Verb:TEND: Difference between revisions
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The {{boldmono|TEND}} verb applies bandages to a bleeding [[wound]]. (Bandages are not an inventory item; it is assumed adventurers always have a ready supply of them.) |
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The success of this is based on ranks of [[First Aid]]. Tending wounds causes [[roundtime]] for both the tender and the tendee with a maximum of 60 seconds. If the tender does not have the required amount of ranks to tend to a wound, but has at least half of the ranks required, a bandage covering half of the bleed amount will be applied. The [[DIAGNOSE]] and [[HEALTH]] verbs will show a player whether or not they can bandage a wound, and how much roundtime it will incur. |
The success of this is based on ranks of [[First Aid]]. Tending wounds causes [[roundtime]] for both the tender and the tendee with a maximum of 60 seconds. If the tender does not have the required amount of ranks to tend to a wound, but has at least half of the ranks required, a bandage covering half of the bleed amount will be applied. The {{boldmono|[[DIAGNOSE]]}} and {{boldmono|[[HEALTH]]}} verbs will show a player whether or not they can bandage a wound, and how much roundtime it will incur. |
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Bandages can last for a number of offensive actions equal to the tender's (First Aid Ranks / 10), after which they will fall off and the player will begin bleeding again. |
Bandages can last for a number of offensive actions equal to the tender's {{mono|(First Aid Ranks / 10)}}, after which they will fall off and the player will begin bleeding again. |
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Tending while the [[Tend Lore]] spell is active will be 25% faster and the tender will be granted 20 phantom ranks. Roundtime can also be reduced via [[Celerity (506)]]. |
Tending while the [[Tend Lore]] spell is active will be 25% faster and the tender will be granted 20 phantom ranks. Roundtime can also be reduced via [[Celerity (506)]]. |
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</pre> |
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Cannot TEND: |
Cannot {{boldmono|TEND}}: |
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<pre{{log2}}> |
<pre{{log2}}> |
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>tend my right arm |
>tend my right arm |
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</pre> |
</pre> |
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Partial TEND: |
Partial {{boldmono|TEND}}: |
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<pre{{log2}}> |
<pre{{log2}}> |
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>tend my right arm |
>tend my right arm |
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</pre> |
</pre> |
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Full TEND: |
Full {{boldmono|TEND}}: |
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<pre{{log2}}> |
<pre{{log2}}> |
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>tend my right arm |
>tend my right arm |
Revision as of 11:08, 3 July 2021
The TEND verb applies bandages to a bleeding wound. (Bandages are not an inventory item; it is assumed adventurers always have a ready supply of them.)
The success of this is based on ranks of First Aid. Tending wounds causes roundtime for both the tender and the tendee with a maximum of 60 seconds. If the tender does not have the required amount of ranks to tend to a wound, but has at least half of the ranks required, a bandage covering half of the bleed amount will be applied. The DIAGNOSE and HEALTH verbs will show a player whether or not they can bandage a wound, and how much roundtime it will incur.
Bandages can last for a number of offensive actions equal to the tender's (First Aid Ranks / 10), after which they will fall off and the player will begin bleeding again.
Tending while the Tend Lore spell is active will be 25% faster and the tender will be granted 20 phantom ranks. Roundtime can also be reduced via Celerity (506).
You can tend someone who is standing as long as their demeanor is neutral or higher. However, to unwrap bandages, they will have to sit.
Syntax
TEND [MY | {character}] {area}
Where {area} may be one of the following
- Head
- Neck
- Chest
- Back
- Abdomen
- R/L Arm
- R/L Hand
- R/L Leg
Note: Eye injuries (bruised, blinded, missing) do not bleed.
First Aid Requirements
Each wound has a tend difficulty based on the location of the wound.
Wound Difficulty | |
---|---|
1 | Back, Arms, Hands, Legs |
2 | Head, Chest, Abdomen |
3 | Neck |
To be able to tend a wound, the tender must have at least:
First Aid Ranks ≥ ((2 * Difficulty) + (6 * Severity) - 12) * (Bleed Per Round) |
Roundtime Formula (additional ranks past the above requirement reduce RT by 1s each, minimum 3s):
Base Roundtime = (2 * Difficulty) + (6 * Severity) + (2 * Bleed Per Round) + 3 |
Ranks Required By Bleed / Round | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Severity | Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
2 | 1 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 |
2 | 2 | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 64 |
2 | 3 | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 | 96 |
3 | 1 | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 | 104 | 112 | 120 | 128 |
3 | 2 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 |
3 | 3 | 12 | 24 | 36 | 48 | 60 | 72 | 84 | 96 | 108 | 120 | 132 | 144 | 156 | 168 | 180 | 192 |
Roundtime By Bleed / Round | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Severity | Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
2 | 1 | 19 | 21 | 23 | 25 | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47 | 49 |
2 | 2 | 21 | 23 | 25 | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47 | 49 | 51 |
2 | 3 | 23 | 25 | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47 | 49 | 51 | 53 |
3 | 1 | 25 | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47 | 49 | 51 | 53 | 55 |
3 | 2 | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47 | 49 | 51 | 53 | 55 | 57 |
3 | 3 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47 | 49 | 51 | 53 | 55 | 57 | 59 |
Messaging
Area not bleeding:
>tend my right arm That area is not bleeding.
Cannot TEND:
>tend my right arm The severity of that injury is beyond your skill to tend.
Partial TEND:
>tend my right arm You begin to do your best to bandage your wound. After some effort you manage to reduce the bleeding somewhat. Roundtime: 27 sec.
Full TEND:
>tend my right arm You begin to do your best to bandage your wound. After some effort you manage to stop the bleeding. Roundtime: 3 sec.