Magic gloves: Difference between revisions
MOD-GSMOTTE (talk | contribs) m (This page is incomplete and needs a lot more information, but I have added the item scripts templates.) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Bazzelwyn gloves''' were available at [[Ebon Gate]] 2012-2016 in [[EGShop:Futile Gestures|Futile Gestures]], and at the Ebon Gate [[EGShop:Tides That Bind|Tides That Bind]] since 2017. They are scripted, magical gloves that can be unlocked with special messaging from the list below. |
'''Bazzelwyn gloves''' were available at [[Ebon Gate]] 2012-2016 in [[EGShop:Futile Gestures|Futile Gestures]], and at the Ebon Gate [[EGShop:Tides That Bind|Tides That Bind]] since 2017. They are scripted, magical gloves that can be unlocked with special messaging from the list below. The wearer can absorb the magic from a wave/raise activated imbed by clenching the gloves with the item in the right hand. The absorbed item will be destroyed if crumbly, or simply drained of all charges if not. Clench the gloves twice with nothing in hand to clear them of any magic before absorbing a new, different spell if needed. Verbose messaging (referenced below) only fires when the gloves contain magic and also when the verb makes sense for invocation; such that trying to {{boldmono|RAISE}} when [[Stun Relief (108)|Stun Relief]] is loaded, the below messaging does not display because the player cannot invoke an unstun upon themselves. |
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==Usage== |
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The wearer can absorb the magic from a wave/raise activated imbed by clenching the gloves with the item in the right hand. The absorbed item will be destroyed if crumbly, or simply drained of all charges if not. Clench the gloves twice with nothing in hand to clear them of any magic before absorbing a new, different spell if needed. Verbose messaging (referenced below) only fires when the gloves contain magic and also when the verb makes sense for invocation; such that trying to RAISE when [[Stun Relief (108)|Stun Relief]] is loaded, the below messaging does not display because the player cannot invoke an unstun upon themselves. |
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Owners can have their gloves unlocked by [[Xerria]] or by [[Bazzelwyn]] or Frazzelwyn at Ebon Gate. |
Owners can have their gloves unlocked by [[Xerria]] or by [[Bazzelwyn]] or Frazzelwyn at Ebon Gate. |
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{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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[[ANALYZE]] will tell you the unlocked status and which messages are set for WAVE and RAISE. |
{{boldmono|[[ANALYZE]]}} will tell you the unlocked status and which messages are set for {{boldmono|WAVE}} and {{boldmono|RAISE}}. |
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<pre{{log2}}> |
<pre{{log2}}> |
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You analyze your scarlet gloves and sense that the item is largely free from merchant alteration restrictions. |
You analyze your scarlet gloves and sense that the item is largely free from merchant alteration restrictions. |
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You get no sense of whether or not the gloves may be further lightened. |
You get no sense of whether or not the gloves may be further lightened. |
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</pre> |
</pre> |
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==Messaging Options== |
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Spell Casting Glove choices! According to Bazzelwyn's sign, the following options are available: |
Spell Casting Glove choices! According to Bazzelwyn's sign, the following options are available: |
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{|{{prettytable}} |
{|{{prettytable}} |
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==Additional Information== |
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===Ebon Gate 2012-2015=== |
===Ebon Gate 2012-2015=== |
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1. a pair of silvery samite gloves with golden satin fingertips<br> |
1. a pair of silvery samite gloves with golden satin fingertips<br> |
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[[Category: Bazzelwyn]] |
[[Category: Bazzelwyn]] |
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</td><td> |
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[[Category:Items]] |
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{{iteminfo |
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[[Category: Scripted Items]] |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= Bazzelwyn<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Ebon Gate<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --> |
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|corrscript2= |
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|corrscript3= |
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|corrscript4= |
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|corrscript5= |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= RAISE<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= WAVE |
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|verb3= |
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|verb4= |
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|verb5= |
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|verb6= |
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|verb7= |
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|verb8= |
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|verb9= |
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|verb10= |
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|verb11= |
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|verb12= |
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|verb13= |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
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</td></tr></table> |
Revision as of 11:23, 29 May 2022
Bazzelwyn gloves were available at Ebon Gate 2012-2016 in Futile Gestures, and at the Ebon Gate Tides That Bind since 2017. They are scripted, magical gloves that can be unlocked with special messaging from the list below. The wearer can absorb the magic from a wave/raise activated imbed by clenching the gloves with the item in the right hand. The absorbed item will be destroyed if crumbly, or simply drained of all charges if not. Clench the gloves twice with nothing in hand to clear them of any magic before absorbing a new, different spell if needed. Verbose messaging (referenced below) only fires when the gloves contain magic and also when the verb makes sense for invocation; such that trying to RAISE when Stun Relief is loaded, the below messaging does not display because the player cannot invoke an unstun upon themselves. Owners can have their gloves unlocked by Xerria or by Bazzelwyn or Frazzelwyn at Ebon Gate. AnalyzeANALYZE will tell you the unlocked status and which messages are set for WAVE and RAISE. You analyze your scarlet gloves and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: * It is fully alterable. These scarlet gloves are set to use fancy messaging for WAVE. They're using the following set of messaging: You dismissively flick your hand at YOUR TARGET with an air of indifference. These scarlet gloves are set to use fancy messaging for RAISE. They're using the following set of messaging: You raise your hands high above your head, as your scarlet gloves are surrounded by a bright glow. These scarlet gloves are unlocked. You get no sense of whether or not the gloves may be further lightened. Messaging OptionsSpell Casting Glove choices! According to Bazzelwyn's sign, the following options are available:
Additional InformationEbon Gate 2012-20151. a pair of silvery samite gloves with golden satin fingertips |
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