Rumor Woods/2020 saved posts: Difference between revisions
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{{#section:Mount System/saved posts|savedpost2020}} |
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===[[Flypaper tattoos|Flypaper |
===[[Flypaper tattoos|Flypaper Designers]]=== |
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{{saved-post |
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| category = Paid Events: Adventures, Quests, and Simucoins |
| category = Paid Events: Adventures, Quests, and Simucoins |
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~*~ Thandiwe ~*~<br> |
~*~ Thandiwe ~*~<br> |
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ASGM of Events |
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{{saved-post |
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| category = Paid Events: Adventures, Quests, and Simucoins |
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| topic = Rumor Woods |
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| messagenum = [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rumor%20Woods/view/499 499] |
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| author = GS4-THANDIWE |
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| date = 6/12/2020 |
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| subject = Announcing - Flypaper Designers |
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}} |
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Flypaper Designers will be featured at Rumor Woods. It is a piece of paper that can be customized to better express different components of your tattoo. |
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There are 27 Unique Designs available at the in the tent, as well as 1 piece of flypaper that can be customized. |
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What are Flypaper Designers? |
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This piece of flypaper was designed by Flypaper Tattoo Designers. It will allow you to tattoo your body and will give you special messaging for certain actions taken against the tattoo. |
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There are several customization fields still missing from this piece of flypaper, however, a talented merchant can continue to work on the tattoo once it is on your body. |
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The following customizations are in place for a thin piece of flypaper: |
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Base Tattoo: (awaiting an article - you can not tattoo yourself without this field) (awaiting an adjective - you can not tattoo yourself without this field) tattoo<br> |
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Long Description Tattoo: (awaiting your design)<br> |
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Show Description Tattoo: (awaiting your design)<br> |
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Location of Tattoo: Back (this can be changed using FLIP)<br> |
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The Customized Verbs are:<br> |
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(Clench): "Bunching your shoulders, the muscles in your back ripple, causing the (awaiting your design) of your tattoo to appear more pronounced."<br> |
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(Rub): "You trace (awaiting your design) within the tattoo on your back."<br> |
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(Slap): "You slap your tattoo, the sting briefly reminding you of the burn of the tattooing process. In that instance, you think about when (awaiting your design) first graced your alabaster flesh and how it felt when the ink was injected."<br> |
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(Stretch): "You give a mighty stretch, the movement highlighting (awaiting your design) of your tattoo."<br> |
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(Tap): "You lightly tap your tattoo to draw attention to (awaiting your design) at its center."<br> |
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(Touch): "You trace the edges of your tattoo, carefully highlighting (awaiting your design) inked near its lower edge."<br> |
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Slogan: You may have words or phrases as part of your tattoo. If you do, then they will appear as part of TOUCH. However, you are not required to create a slogan.<br> |
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--Lastly, I will have a merchant that will be customizing the flypaper at the Rumor Woods. It costs 200 raihken per field that is customized. |
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~*~ Thandiwe ~*~<br> |
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ASGM of Events |
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{{saved-post |
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| category = Paid Events: Adventures, Quests, and Simucoins |
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| topic = Rumor Woods |
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| messagenum = [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rumor%20Woods/view/503 503] |
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| author = GS4-THANDIWE |
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| date = 6/13/2020 |
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| subject = Announcing - Flypaper Designers |
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}} |
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Sorry for the confusion. These have nothing to do with monks. They are purely fluff. |
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~*~ Thandiwe ~*~ |
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ASGM of Events |
ASGM of Events |
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Sindin |
Sindin |
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{{saved-post |
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| category = Paid Events: Adventures, Quests, and Simucoins |
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| topic = Rumor Woods |
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| messagenum = [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rumor%20Woods/view/484 484] |
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| author = GS4-SINDIN |
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| date = 6/6/2020 |
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| subject = Teaser - The Spellsmith |
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}} |
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The Spellsmith will be introducing a new script which... I haven't named yet! |
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What's it do? It attaches a spell prep to an inventory item, rather than a player. This allows for some fun possibilities, like... |
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''>The eyes of your black diamond cameo flash with ruby light as you invoke the dark glory of your patron to prepare Prayer!'' |
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''>The branches of your maoral crown sprout fresh green leaves in harmony with your incantation of Sneaking.'' |
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''>Arcs of lightning coruscate along the surface of your mithril gorget as you prepare Call Familiar, casting your world in an eerie light...'' |
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It opens up a world of possibilities to let your inventory tell a story with your spell casting. |
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We will debut this script with a little over a dozen pre-made items that cover most of the spell circles (and one item covering one specific spell). There's a lot of possibilities with this script and fun places to go with it. And the messaging in this first round of items is written to give you decent latitude in altering the items themselves to your liking. |
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Worth noting: The script plays fine with your existing custom spell preps. I can get into more detail about it later, but the simple version is, if you have a custom prep that overlaps with an inventory-based prep, the latter will take precedence. |
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I hope people like this! Thank you so much to GM Oscuro for coding this weird idea of mine and to GM Haliste for her help as well. |
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Sindin |
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{{saved-post |
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| category = Paid Events: Adventures, Quests, and Simucoins |
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| topic = Rumor Woods |
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| messagenum = [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rumor%20Woods/view/487 487] |
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| author = GS4-SINDIN |
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| date = 6/6/2020 |
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| subject = Teaser - The Spellsmith |
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}} |
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I got a couple of questions about this privately, so wanted to answer publicly: |
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To debut this script, we are selling it on items off-the-shelf. I really wanted to make sure they could be generally incorporated into people's inventories, so they're non-functional (except for the pocketed cloak of course). |
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I know the ideal would be to add a script like this to a player's existing inventory item for some hyper delicious customization. That is technically possible, and something we'll be looking at down the line, but for now we're just offering this off-the-shelf version. |
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Sindin |
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===[[Bradach's belt|Bradach's Belt]]=== |
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{{saved-post |
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| category = Paid Events: Adventures, Quests, and Simucoins |
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| topic = Rumor Woods |
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| messagenum = [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rumor%20Woods/view/490 490] |
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| author = GS4-THANDIWE |
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| date = 6/8/2020 |
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| subject = Teaser - In the Loop |
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}} |
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Overheard near the stables near Rumor Woods... |
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"Kids these days. Let me tell you. I’m so tired of seeing their skives. Why can’t then just get a belt? Holds up their pants, you can hang things off it, and the buckles are kind of nice, too. They all just need a nice new belt." |
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-- |
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An old auction script for a belt was given a facelift for Rumor Woods. The belt is now tiered and has the option to have its buckle customized. Visit the shop, "In the Loop" to buy one! |
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~*~ Thandiwe ~*~<br> |
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ASGM of Events |
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===[[Grooming tools|Grooming Tools]]=== |
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{{saved-post |
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| category = Paid Events: Adventures, Quests, and Simucoins |
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| topic = Rumor Woods |
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| messagenum = [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rumor%20Woods/view/492 492] |
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| author = GS4-THANDIWE |
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| date = 6/10/2020 |
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| subject = Teaser - Trim and Polish |
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}} |
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This year there will be a shop that sells grooming tools for tortoises (and their fellows). These tools differ from the horse grooming tools but can still be stored in the same bags as those tools. |
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Please note, horse grooming tools do not work on tortoises. Tortoise grooming tools do not work on horses. |
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~*~ Thandiwe ~*~<br> |
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ASGM of Events |
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===[[Stick horse|Stick Horses]]=== |
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{{saved-post |
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| category = Paid Events: Adventures, Quests, and Simucoins |
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| topic = Rumor Woods |
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| messagenum = [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rumor%20Woods/view/494 494] |
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| author = GS4-ELIDI |
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| date = 6/12/2020 |
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| subject = Teaser - Stick horses no longer one-trick ponies! |
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}} |
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The stick horses sold at Fanfare are all new and a little more lively! |
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sG>nudge my horse<br> |
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You nudge your fel stick horse with your hand. It just lays there, unresponsive.<br> |
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sG>stand<br> |
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You stand back up.<br> |
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G>nudge my horse<br> |
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You nudge your fel stick horse with the inside of your calf and skip forward a few steps.<br> |
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G>pull my horse<br> |
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You roughly yank the reins of your fel stick horse back towards your chest and dramatically call out, "Woooooooah!"<br> |
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Some of the messaging differs when standing vs. sitting. Unlock certificates will be sold in the shop. |
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~*GM Elidi*~ |
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===General Teasers=== |
===General Teasers=== |
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SGM, Events<br> |
SGM, Events<br> |
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Auntie H, Forever |
Auntie H, Forever |
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{{saved-post |
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| category = Paid Events: Adventures, Quests, and Simucoins |
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| topic = Rumor Woods |
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| messagenum = [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Rumor%20Woods/view/483 483] |
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| author = GS4-THANDIWE |
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| date = 6/6/2020 |
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| subject = Teaser - Container Yourself |
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}} |
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Hello! |
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Container Yourself has been upgraded this run with the new theme. Gone are the days of the Phoenix and Serpent. Instead... |
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A snowy white coney is stitched at the center of the pouch's flap. |
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A virescent tortoise is stitched at the center of the pouch's flap. |
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Enjoy! |
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~*~ Thandiwe ~*~<br> |
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ASGM of Events |
Revision as of 19:55, 26 May 2021
Mounts
Topic: Rumor Woods
Message #: 432
Author: GS4-RETSER
Date: 05/08/2020 01:49 PM CDT
Subject: Teaser: Mount Travel, Towns, & Hunting Grounds
Disclaimer: This is in active development and not final. This is a demo of the system as it stands. This maybe probably most likely will be ready by this run of RW.
mount Usage: MOUNT {target} - Mount messaging. MOUNT TRAVEL - Travel options can be unlocked at Rumor Woods. MOUNT TRAVEL TOWN - Allows the rider to travel to another town once every 24 hours. This command must be used from within a town. MOUNT TRAVEL HUNTING - Allows the rider to travel to nearby hunting grounds based on the location used. This command must be used from within a town. MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground. You are already riding a light chestnut horse. Did you mean to DISMOUNT? TOWN mount travel town Please provide a valid town. 1. Wehnimer's Landing 2. Icemule Trace 3. Solhaven 4. River's Rest 5. Zul Logoth - Not Supported 6. Ta'Illistim 7. Sylvarraend 8. Cysaegir 9. Ta'Vaalor 10. Teras MOUNT TRAVEL # mount travel town 6 <Simulated time passes with messaging> You dig your heels into the sides of your chestnut horse and set off on your journey. [Horseback Journey] The world races by you in a blur. Obvious paths: none A sudden gust of wind forces you to briefly avert your gaze from the path ahead. A sudden gust of wind forces you to briefly avert your gaze from the path ahead. A sudden gust of wind forces you to briefly avert your gaze from the path ahead. Something can be seen racing alongside you in your peripheal vision, but it quickly fades away. Your knees braced into the side of your chestnut horse grow tired as you keep your body elevated. Your chestnut horse suddenly shakes its head forcing you to pull the reins and spur it along. Your knees braced into the side of your chestnut horse grow tired as you keep your body elevated. Your knees braced into the side of your chestnut horse grow tired as you keep your body elevated. You ease the reins of your chestnut horse as you canter toward the stable of your destination. [Erenad Courtyard] Surrounded by a pale grey stone wall, the cobblestone courtyard of the carriage house fans out in semi-circular pattern with the focal point leading to a white paneled house. To the other side of the building is an archway that leads into the stable. Pots of blooming flowers are set about decorating the area with their bright colors. Obvious paths: out [Ta'Illistim, Vaeshean Wey] The high city wall is unbroken save for the postern gate, an arch of heavy blocks with a marble keystone and latticework portcullis. Atop the wall, the sapphire and silver pennants of House Illistim flutter in the breeze. The cobblestones around the passage are worn smooth and slick. You also see a city guardsman. Obvious paths: east HUNTING s>MOUNT TRAVEL HUNTING Please make a valid selection. 1. Blighted Forest 2. Maaghara Tower 3. Gossamer Valley 4. Teorrain Dale 5. Wraithenmist 6. Gyldemar Green 7. Gyldemar Forest 8. Gyldemar Forest, Shack 9. Yegharren Valley 10. Yegharren Plains 11. Gorget Trails 12. Orcswold 13. Emerald Forest 14. Black Moor 15. Maernstrike Caverns 16. Temple Wyneb 17. Masked Hills 18. Griffin's Keen 19. Gyldemar Road, Black Water MOUNT TRAVEL HUNTING # s>mount travel hunting 19 1. Blighted Forest 2. Maaghara Tower 3. Gossamer Valley 4. Teorrain Dale 5. Wraithenmist 6. Gyldemar Green 7. Gyldemar Forest 8. Gyldemar Forest, Shack 9. Yegharren Valley 10. Yegharren Plains 11. Gorget Trails 12. Orcswold 13. Emerald Forest 14. Black Moor 15. Maernstrike Caverns 16. Temple Wyneb 17. Masked Hills 18. Griffin's Keen 19. Gyldemar Road, Black Water You selected: 19 Location: Gyldemar Road [Please repeat this command within 30 seconds to confirm.] mount travel hunting 19 You dig your heels into the sides of your chestnut horse and set off on your journey. [Horseback Journey] The world races by you in a blur. Obvious paths: none Something suddenly shifts in the undergrowth near the trail forcing you to steer to the opposite side. You ease the reins of your chestnut horse as you canter toward your destination. [Gyldemar Road] Worn away by rain and the underground action of continual water, the road has sunk to swamp level. At this point, though, it remains firm enough for passage and rises slightly out of the swamp to the west. To the east the road disappears entirely under black water for twenty yards or so then emerges again to proceed unsteadily on its way. Continuing east is most likely a sink or swim proposition, and perhaps both. You also see the ruins of a paved stone road disappearing further into the swamp to the south. Obvious paths: west <RETSER HUNTS GLORIOUSLY, DOES NOT DIE, GETS ALL TEH LOOTS - OBVIOUSLY> Well, time to go home! <Retser returns to where he rode to> s>mount travel return Are you sure you'd like to return to Ta'Illistim, Vaeshean Wey? [Please repeat this command within 30 seconds to confirm.] mount travel return You dig your heels into the sides of your chestnut horse and set off on your journey. [Horseback Journey] The world races by you in a blur. Obvious paths: none Something can be seen racing alongside you in your peripheral vision, but it quickly fades away. You ease the reins of your chestnut horse as you canter toward your destination. [Ta'Illistim, Vaeshean Wey] The high city wall is unbroken save for the postern gate, an arch of heavy blocks with a marble keystone and latticework portcullis. Atop the wall, the sapphire and silver pennants of House Illistim flutter in the breeze. The cobblestones around the passage are worn smooth and slick. You also see a city guardsman. Obvious paths: east
Retser, SGM
Topic: Rumor Woods
Message #: 510
Author: GS4-RETSER
Date: 06/16/2020 02:37 PM CDT
Subject: Rumor Woods: Mount Travel
Hey everyone, MOUNT TRAVEL is going to be ready in time. Here is the mostly finalized HUNTING list. There are a few rooms that are "NOT SUPPORTED" that you will not be able to transport to. These rooms may be reviewed at a later date so I'm going to leave them in the readout for now.
The rest of the system remains the same.
MOUNT TRAVEL TOWN - Allows the rider to travel to another town once every 24 hours. This command must be used from within a town.
MOUNT TRAVEL HUNTING - Allows the rider to travel to nearby hunting grounds based on the location used. This command must be used from within a town.
MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground.
Landing 1. Foothills 2. Spider Temple 3. Upper Trollfang 4. Graveyard 5. Mine Road 6. Mine 7. Upper Trollfang, Glatoph 8. Lysierian Hills 9. Monastery 10. Kobold Village 11. Darkstone 12. Sea Caverns 13. Upper Krag Slopes 14. Wehnimer's Sewer 15. Castle Anwyn 16. Thanatoph, Hot Springs Teras 1. Abandoned Mine 2. Greymist Woods* 3. Manor House 4. Teras Isle, Beach (Whirlpool) 5. Wind Tunnel 6. Lava Flows 7. Glaes Tunnel 8. Eye of V'Tull * Not Currently Supported Solhaven 1. Outside Bonespear, Forest Road 2. Cairnfang 3. Vornavis, Outlands Road 4. Warrens 5. Deep Woods 6. Vornavian Coast, Beach 7. Vornavian Coast, Beached Hulk 8. Vornavian Coast, Caverns 9. Vornavian Coast, North Beach 10. Vornavis, Broken Tower 11. Vornavis, Wooded Plains 12. Vornavian Coast, The Bog 13. Vornavis, West Road 14. Vornavian Coast, Pine Forest 15. Vornavian Coast, The Hills 16. Vornavian Coast, Foggy Valley 17. Vornavis Holdings 18. Outlands Manor 19. Vornavian Coast, The Lagoon 20. Vornavian Coast, The Lake 21. Vornavian Coast, South Beach 22. Vornavian Coast, Forest Road 23. Noman's Land River's Rest 1. Sea Cave 2. Cavern 3. Troll Lair 4. Reef* 5. Entrance Hall 6. Zoo 7. Alchemist 8. Infirmary 9. Maelstrom Bay* 10. Krolvin Carrack* 11. Garrison 12. Armory 13. Citadel, Outside 14. Citadel, Stables 15. River Tunnels 16. River Tunnels, Barrier 17. South River Road 18. Miasmal Forest* 19. Dismal Slough* 20. Karazja Jungle * Not Currently Supported Icemule 1. Rat's Nest 2. Great Cavern 3. Abandoned Farm 4. Ice Plains 5. Snowflake Vale 6. Icemule Pioneer Mausoleum 7. Snow Fort 8. Icemule, Ruins 9. Abbey Cellar 10. Frozen Garden 11. Olbin Pass 12. Frozen Battlefield 13. Thurfel's Island* 14. Thurfel's Keep* 15. A Cavernous Approach * Not Currently Supported ZL 1. Czeroth Caverns 2. Mraent Cavern 3. Zaerthu Tunnels 4. Troll Burial Grounds TI 1. Blighted Forest 2. Maaghara Tower 3. Gossamer Valley 4. Teorrain Dale 5. Wraithenmist 6. Gyldemar Green 7. Gyldemar Forest 8. Gyldemar Forest, Shack 9. Yegharren Valley 10. Yegharren Plains 11. Gorget Trails 12. Orcswold 13. Emerald Forest 14. Black Moor 15. Maernstrike Caverns 16. Temple Wyneb 17. Masked Hills 18. Griffin's Keen 19. Gyldemar Road, Black Water TV 1. Fethayl Bog 2. Yander's Farm, Well 3. Yander's Farm, Turnip Patch 4. Yander's Farm, Wheat Fields 5. Yander's Farm, Barley Fields 6. Yander's Farm, Corn Fields 7. Rambling Meadows, Path 8. Rambling Meadows, Plateau 9. Rambling Meadows, Hilltop 10. The Toadwort 11. Glaise Cnoc 12. Barefoot Hill 13. Plains of Bone, Outer Circle 14. Plains of Bone, Virktoth's Path 15. Plains of Bone, Boneyard 16. Barley Field 17. Foothills 18. Briar Thicket 19. Neartofar Forest, Trail 20. Neartofor Forest, River 21. Neartofar Forest, Stockade 22. Lunule Weald, Slade 23. Lunule Weald, Perish Glen 24. Sorcerer's Isle
Some of the listed rooms use alternate rooms due to restrictions in place in the destination room. Here is a listing:
Target room | Alternate Room Cavernhold | Foothills Darkstone | Lower Dragonsclaw (Outside the path to the pool puddle) Stronghold | Thanatoph, Hot Springs Nelemar (No teleport in) | Outside Whirlpool Wind Tunnel | Temple of Luukos, Altar Glaes Tunnel | Teleport into V'Tull Bonespear | Vornavian Coast, Forest Road Vornavian Coast | Vornavian Coast, The HIlls Vornavian Coast | Vornavian Coast, South Beach Citadel Entrance | Citadel, Outside Gates Black Moor | Yegharren Valley, Ravine's Edge Wyneb | Masked Hills, Hairline Ridge Griffin's Keen | Masked Hills, Hairline Ridge Gyldemar Road, Black Water (Outside of OTF, pool)
Retser, SGM
Topic: Rumor Woods
Message #: 588
Author: GS4-THANDIWE
Date: 06/21/2020 07:21 PM CDT
Subject: Re: Horse Travel Upgrade
You do not have to own a stall for fast travel. You can travel from any stable, inside of town, and from your stall (if owned).
Purchase the mount, purchase the upgrade, find a room in town. Good to go!
~*~ Thandiwe ~*~
ASGM of Events
Topic: Rumor Woods
Message #: 620
Author: GS4-RETSER
Date: 06/23/2020 01:42 AM CDT
Subject: Rumor Woods: Mount Travel Updates
Hey everyone, a few changes are live effective immediately.
MOUNT TRAVEL HUNTING
This unlock has been reduced in cost from 50,000 to 25,000.
If you have already purchased the HUNTING unlock please ASSIST and we'll get you taken care of for the difference.
There are 3 new hunting ground options. These hunting grounds will have level requirements to use fast travel to. They also are exceptions to the normal rules of teleportation.
[Kanchoco Cave, Entry] - Required level 80 or higher.
[Top of the World, Aenatumgana] - Required level 66 or higher.
[West Woods, Tiny Cottage] - Required level 73 or higher.
MOUNT TRAVEL TOWN RETURN
This is a new command that will allow you to ride back to where you started your journey from with MOUNT TRAVEL TOWN. The RETURN command must be used within 24 hours of using your TRAVEL TOWN. It must also be used from the room you arrived in to return to whence you came.
Thanks to Haliste, Wyrom, and Estild for coming together on these changes.
Retser, SGM
Topic: Rumor Woods
Message #: 643
Author: GS4-RETSER
Date: 06/25/2020 12:23 PM CDT
Subject: Re: Rumor Woods: Mount Travel Updates
Quick question: Does the cooldown reset at midnight, or is it 24 hours real-time? Also just want to reiterate again, fantastic changes - I purchased my town to town unlock yesterday! ~Land Pirate Maylan~
24 hours real-time from use.
Retser, SGM
Topic: Rumor Woods
Message #: 678
Author: GS4-ESTILD
Date: 06/28/2020 02:29 PM CDT
Subject: Titles and Mounting in Combat
The limited run jousting titles (Serpentine Knight, Vermilion Knight, Virescent Knight, and Niveous Knight) requirements have been lowered from 1000 to 500 wins for each side.
You can now mount while in combat. This should allow you to immediately fast travel after a hunt without issue. You will still be dismounted if attacked or attacking though.
GameMaster Estild
Topic: Rumor Woods
Message #: 683
Author: GS4-HALISTE
Date: 06/28/2020 09:19 PM CDT
Subject: Re: Mount QoL Brainstorming
>Thandiwe taught me via discord that INSPECT [PLAYER NAME] [MOUNT] should work for others to see the details of your mounts. But I do think a simple LOOK would be better. This is part of the reason I have held off on purchasing anything to fancify my turtle friend for now. ~Land Pirate Maylan~
>But I do think a simple LOOK would be better.
Agreed -- but that won't be able to be implemented. It's just not possible given all the things. I've inquired.
~ Haliste ~
SGM, Events
Auntie H, Forever
Topic: Rumor Woods
Message #: 686
Author: GS4-HALISTE
Date: 06/29/2020 08:11 AM CDT
Subject: Re: Mount QoL Brainstorming
Horses should be able to eat stuff that meet criteria of being 1) food 2) foraged and 3) things that fall into the nouns of foods they can eat. I'll look at this if there seems to be issues with them not eating the things that they should be able to eat. Let me know if they're NOT eating things that they should.
~ Haliste ~
SGM, Events
Auntie H, Forever
Topic: Rumor Woods
Message #: 709
Author: GS4-HALISTE
Date: 07/02/2020 12:08 PM CDT
Subject: Mount inventory limits
There was a bug that was allowing you to put more than the 10-item limit on (some) mounts. This was causing inventory to disappear! (Think of it as the last itee you put on the mount pushes off the first item because there's only room for 10 things!) This has been resolved. However...
Just because the limit is 10 items doesn't mean you will be able to have 10 items! Horse mounts have lots of inventory locations - tortoise mounts not so much. They only have: head (2), neck (1), front legs (2) and back legs (2), which means the most they will have (not included the leads) is 7.
In addition, there was another bug that allowed you to put more than the declared inventory limit (ie: 3 bracelets on the front legs), but this has also been squashed.
Let me know if you have any questions.
~ Haliste ~
SGM, Events
Auntie H, Forever
Topic: Rumor Woods
Message #: 711
Author: GS4-HALISTE
Date: 07/02/2020
Subject: Reins/Leads and containers
To (hopefully) prevent some unintended loss of important information, I've implemented a few blocks to the summoning devices.
1) You cannot put a summoning device in a stall storage container or disk
2) If your mount is summoned, you should not be able to put your summoning device in containers that aren't worn (except for your locker). (So this will mean you can't put it in a cloak on the bench or something.)
Let me know if you notice any weird stuff with these updates.
~ Haliste ~
SGM, Events
Auntie H, Forever
Flypaper Designers
Topic: Rumor Woods
Message #: 439
Author: GS4-THANDIWE
Date: 5/10/2020
Subject: Teaser: Did you ever...
... wish that people could see the writing on your tattoo without having to read it to them?
... want to touch intricate details of your tattoo that have otherwise been untouchable?
... want to trace a specific part of your tattoo that's your favorite?
... want others to see the great detail of your beloved tattoo without them getting so close and personal?
Yea... Me, too.
~*~ Thandiwe ~*~
ASGM of Events
Topic: Rumor Woods
Message #: 499
Author: GS4-THANDIWE
Date: 6/12/2020
Subject: Announcing - Flypaper Designers
Flypaper Designers will be featured at Rumor Woods. It is a piece of paper that can be customized to better express different components of your tattoo.
There are 27 Unique Designs available at the in the tent, as well as 1 piece of flypaper that can be customized.
What are Flypaper Designers?
This piece of flypaper was designed by Flypaper Tattoo Designers. It will allow you to tattoo your body and will give you special messaging for certain actions taken against the tattoo.
There are several customization fields still missing from this piece of flypaper, however, a talented merchant can continue to work on the tattoo once it is on your body.
The following customizations are in place for a thin piece of flypaper:
Base Tattoo: (awaiting an article - you can not tattoo yourself without this field) (awaiting an adjective - you can not tattoo yourself without this field) tattoo
Long Description Tattoo: (awaiting your design)
Show Description Tattoo: (awaiting your design)
Location of Tattoo: Back (this can be changed using FLIP)
The Customized Verbs are:
(Clench): "Bunching your shoulders, the muscles in your back ripple, causing the (awaiting your design) of your tattoo to appear more pronounced."
(Rub): "You trace (awaiting your design) within the tattoo on your back."
(Slap): "You slap your tattoo, the sting briefly reminding you of the burn of the tattooing process. In that instance, you think about when (awaiting your design) first graced your alabaster flesh and how it felt when the ink was injected."
(Stretch): "You give a mighty stretch, the movement highlighting (awaiting your design) of your tattoo."
(Tap): "You lightly tap your tattoo to draw attention to (awaiting your design) at its center."
(Touch): "You trace the edges of your tattoo, carefully highlighting (awaiting your design) inked near its lower edge."
Slogan: You may have words or phrases as part of your tattoo. If you do, then they will appear as part of TOUCH. However, you are not required to create a slogan.
--Lastly, I will have a merchant that will be customizing the flypaper at the Rumor Woods. It costs 200 raihken per field that is customized.
~*~ Thandiwe ~*~
ASGM of Events
Topic: Rumor Woods
Message #: 503
Author: GS4-THANDIWE
Date: 6/13/2020
Subject: Announcing - Flypaper Designers
Sorry for the confusion. These have nothing to do with monks. They are purely fluff.
~*~ Thandiwe ~*~ ASGM of Events
Fox Pets
Topic: Rumor Woods
Message #: 446
Author: GS4-RETSER
Date: 5/16/2020
Subject: Day in the life of a fox, a diary entry.
Dear Fox Diary, today I was summoned by my master. Who does he think he is?
<ENTER, THE FOX!>
Your silver fox trots in and up to you.
The silver fox paces uneasily in a circle.
I follow him around, he gives me food now and then.
SE
Your silver fox ambles into the area and up to you.
The silver fox slinks away, her tail low to the ground.
He keeps picking me up! I don't like being held, but he isn't so bad. So I let him hold me now and then. Not for long though! I am a fox! I really don't like it when people who aren't my master try to play with me. Sometimes I even let him pet me...
get fox
You lean down and call to your silver fox who canters eagerly to you. Your fox stands up on its haunches allowing you to slide one arm under her belly. You draw her in against your side and lift her up.
Your silver fox arches her neck up and licks you.
Your silver fox squirms.
Your silver fox nibbles at your side as if it is cleaning you. Hey, that tickles!
Your silver fox pushes off of you and jumps to the ground from your grasp.
pet fox
You reach out and pat your silver fox on the head.
pet fox
You reach out and scratch behind your silver fox's ears.
pet fox
You reach out and stroke your silver fox's tail.
point fox
You point just behind your silver fox who quickly turns around prepared to attack. Your fox sits down and gives you a look over her shoulder.
A sleek silver fox with oversized ears sits down and takes a moment to lick her paws.
Your silver fox walks up to you and places one paw on your knee before sitting down. A curious look on her face.
I can be a boy or a girl. I can be many colors and have different features. There are many combinations! I like to play with other animals and pets!
If you leave me alone after you decide to be done adventuring, I'll come back when you call to me. If you haven't seen me recently you can call to me again.
I think that is all for today.
xoxo, Foxy Lady
Retser, SGM
White Alloy
Topic: Rumor Woods
Message #: 473
Author: GS4-THANDIWE
Date: 6/1/2020
Subject: A Tale of Dwarven Mettle
White alloy was originally the failed attempt to create a cheap permanently blessed material. However, it was recently discovered that, when properly blended, this alloy is anathema to the cursed shades and undead spirits that haunt Elanthia. Undead spirits struck by a white alloy weapon take extra damage and are temporarily anchored to the mortal plane when slain. Undead spirits recoil from white alloy armor and shields, making it harder for them to damage those bearing such equipment.
White alloy is considered a magical metal and can be used to craft weapons, armor, and shields. However, it is unsuitable for bows, staves, claidhmores, and katanas. It has a natural enchantment of +20. It can not be dyed.
In addition to that, it's non-corporeal undead bane, which means its +8 damage weighting and doesn't require a bless to hit non-corporeal undead. When it does hit non-corporeal undead, it anchors their spirit, preventing them from instantly decaying. It does require a bless to hit corporeal undead.
The new metal, white alloy, will be released in Rumor Woods. You can look for it in the shop, Devout Alloy.
~*~ Thandiwe ~*~
ASGM of Events
Look at Me Jewelry
Topic: Rumor Woods
Message #: 476
Author: GS4-AVALUKA
Date: 6/5/2020
Subject: Jewelry ... with a twist
Ever been frustrated about not being able to indicate exactly which finger you were wearing your ring on? Or show others whether those bracelets were just on one wrist or both? Look at Me Jewelry, debuting at Rumor Woods this year, can be the solution for you.
This special new script for fluff accessories allows for a separate description when worn, giving you more flexibility on alterations. There are also specific settings to indicate where you are wearing that perfect piece of jewelry so that the messaging updates properly. So that engagement ring can actually be on your left ring finger, or you can actually have manacles on both of your wrists.
Be sure to check out Vaunt It and Flaunt It and peruse the curated selection of jewelry for sale there to find the best accessory for your outfit. Something not to your liking? Any merchant should be able to alter the worn or unworn descriptions, as well as change the specific area an item is worn (such as changing what finger a ring is worn on.)
Current "general" wear locations you may find: pin-worn (brooches, armbands, etc.), finger-worn, neck-worn, wrist-worn, ankle-worn, single ear and both ears. Each general wear location has several specific locations they can be set to to better indicate where/how exactly something is being worn, and the messaging is slightly different for each - be sure to find the right piece for your outfit!
~Avaluka
Spell Prep Prop
Topic: Rumor Woods
Message #: 477
Author: GS4-SINDIN
Date: 6/5/2020
Subject: Teaser - The Spellsmith
This linen ritual shroud was getting jealous of everyone's spell preps and decided to do something about it:
>pre 101
The folds of your linen ritual shroud float for a moment, drifting in the currents of a phantom wind as you prepare Spirit Warding I.
Your spell is ready.
>cast
You gesture.
A light blue glow surrounds you.
Sindin
Topic: Rumor Woods
Message #: 484
Author: GS4-SINDIN
Date: 6/6/2020
Subject: Teaser - The Spellsmith
The Spellsmith will be introducing a new script which... I haven't named yet!
What's it do? It attaches a spell prep to an inventory item, rather than a player. This allows for some fun possibilities, like...
>The eyes of your black diamond cameo flash with ruby light as you invoke the dark glory of your patron to prepare Prayer!
>The branches of your maoral crown sprout fresh green leaves in harmony with your incantation of Sneaking.
>Arcs of lightning coruscate along the surface of your mithril gorget as you prepare Call Familiar, casting your world in an eerie light...
It opens up a world of possibilities to let your inventory tell a story with your spell casting.
We will debut this script with a little over a dozen pre-made items that cover most of the spell circles (and one item covering one specific spell). There's a lot of possibilities with this script and fun places to go with it. And the messaging in this first round of items is written to give you decent latitude in altering the items themselves to your liking.
Worth noting: The script plays fine with your existing custom spell preps. I can get into more detail about it later, but the simple version is, if you have a custom prep that overlaps with an inventory-based prep, the latter will take precedence.
I hope people like this! Thank you so much to GM Oscuro for coding this weird idea of mine and to GM Haliste for her help as well.
Sindin
Topic: Rumor Woods
Message #: 487
Author: GS4-SINDIN
Date: 6/6/2020
Subject: Teaser - The Spellsmith
I got a couple of questions about this privately, so wanted to answer publicly:
To debut this script, we are selling it on items off-the-shelf. I really wanted to make sure they could be generally incorporated into people's inventories, so they're non-functional (except for the pocketed cloak of course).
I know the ideal would be to add a script like this to a player's existing inventory item for some hyper delicious customization. That is technically possible, and something we'll be looking at down the line, but for now we're just offering this off-the-shelf version.
Sindin
Bradach's Belt
Topic: Rumor Woods
Message #: 490
Author: GS4-THANDIWE
Date: 6/8/2020
Subject: Teaser - In the Loop
Overheard near the stables near Rumor Woods...
"Kids these days. Let me tell you. I’m so tired of seeing their skives. Why can’t then just get a belt? Holds up their pants, you can hang things off it, and the buckles are kind of nice, too. They all just need a nice new belt."
--
An old auction script for a belt was given a facelift for Rumor Woods. The belt is now tiered and has the option to have its buckle customized. Visit the shop, "In the Loop" to buy one!
~*~ Thandiwe ~*~
ASGM of Events
Grooming Tools
Topic: Rumor Woods
Message #: 492
Author: GS4-THANDIWE
Date: 6/10/2020
Subject: Teaser - Trim and Polish
This year there will be a shop that sells grooming tools for tortoises (and their fellows). These tools differ from the horse grooming tools but can still be stored in the same bags as those tools.
Please note, horse grooming tools do not work on tortoises. Tortoise grooming tools do not work on horses.
~*~ Thandiwe ~*~
ASGM of Events
Stick Horses
Topic: Rumor Woods
Message #: 494
Author: GS4-ELIDI
Date: 6/12/2020
Subject: Teaser - Stick horses no longer one-trick ponies!
The stick horses sold at Fanfare are all new and a little more lively!
sG>nudge my horse
You nudge your fel stick horse with your hand. It just lays there, unresponsive.
sG>stand
You stand back up.
G>nudge my horse
You nudge your fel stick horse with the inside of your calf and skip forward a few steps.
G>pull my horse
You roughly yank the reins of your fel stick horse back towards your chest and dramatically call out, "Woooooooah!"
Some of the messaging differs when standing vs. sitting. Unlock certificates will be sold in the shop.
~*GM Elidi*~
Topic: Rumor Woods
Message #: 445
Author: GS4-THANDIWE
Date: 5/15/2020
Subject: Teaser 2
Rumor Woods is about a month away and we are putting the finishing touches on many things.
Things like...
Two new Giantkin documents.
One new Dwarven vignette.
Is everyone getting excited for the return of the Grand Tourney at Rumor Woods and the Battle of the Coney and the Tortoise?
~*~ Thandiwe ~*~
ASGM of Events
Topic: Rumor Woods
Message #: 450
Author: GS4-HALISTE
Date: 5/29/2020
Subject: Is it time yet?
Rumor Woods will run from Friday, June 19th at 9:00 PM through Sunday, June 28 at 11:59 PM. There are LOTS of additions and updates this time around, so buckle in!
Let's start with shops. We have new shops! We have old shops! We have updated shops! Want a list? Okay!
NEW SHOPS:
Born to Adorn
Debout Alloy
Flypaper Designers
In the Loop
Robes of Resistance
Rollin' in the Greens
The Colorful Carapace
The Spellsmith
Trim and Polish
Vaunt It and Flaunt It
REFRESHED SHOPS:
Cloak 'N Mount
Container Yourself
Earthtones
Fanfare
Gifts of Atan Irith
Horse of a Different Fashion
Horsing Around
Poiret & Co.
Quit Stallin'
Sweetie Pies
The Gallant Groomer
The Galloping Gait
The Gift Horse
The Knight's Way
The Tartan Cloth
Tourney Tents
Unfurling Battle
What Remains
REOPENED SHOPS:
Ostler's Den*
Braid and Mane**
Mane and Tail Above the Rest
Stick Your Nose In It
- This time around, you won't have to deal with feature upgrade certificates! Ostler has come to live in Rumor Woods, and he is available to handle all your feature upgrade needs without all the fuss of feature certificates. He's got all the fine details for available upgrades specific to your mount, and he can handle them with minimal effort. Please note that with this boosted functionality comes some feature tier changes -- you may have received some features last run that are not available this run due to tier changes. This is intended. We did an overhaul of all of the available features and feel we have done a good job dividing them all up to make sure that each tier has some special feature alterations available.
If you happen to have any feature certificates stockpiled from last year, you'll need to RAISE the certificate to get your raikhen back.
Ostler can also handle a gender-swap if you decide that you would rather have a female horse or turtle instead of a male horse or turtle (or vice versa), though he can't make your filly a male or your colt a female (oh, right. We didn't have colts last year...but this is 2020??!). Any gender-specific mount-nouns will remain available only to that gender.
- Horse braid features are functioning this time (BUUUUUUUT if you happen to have one of those braid items from the 2019 run, do not use it until after you have received an all clear). The scripts that govern this functionality ARE NOT in the live instances yet, so if you use those old items, you're going to break your mount again! Not too much longer, and you'll be able to use them safely.
NEW SHINY THINGS
I know, this is what you really want to know about! Right?
- Theme! The Battle of the Coney and the Tortoise! WOO. All of the grounds have been updated to reflect this. No more serpents and phoenixes. If you really liked those, I'm sorry. This year you get coneys and tortoises!
- There's a new garment in town: Arisaid. Look for the excellent documentation on this, as well.
- Resistance cloaks are a thing now. Just when you thought you were done with your battle wardrobe!
- Fancy ways to travel - or, at least, prepare the spell that helps you travel. We came up with some fancy schmancy stuff! Oh, and speaking of fancy schmany spell prep stuff, make sure you check out The Spellsmith. It's customized spell preps like you've never seen them before.
- Koras and banduras are now eligible nouns for instruments. If you're not familiar with them, check 'em out. They're pretty nifty instruments.
- Interactive Tattoos - GM Thandiwe shared these with you already, but they're still very shiny and new. And glorious.
- Foxes. Cute, sweet, adorable foxes. These rare creatures can only be obtained in the Fox Hunt activity - and these are extremely rare (think golvern segment rare). In addition, you don't have to worry about a cage or a basket or something to attach to your belt. Nope, GM Retser was insistent on making sure he saved your belt spots for other things. So instead, you will find a bugle, and that is how you will call your beloved furry friend to your side. But bear in mind, once you use the bugle and call your foxy fur fiend - it's yours forever. And, with the bugles, once you find one, you're done -- as in, you won't find any more if you continue to participate in the fox hunt activity. You can give your bugle away if you are absolutely not interested, but, not if you have already summoned the fox. (As a side note, there's a chance that when you summon your fox, you could be fortunate enough to lure a vixen or a tod, or maybe even a kit! But you'll always get a fox once you have a bugle. And, whatever you summon the first time, is what you'll summon everytime thereafter.)
- Mounts. We have lots going on here! First - in line with our new Tournament Theme for 2020, which is "The Battle of the Coney and the Tortoise", we are releasing our second mount, the giant tortoise! "I'm going to ride a turtle????" I know this is what you're thinking. But turn your eyes over there. >>> These GIANT tortoises are, well, huge. And the uncommon version is even huger. More huge? Bigger huger? A cryptodira is pretty big. The rare version of the giant tortoise -- the Megalochelys atlas -- let's just say I don't ever want to come face-to-face with one in real life. OK? And that brings me to my next update...
- Draft horse. These are huge horses! Majestic horses! Probably way too big for halflings or gnomes to ride. In fact, they're definitely too big for halflings and gnomes to ride. But that's okay, because...
- Ponies. Yep. I said it. We made them. They're there. They're NOT Shire ponies, and they should not be confused with them, but ponies definitely exist in Elanthia. I have proof. I've seen them in Rumor Woods. Oh, and giantmen? Sorry...
- Fast travel! Finally! 'NUFF SAID. (Ok, there's more, but I'll let GM Retser handle it.)
- Backtrack just a bit -- with draft horses and giant tortoises, those two specifically, will always carry that adjective. The atlas turtles will always have "Megalochelys" as part of the base description, as well. It's a mouthful. Who came up with these words way back then anyway?
- War paint for turtles! It's temporary, yo - but paint up those shells! You know you always wanted to do that.
- You will now be able to upgrade your surita runestaves from lesser to greater. And, we'll make sure to have at least one runestaff available that is unscripted.
- White alloy: a new melee material; held weapons and UAC only (no runestaves, no bows). There is a vignette soon to be released about this, so I won't spoil it for you.
- Cost review of weight reduction over 20%. [added to list 5/30/20]
- And probably more things I've forgotten to add to this list!
~ Haliste ~
SGM, Events
Auntie H, Forever
Topic: Rumor Woods
Message #: 467
Author: GS4-HALISTE
Date: 5/30/2020
Subject: Is it time yet?
>Will existing white alloy weapons retain their properties, or gain these?
As far as I know, no existing white alloy weapons (if any exist) have any properties. And if they do exist, they will not gain the properties of this material.
>What are the chances of being able to go to a particular area and have a smaller pool to summon a fox from?
At this point, slim. We've already handled the summon/creation process and it doesn't involve player location.
>...white alloy discussion...
Any existing white alloy is not the real white alloy. It's probably a metal material with the description "white alloy". Very different and not REALLY white alloy. This is usually the case for materials that suddenly become a real material rather than just a text description on your item (which is what used to happen "way back when".)
~ Haliste ~
SGM, Events
Auntie H, Forever
Topic: Rumor Woods
Message #: 482
Author: GS4-HALISTE
Date: 6/6/2020
Subject: Is it time yet?
Hey guys -- just a few more things here.
- Mount bugs - I'm aware of some outstanding bugs here. I have some fixes in currently that won't be LIVE until the event opening. Please bear with me on these - I know it's a little frustrating (for all of us!) but I'm hopeful that we've nailed down most of them. If you continue to experience issues, though, please let me know about them.
- Stalls - there are some upgrades coming here. I don't know if I'll get them in for this run or the next run, but these will see some nice upgrades in the (near) future.
~ Haliste ~
SGM, Events
Auntie H, Forever
Topic: Rumor Woods
Message #: 483
Author: GS4-THANDIWE
Date: 6/6/2020
Subject: Teaser - Container Yourself
Hello!
Container Yourself has been upgraded this run with the new theme. Gone are the days of the Phoenix and Serpent. Instead...
A snowy white coney is stitched at the center of the pouch's flap.
A virescent tortoise is stitched at the center of the pouch's flap.
Enjoy!
~*~ Thandiwe ~*~
ASGM of Events