Duskbringer weapons: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Daybringer''' weapons were introduced at [[Duskruin Arena]] [[:Duskruin Arena/Bloodriven Village Shop Listing 2021-Q3|August 2021]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Burning Twilight|Burning Twilight]]. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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Below is the tier 1 {{boldmono|ANALYZE}} for a Daybringer weapon. |
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<pre{{log2}}><nowiki> |
<pre{{log2}}><nowiki> |
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You take a closer look at a damascened invar gimlet knife with a golden hilt. |
You take a closer look at a damascened invar gimlet knife with a golden hilt. |
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You analyze the invar gimlet knife and sense that the creator has provided the following information: |
You analyze the invar gimlet knife and sense that the creator has provided the following information: |
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Long (Post Noun): |
Long (Post Noun): |
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-------------------------------------------------------------------------------------------------- |
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</nowiki></pre> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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You can tell that the knife is as light as it can get. |
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|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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</nowiki> |
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|itemsummary= At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead. <!-- Brief explanation of what this tier does, if any. --> |
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</pre> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row"|Push (toggle flares on) |
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| You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze. |
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| Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface. |
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|- |
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! scope="row"|Push (toggle flares off) |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row"|Rub (cauterize) |
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| You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound. |
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| {{addmetext}} |
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|- |
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! scope="row"|Verb |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with [[Fire Spirit (111)]], [[Sun Burst (609)]], [[Searing Light (135)]], or [[Light (205)]]. <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row"|Lower |
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| You lower your broadsword to the ground, a white and crimson ball of light coalesces in front of you. |
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The white light zips up to you. |
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| {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row"|Touch |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Tier 4 adds the Daybringer area effect ability, and improves most abilities.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row"|Verb |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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==See Also== |
==See Also== |
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* [[Daybringer/saved posts]] |
* [[Daybringer/saved posts]] |
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</td> |
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<td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= Held weapons<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= Fire colors<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= Gem |
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|custom3= Active description |
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|custom4= Inactive description |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --> |
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|corrscript2= |
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|corrscript3= |
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|corrscript4= |
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|corrscript5= |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= PUSH <!-- Verbs MUST be capitalized when entered. --> |
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|verb2= RUB |
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|verb3= TOUCH |
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|verb4= LOWER |
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|verb5= |
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|verb6= |
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|verb7= |
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|verb8= |
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|verb9= |
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|verb10= |
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|verb11= |
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|verb12= |
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|verb13= |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
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</td></tr></table> |
Revision as of 21:50, 8 January 2022
Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. AnalyzeBelow is the tier 1 ANALYZE for a Daybringer weapon. You take a closer look at a damascened invar gimlet knife with a golden hilt. You analyze the invar gimlet knife and sense that the creator has provided the following information: DAYBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer Flares RAISE Charges the light within. RUB Cauterize a wound for light. PUSH Activate or Deactivate. Unlocked Abilities Daybringer Flares Fire flares against the living and plasma against the undead. Provides 5% chance to double flare against the undead. Status: ON Daylight Allows the wielder to store light within the invar gimlet knife. Cooldown: 2 minutes Verb: Raise Status: Ready Cauterize Allows the wielder to stop one bleeding wound. Cooldown: 15 minutes Cost: 20 Light Verb: Rub Status: Ready General Information Tier: 1 Status: Inactive Daylight stored: 0/100 Customization Fire Color 1: white Fire Color 2: crimson Gem: a golden topaz Inactive Weapon Customization Article: a damascened Adjective: invar gimlet Long (Post Noun): with a golden hilt Active Weapon Customization Article: a fiery Adjective: Long (Post Noun): -------------------------------------------------------------------------------------------------- Tier 1At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.Usage
Tier 2Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with Fire Spirit (111), Sun Burst (609), Searing Light (135), or Light (205).Usage
Tier 3Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.Usage
Tier 4Tier 4 adds the Daybringer area effect ability, and improves most abilities.Usage
See Also |
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