Combat Toughness: Difference between revisions
Jump to navigation
Jump to search
(updated templates, removed outdated play.net link) |
(Updated to reflect PSM3 update.) |
||
Line 1: | Line 1: | ||
__NOTOC__ |
|||
{{Player System Manager |
{{Player System Manager |
||
|mnemonic = toughness |
|mnemonic = toughness |
||
| |
|verb = [[CMAN]] |
||
| |
|type = Passive |
||
|availableto = [[Warrior]]s, [[Rogue]]s, [[Monk]]s, [[Paladin]]s |
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Monk]]s, [[Paladin]]s |
||
⚫ | |||
}} |
}} |
||
{{PSM3.0costs |
|||
{{PSMcosts |
|||
| |
|rank1 = 6 |
||
| |
|rank2 = 8 |
||
| |
|rank3 = 10 |
||
}} |
}} |
||
{{PSMinfo |
{{PSMinfo |
||
|description = Combat has made you more resilient. |
|||
|mechanics = Permanently enhances your maximum number of Health Points (HP) by 5 plus 10 points per rank. |
|mechanics = Permanently enhances your maximum number of [[Health|Health Points (HP)]] by 5 plus 10 points per rank. |
||
|additionalinfo = The Combat Toughness combat maneuver is always active once you have learned it. It provides a constant enhancive bonus to your maximum number of hitpoints. |
|||
⚫ | |||
*[[List of combat maneuvers by profession]] |
|||
}} |
}} |
||
⚫ | |||
* [[/saved posts|Saved posts]] |
|||
* [[Player System Manager/saved posts|Player System Manager saved posts]] |
|||
⚫ |
Revision as of 14:30, 25 July 2021
|
|