Duskruin/saved posts July 2015: Difference between revisions
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''>>They call him Wyrom, not afraid to get dirty; work all day, in game by 5:30; loresongs eloquent, item embellishment, double speed development... ~Silvean''<section end=savedpost /> |
''>>They call him Wyrom, not afraid to get dirty; work all day, in game by 5:30; loresongs eloquent, item embellishment, double speed development... ~Silvean''<section end=savedpost /> |
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{{saved-post |
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| category = Paid Events: Adventures, Quests, and SimuCoins |
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| topic = Duskruin Arena |
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| messagenum = [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/1400 1400] |
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| author = GS4-WYROM |
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| date = 7/21/2015 |
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| subject = Platinum Beta Testing |
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}} |
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506 and 1035 are still intact. But the stress test needed to know if they are okay won't be present in Platinum. |
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~'''Wyrom, APM''' |
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''>>They call him Wyrom, not afraid to get dirty; work all day, in game by 5:30; loresongs eloquent, item embellishment, double speed development... ~Silvean'' |
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==[[Duskruin Arena|Arena]]== |
==[[Duskruin Arena|Arena]]== |
Revision as of 21:30, 4 January 2022
General Information
Topic: Duskruin Arena
Message #: 1374
Author: GS4-WYROM
Date: 7/11/2015
Subject: Duskruin Updates Discussion
I'd like to discuss the plans for Duskruin on the next run. Outside anything new added to the grounds, this is the last overhaul planned for the bloodscrip earnings structure.
Arena Updates
There will be a 250 cap on earnings. That cap will be achievable. Earning bloodscrip won't be about massacring everything as quick as possible. Time will still be an important element to being a top earner, but there will be more things at play when earning bloodscrip. Dodging the traps will play a minor role. Dying and surrendering will no longer have any penalties to your bloodscrip earnings, but will still result in no chance of a randomly created item in your prize package. Prize packages are also getting a small revamp to offer a little more variety. Losing will now earn a good showmanship bonus to bloodscrip, meaning people who can't always win will still have a chance to earn more depending on how long they last on their final opponent. For example, if you can't defeat the your 12th opponent and you had 3 minutes to defeat them, you'll earn for making it to the 12 opponent, for dodging any traps, and a bonus for lasting 3 minutes (dying/surrendering won't get you that bonus). The spells haste and rapid fire will be dispelled during the combat sequence of the arena matches. While they both offer an advantage, the reason is due to the crashes many of you experienced in the arena.
Ratacombs Updates
Bloodscrips earned while searching the Ratacombs will have a higher range of their value. It will still not compare to the arena, but it will be closer to the hopeful median. The random directions in the Ratacombs will be lessened with some more static areas to walk through.
Shop Updates
I will be going through the shops to try to make some items more appealing for purchase. The limited release items will be discussed as we get closer to the first run under these ravamped conditions.
~Wyrom, APM
>>They call him Wyrom, not afraid to get dirty; work all day, in game by 5:30; loresongs eloquent, item embellishment, double speed development... ~Silvean