Duskbringer weapons: Difference between revisions
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==Analyze== |
==Analyze== |
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Below is the fully unlocked {{boldmono|ANALYZE}} for a Daybringer weapon. |
Below is the fully unlocked {{boldmono|ANALYZE}} for a Daybringer weapon. The [[Daybringer#Nightbringer|Nightbringer]] analyze is comparable and a fully unlocked Daybringer/Nightbringer is shown below under the Nightbringer unlock. |
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<pre{{log2}}><nowiki> |
<pre{{log2}}><nowiki> |
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You analyze your long bow and sense that the creator has provided the following information: |
You analyze your long bow and sense that the creator has provided the following information: |
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| You brace yourself against your long bow. A protective orange ember flame curls against you. |
| You brace yourself against your long bow. A protective orange ember flame curls against you. |
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| Leff braces himself against his long bow. A protective orange ember flame curls against him. |
| Leff braces himself against his long bow. A protective orange ember flame curls against him. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Nightbringer<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Combining a T4 Daybringer with a T1 Nightbringer or a T4 Nightbringer with a T1 Daybringer unlocks the ability to switch freely between the two, with both unlocked to T4. |
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|analyze= <nowiki>NIGHTBRINGER |
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Verbs |
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PROD ON/OFF Daybringer/Nightbringer Flares |
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RAISE Charges the light/darkness within. |
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RUB Cauterize a wound with light/dark. |
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PUSH Activate or Deactivate. |
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POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container. |
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CAST Magical charging with spells. |
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LOWER Summons a ball of energy to assist you. |
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WAVE Fluff |
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TOUCH Touch to heal. |
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TAP Fluff |
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SPIN Fluff |
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PRAY Consecrates the area, damaging enemies and healing allies. |
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BOW Fluff |
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LEAN Fluff |
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TURN Swaps your weapon between a Daybringer and Nightbringer. |
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Currently Set to: Nightbringer |
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Unlocked Abilities |
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Nightbringer Flares |
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Disintegrate flares against the living and cold against the undead. |
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Provides 20% chance to double flare against the living. |
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Status: ON |
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Darkness |
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Allows the wielder to store energy within the sword. |
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Cooldown: 2 minutes |
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Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709) |
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Status: Ready |
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Cauterize |
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Allows the wielder to stop one bleeding wound. |
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Cooldown: 15 minutes |
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Cost: 20 Darkness |
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Verb: Rub |
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Status: Ready |
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Darkness Anomaly |
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Creates an anomaly of darkness to follow you which provides a few benefits. |
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- Restores 15 health, 10 mana, 5 stamina once every 30 seconds. |
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- Has a chance when the wielder of the sword attacks to provide an additional flare at a quarter of the strength of the normal flares. |
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- Has a chance (25%) to bind an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. |
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Cooldown: 60 minutes |
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Duration: 4-8 minutes based on tier |
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Cost: 100 Darkness |
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Verb: Lower |
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Status: Ready |
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Darkness Infusion |
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Heals the wielder using stored energy from within the sword. |
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Cooldown: 30 minutes |
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Cost: 25 Darkness |
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Verb: Touch |
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Status: Ready |
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Consecrate |
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Consecrates the area to damage enemies and heal allies. |
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Cooldown: 60 minutes |
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Duration: 2 minutes |
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Cost: 100 Darkness |
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Verb: Pray |
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Status: Ready |
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General Information |
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Tier: 4 |
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Status: Active |
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Darkness Stored: 90/250 |
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Customization |
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Color 1: ebon Color 2: teal |
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Gem: a black diamond |
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Inactive Weapon Customization |
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Article: a dim |
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Adjective: |
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Long (Post Noun): with a silver-swept hilt |
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Active Weapon Customization |
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Article: a distorted |
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Adjective: |
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Long (Post Noun): |
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--------------------------------------------------------------------------------------------------</nowiki> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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! scope="row" role="rowheader"|Turn |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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==See Also== |
==See Also== |
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|verb12= BOW |
|verb12= BOW |
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|verb13= LEAN |
|verb13= LEAN |
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|verb14= |
|verb14= TURN |
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|verb15= |
|verb15= |
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|verb16= |
|verb16= |
Revision as of 10:10, 20 August 2022
Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. Nightbringer weapons, their complement, were introduced at Duskruin Arena August 2022 by GM Retser and were sold at Twinkling Twilight AnalyzeBelow is the fully unlocked ANALYZE for a Daybringer weapon. The Nightbringer analyze is comparable and a fully unlocked Daybringer/Nightbringer is shown below under the Nightbringer unlock. You analyze your long bow and sense that the creator has provided the following information: DAYBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer Flares RAISE Charges the light within. RUB Cauterize a wound for light. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container. CAST Magical charging with spells. LOWER Summons a ball of light to assist you. WAVE Fluff TOUCH Touch to heal. TAP Fluff SPIN Fluff PRAY Consecrates the area, damaging enemies and healing allies. BOW Fluff LEAN Fluff Unlocked Abilities Daybringer Flares Fire flares against the living and plasma against the undead. Provides 20% chance to double flare against the undead. Status: ON Daylight Allows the wielder to store light within the long bow. Cooldown: 2 minutes Verb: Raise, Cast (Charge with 111, 609, 205, 135) Status: Ready Cauterize Allows the wielder to stop one bleeding wound. Cooldown: 15 minutes Cost: 20 Light Verb: Rub Status: Ready Daylight Anomaly Creates an anomaly of daylight to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. - Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares. - Has a chance (25%) to bind an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Light Verb: Lower Status: Ready Daylight Infusion Heals the wielder using light from within the long bow. Cooldown: 30 minutes Cost: 25 Light Verb: Touch Status: Ready Consecrate Consecrates the area to damage enemies and heal allies. Cooldown: 60 minutes Duration: 2 minutes Cost: 100 Light Verb: Pray Status: Ready General Information Tier: 4 Status: Inactive Daylight stored: 250/250 Customization Fire Color 1: red ember Fire Color 2: orange ember Gem: a faceted green hyalite opal Inactive Weapon Customization Article: a dull Adjective: long Long (Post Noun): Active Weapon Customization Article: a fiery Adjective: long Long (Post Noun): -------------------------------------------------------------------------------------------------- Tier 1At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.Usage
Tier 2Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with Fire Spirit (111), Sun Burst (609), Searing Light (135), or Light (205).Usage
Tier 3Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.Usage
Tier 4Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to allow you to swap between the Daybringer and Nightbringer forms. For example, if you have a fully unlocked Daybringer weapon, you could COMBINE it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form.Usage
NightbringerCombining a T4 Daybringer with a T1 Nightbringer or a T4 Nightbringer with a T1 Daybringer unlocks the ability to switch freely between the two, with both unlocked to T4.AnalyzeNIGHTBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer/Nightbringer Flares RAISE Charges the light/darkness within. RUB Cauterize a wound with light/dark. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container. CAST Magical charging with spells. LOWER Summons a ball of energy to assist you. WAVE Fluff TOUCH Touch to heal. TAP Fluff SPIN Fluff PRAY Consecrates the area, damaging enemies and healing allies. BOW Fluff LEAN Fluff TURN Swaps your weapon between a Daybringer and Nightbringer. Currently Set to: Nightbringer Unlocked Abilities Nightbringer Flares Disintegrate flares against the living and cold against the undead. Provides 20% chance to double flare against the living. Status: ON Darkness Allows the wielder to store energy within the sword. Cooldown: 2 minutes Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709) Status: Ready Cauterize Allows the wielder to stop one bleeding wound. Cooldown: 15 minutes Cost: 20 Darkness Verb: Rub Status: Ready Darkness Anomaly Creates an anomaly of darkness to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. - Has a chance when the wielder of the sword attacks to provide an additional flare at a quarter of the strength of the normal flares. - Has a chance (25%) to bind an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Darkness Verb: Lower Status: Ready Darkness Infusion Heals the wielder using stored energy from within the sword. Cooldown: 30 minutes Cost: 25 Darkness Verb: Touch Status: Ready Consecrate Consecrates the area to damage enemies and heal allies. Cooldown: 60 minutes Duration: 2 minutes Cost: 100 Darkness Verb: Pray Status: Ready General Information Tier: 4 Status: Active Darkness Stored: 90/250 Customization Color 1: ebon Color 2: teal Gem: a black diamond Inactive Weapon Customization Article: a dim Adjective: Long (Post Noun): with a silver-swept hilt Active Weapon Customization Article: a distorted Adjective: Long (Post Noun): -------------------------------------------------------------------------------------------------- Usage
See Also |
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