Creature maneuver: Difference between revisions
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MILQUETOAST (talk | contribs) m (→Protection) |
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;Training |
;Training |
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*[[Physical Fitness]] - Physical Fitness is the primary skill for defense against standard creature maneuvers. |
*[[Physical Fitness]] - Physical Fitness is the primary skill for defense against standard creature maneuvers. |
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*[[Combat Maneuvers]] |
*[[Combat Maneuvers]] - Combat Maneuvers and Perception factor in equally. |
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*[[Perception]] |
*[[Perception]] |
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*[[Shield Use]] - Shield Use factors into creature maneuvers that can be blocked by a shield. |
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;Statistics |
;Statistics |
Revision as of 08:00, 23 November 2009
Creature maneuvers are offensive maneuvers that are only available to creatures, not available to player characters. These attacks do not show an open roll.
Such maneuvers include:
- the tail sweep of the cave lizard, three-toed tegu, and the snow madrinol
- a soul golem's steam push
- an Illoke's ground stomp
- an Ithzir adept's lightning mote
- a war griffin's ride of doom
Protection
There are several attributes which can mitigate damage from creature maneuvers:
- Training
- Physical Fitness - Physical Fitness is the primary skill for defense against standard creature maneuvers.
- Combat Maneuvers - Combat Maneuvers and Perception factor in equally.
- Perception
- Shield Use - Shield Use factors into creature maneuvers that can be blocked by a shield.
- Statistics
- Spells
- Stance
- Defensive stance is best
- Racial Bonuses
Races not listed are considered average.
Best | Excellent | Good |
---|---|---|
Burghal gnome | Halfling | Half-elf |
Forest gnome | Dark elf | |
Elf | Sylvankind | |
Erithian | ||
Aelotoi |