available = All |
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| cost = Base 7, can POP muscles<br>-2 Rank 1<br>-2 Rank 2<br>-2 Rank 3 |
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| prereqs = None |
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| sq1 = 2 |
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| sq2 = 4 |
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| sq3 = 6 |
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| sq4 = 8 |
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| sq5 = 10 |
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| se1 = 3 |
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| se2 = 6 |
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| se3 = 9 |
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| se4 = 12 |
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| se5 = 15 |
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| pu1 = 4 |
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| pu2 = 8 |
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| pu3 = 12 |
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| pu4 = 16 |
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| pu5 = 20}} |
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Characters need at least 15 ranks of [[Two-Handed Weapons]] or [[Polearm Weapons]] beyond the CMAN Trip itself to use it effectively. |
Characters need at least 15 ranks of [[Two-Handed Weapons]] or [[Polearm Weapons]] beyond the CMAN Trip itself to use it effectively. |
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==Creatures that use this maneuver== |
===Creatures that use this maneuver=== |
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*[[Deranged sentry]] |
*[[Deranged sentry]] |
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*[[Skeletal lord]] |
*[[Skeletal lord]] |
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==Messaging== |
===Messaging=== |
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<pre{{log2|margin-right=350px}}> |
<pre{{log2|margin-right=350px}}> |
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[Roll result: 166 (open d100: 128)] |
[Roll result: 166 (open d100: 128)] |
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==Resources== |
==Resources== |
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*[[List of combat maneuvers by profession]] |
*[[List of combat maneuvers by profession]] |
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}} |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#trip Combat Maneuvers List: Trip] on Play.net |
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Revision as of 22:16, 26 January 2021
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- This article is about the combat maneuver. For the verb, see TRIP (verb).
Description
Attempt to trip your opponent with a polearm or staff.Mechanics
Successful trip attempts can result in your opponent suffering a roundtime penalty, minor leg damage, and possibly being knocked down.Additional Information
On slight successes, the target will be knocked off balance (a roundtime penalty). On more substantial successes, the target will be knocked down with roundtime. All successful results can inflict minor critical damage to the legs and/or trigger weapon flares.
Characters need at least 15 ranks of Two-Handed Weapons or Polearm Weapons beyond the CMAN Trip itself to use it effectively.
Creatures that use this maneuver
Messaging
[Roll result: 166 (open d100: 128)] With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways. Your feet are suddenly swept from under you! Roundtime: 9 sec. ... 7 points of damage! Torn muscle in your left leg!