Verb:TEND: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Fix broken math tags.)
m (Updated with boldmono and mono.)
Line 1: Line 1:
The '''TEND''' verb applies bandages to a bleeding [[wound]]. (Bandages are not an inventory item; it is assumed adventurers always have a ready supply of them.)
The {{boldmono|TEND}} verb applies bandages to a bleeding [[wound]]. (Bandages are not an inventory item; it is assumed adventurers always have a ready supply of them.)
The success of this is based on ranks of [[First Aid]]. Tending wounds causes [[roundtime]] for both the tender and the tendee with a maximum of 60 seconds. If the tender does not have the required amount of ranks to tend to a wound, but has at least half of the ranks required, a bandage covering half of the bleed amount will be applied. The [[DIAGNOSE]] and [[HEALTH]] verbs will show a player whether or not they can bandage a wound, and how much roundtime it will incur.
The success of this is based on ranks of [[First Aid]]. Tending wounds causes [[roundtime]] for both the tender and the tendee with a maximum of 60 seconds. If the tender does not have the required amount of ranks to tend to a wound, but has at least half of the ranks required, a bandage covering half of the bleed amount will be applied. The {{boldmono|[[DIAGNOSE]]}} and {{boldmono|[[HEALTH]]}} verbs will show a player whether or not they can bandage a wound, and how much roundtime it will incur.


Bandages can last for a number of offensive actions equal to the tender's (First Aid Ranks / 10), after which they will fall off and the player will begin bleeding again.
Bandages can last for a number of offensive actions equal to the tender's {{mono|(First Aid Ranks / 10)}}, after which they will fall off and the player will begin bleeding again.


Tending while the [[Tend Lore]] spell is active will be 25% faster and the tender will be granted 20 phantom ranks. Roundtime can also be reduced via [[Celerity (506)]].
Tending while the [[Tend Lore]] spell is active will be 25% faster and the tender will be granted 20 phantom ranks. Roundtime can also be reduced via [[Celerity (506)]].
Line 106: Line 106:
</pre>
</pre>


Cannot TEND:
Cannot {{boldmono|TEND}}:
<pre{{log2}}>
<pre{{log2}}>
>tend my right arm
>tend my right arm
Line 112: Line 112:
</pre>
</pre>


Partial TEND:
Partial {{boldmono|TEND}}:
<pre{{log2}}>
<pre{{log2}}>
>tend my right arm
>tend my right arm
Line 120: Line 120:
</pre>
</pre>


Full TEND:
Full {{boldmono|TEND}}:
<pre{{log2}}>
<pre{{log2}}>
>tend my right arm
>tend my right arm

Revision as of 11:08, 3 July 2021

The TEND verb applies bandages to a bleeding wound. (Bandages are not an inventory item; it is assumed adventurers always have a ready supply of them.)

The success of this is based on ranks of First Aid. Tending wounds causes roundtime for both the tender and the tendee with a maximum of 60 seconds. If the tender does not have the required amount of ranks to tend to a wound, but has at least half of the ranks required, a bandage covering half of the bleed amount will be applied. The DIAGNOSE and HEALTH verbs will show a player whether or not they can bandage a wound, and how much roundtime it will incur.

Bandages can last for a number of offensive actions equal to the tender's (First Aid Ranks / 10), after which they will fall off and the player will begin bleeding again.

Tending while the Tend Lore spell is active will be 25% faster and the tender will be granted 20 phantom ranks. Roundtime can also be reduced via Celerity (506).

You can tend someone who is standing as long as their demeanor is neutral or higher. However, to unwrap bandages, they will have to sit.

Syntax

TEND [MY | {character}] {area}

Where {area} may be one of the following

  • Head
  • Neck
  • Chest
  • Back
  • Abdomen
  • R/L Arm
  • R/L Hand
  • R/L Leg

Note: Eye injuries (bruised, blinded, missing) do not bleed.

First Aid Requirements

Each wound has a tend difficulty based on the location of the wound.

Wound Difficulty
1 Back, Arms, Hands, Legs
2 Head, Chest, Abdomen
3 Neck

To be able to tend a wound, the tender must have at least:

First Aid Ranks ≥ ((2 * Difficulty) + (6 * Severity) - 12) * (Bleed Per Round)

Roundtime Formula (additional ranks past the above requirement reduce RT by 1s each, minimum 3s):

Base Roundtime = (2 * Difficulty) + (6 * Severity) + (2 * Bleed Per Round) + 3
Ranks Required By Bleed / Round
Severity Difficulty 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
2 1 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32
2 2 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64
2 3 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90 96
3 1 8 16 24 32 40 48 56 64 72 80 88 96 104 112 120 128
3 2 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160
3 3 12 24 36 48 60 72 84 96 108 120 132 144 156 168 180 192
Roundtime By Bleed / Round
Severity Difficulty 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
2 1 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49
2 2 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51
2 3 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53
3 1 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55
3 2 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57
3 3 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59

Messaging

Area not bleeding:

>tend my right arm
That area is not bleeding.

Cannot TEND:

>tend my right arm
The severity of that injury is beyond your skill to tend.

Partial TEND:

>tend my right arm
You begin to do your best to bandage your wound.
After some effort you manage to reduce the bleeding somewhat.
Roundtime: 27 sec.

Full TEND:

>tend my right arm
You begin to do your best to bandage your wound.
After some effort you manage to stop the bleeding.
Roundtime: 3 sec.

See Also