Duskruin/saved posts February 2023: Difference between revisions
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~Very special thanks to GM Ivry for their beautiful coding skills.~ |
~Very special thanks to GM Ivry for their beautiful coding skills.~ |
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==Portable Alcohol Stills== |
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The burly dwarf gave the bubbling mash within the boiler one final stir, pausing to lean over the top and inhale the aroma of fermenting grain and yeast. His eyes nearly disappeared into the folds of his face as he grinned in pride at his creation, one hand going to rub a blemish from the gleaming copper surface. |
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Some of his dwarven brethren may have been aghast when he told them of his idea to create a portable version of the alcohol stills his family of brewers used but he didn't care. How could bringing the creation of more ale and whiskey to the masses be a bad thing? He certainly didn't believe their whispers that the resulting concoctions would be inferior swill, either. |
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Judging the mixture within the still's boiler to be ready, he placed an empty bottle beneath a spout located at the end of a column of complex twisting tubes and pressed a large button. Heat began to radiate upward, causing the mash within to bubble and liquid to begin to climb the tubing. Soon enough, dark alcohol started to pour into the mouth of the waiting bottle, filling it to the brim in no time. |
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Grinning from behind his beard, the dwarf reached out and picked up the now full bottle, passing the open mouth beneath his nose. The sharp smell of whiskey bit at his senses, along with the subtle aroma of vanilla and cinnamon. He was pleased the infusions he added seemed to have carried through to the final product. |
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Twisting a cork into the mouth of the bottle, he lifted it up to admire the label on the glass. More whiskey being created by the masses certainly would not be a bad thing, at least in his mind. |
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Whistling amiably, he ambled off to a nearby wagon, preparing to load his stock of stills in preparation for transport. |
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------- |
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OOC: Debuting at the shop "Be Still My Hops" this Duskruin is a new alcohol-creating still. Using water, yeast, and foraged ingredients, along with either golden wands or fire spells for charges, the stills can make distilled alcohol or brewed alcohol. You can add up to 2 (2) optional foraged items, tea flavorings, food, or cooking ingredients to add extra flavor. |
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In addition to the still itself, you will also need a recipe book in which to hold alcohol recipes you have unlocked. A provided "malting box" is for sale, as well, which will let you take foraged grains and turn them into malted versions that will work for certain recipes. |
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The still can also have "alcohol effects" unlocked to allow you to add special effects to the created drinks such as sparkling, spicy, or sour. |
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You can have how the created alcohol looks (including 15/15/15, long, show, and READ inscription in any language) changed with any GALD merchant who is comfortable working with the still script. This will change how all bottles are produced from the still. |
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You have control over: the adjective, the flavor notes, the strength, and the liquid color of the created alcohol. If you want purple liquid, you'd likely have luck adding a blue ingredient and a red ingredient together, for example. If you want weaker alcohol, you'd likely want to add more water to dilute it. |
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Possible alcohol recipes that can be unlocked: ale, absinthe, amaretto, beer, bock, braggot, bourbon, brandy, cider, cognac, cordial, gin, grog, kumys, lager, liqueur, liquor, mead, moonshine, porter, rum, scotch, stout, tequila, whiskey, vodka |
Revision as of 06:53, 4 February 2023
General Information
Discord Message Link: [1]
Author: GM Thandiwe
Date: 12/9/2022
2023 Duskruin Dates
* February 10th - 28th - Duskruin Arena
* August 11th - 31st - Duskruin Arena
Shops Announcement
Discord Message Link: [2]
Author: GM Thandiwe
Date: 01/27/2023
This is the shop information for the February 2023 run of Duskruin.
Reopening w.o Inventory Changes | Refreshed (Cosmetic Changes or new items | New | Closed This Run | Final Run Shops |
---|---|---|---|---|
A Pirate Looks at Four Teas | Alchemical Attractions | Be Still My Hops | Are you Not Entertained? | A Kraet Deal |
All You Knead | Be Warez | Best Foot Forward | Covert Couriers | Cut and Dried |
Art of Lore, The | Best Tressed, The | Broken Coin, the | Crested Glory | Kraet Aim |
At The Ready | Beyond Barriers | Certifiable | Cultural Cuts | Krate Lengths |
Blades of Glory | Bloodbenders | Fairy Ring, The | Get Thee Behind me | Madder Hats Tea Room |
Bloody Lotus, The | Blood Red Rose, The | Herbal Huntsman, The | In Your Element | Metrognomies |
Bloodriven Bowery | Essencetials | I See You | Kraet and Barrel | Peashirmen, The |
Bolt From The Blue | Heady Spirits | Mind Your Manas | Kraet Expectations | Pinned and Pleated |
Bundle Up | Knifery, The | Preening Plover, The | Messy Alchemist, The | Potation Parlor |
Burning Twilight | Librarium, The (Study, Sanctuary, Laboratory) | Scoria and Dross | Strength and Honor | Sable Quietus, The |
Currents and Safeguards | Make Your Mark | Trapper's Shack | Stay Vigilant | |
Curved Cuts | Metrognomies | Vambrace Yourself | ||
Cut And Dried | Modern Morph, The | You're So Vain | ||
Deep Within Darkness | Sigil Shop | |||
Diskovery | ||||
Dunh's Lab | Untamed Spirit | |||
Eonak Arms | Vaalin Rose, The | |||
Fatal Afflares | Wild Instinct | |||
Fireside Supplies | Yarrrpee Shoppe, The | |||
First Rule, The | ||||
Gamac's Goods | ||||
Gilded Gladiator, The | ||||
Good In-Tent-ions | ||||
Hide and Fur Depot, The | ||||
Icy Disposition | ||||
Just for Kicks | ||||
Knit One, Punch Two | ||||
Kraet Aim | ||||
Kraet Deal | ||||
Kraet Length | ||||
Madder Hats Tea Room | ||||
Mar and Scar, the | ||||
Mystic Phrases | ||||
Ode To Resistance | ||||
On The Other Hand | ||||
Peashirmen, The | ||||
Pinned and Pleated | ||||
Portation Parlor, The | ||||
Rock Solid | ||||
Sable Quietus, The | ||||
Secretive Sips | ||||
Shadowed Light | ||||
Shield Thyself | ||||
Sparrow's Dance | ||||
Spellbound | ||||
Sprite Club | ||||
Stay Awhile and Glisten | ||||
Stay Vigilant | ||||
Temple of Tentacles | ||||
Tiles of Chance | ||||
Twinkling Twilight | ||||
Twist of Briars, A | ||||
Vambrace Yourself | ||||
You're So Vain |
February 2023 Duskruin Important Dates and Times
Discord Message Link: [3]
Author: GM Tivvy
Date: 01/27/2023
Event opening: Friday, February 10th at 9PM Eastern.
HESS opening: Monday, February 13th at 6PM Eastern.
Spin Night: Saturday, February 18th at 8PM Eastern.
Auction: Saturday, February 25th at 8PM Eastern.
Closing: Tuesday, February 28th at 11:59 PM Eastern.
Magic Marker Update - Hollowing Ability
Discord Message Link: [4]
Author: GM Tivvy
Date: 01/27/2023
Magic Markers of the graver type, sold in Make Your Mark, have had an additional unlockable ability added. Using a cert sold in the shop, you can unlock a new hollowing ability that will allow you to use your graver to hollow out small statues, heavy moonstone cubes, and heavy quartz orbs (making them weigh less) up to 5 times per day.
Smooth Smith's Apron
Discord Message Link: [5]
Author: GM Tivvy
Date: 01/29/2023
The Preening Plover will be selling fancy new aprons that let you show off the physique you finely honed by spending hours slaving over a hot forge.
Tier 1 has 4 fluff verbs.
At Tier 2, the apron will attune itself to your account permanently but will allow you to ADD forging glyphs to it that become nearly weightless.
At Tier 3, any gold glyphs added will also become unlimited use.
New Animalistic Spirit Nouns/Groups
Discord Message Link: [6]
Author: GM Avaluka
Date: 01/29/2023
Some brand new animal nouns and animal groups have been added to Animalistic Spirit items this year. Once the updates are rolled live, existing Spirit Change certificates should be able to change to one of the new groups, while those visiting with Wilkes can have their spirits altered to some of the new nouns. If you don't have an extra Spirit Change certificate stashed away - never fear! Just visit Heady Spirits, Wild Instinct, or Untamed Spirit once Duskruin opens to change your Animalistic Spirit item to one of the new groups.
Current Groups (New Nouns):
- Arachnid: scorpion.
- Avian (Magical): valravn.
- Avian (Predatory): Caligos eagle, harpy eagle.
- Canine: direwolf, hound.
- Cephalopod: jellyfish.
- Hooved (w/ Horns): doe, ibex, rolton, sheep.
- Large Feline: saber-toothed tiger.
- Lizard/Frog: teadragon.
- Small Feline: Caligos lynx.
- Small Rodent: viscacha.
- Ursine: direbear.
New Groups:
- Insect (Crawly)
Available nouns for this type are: ant, fire ant, termite, centipede, millipede, earwig, flea, louse, bedbug, beetle, dung beetle, rhinoceros beetle, scarab, praying mantis, cockroach, roach, water bug, ladybug, stinkbug.
- Insect (Flying)
Available nouns for this type are: bee, bumblebee, honeybee, butterfly, monarch butterfly, moth, luna moth, wasp, yellow jacket, grasshopper, cricket, locust, mosquito, gnat, midge, fly, fruit fly, dragonfly, damselfly, firefly, mayfly, aphid, cicada.
- Turtle
Available nouns for this type are: turtle, snapping turtle, painted turtle, tortoise, giant tortoise, sea turtle, terrapin.
New Beatie Baby Designs and Unlock certificates
Discord Message Link: [7]
Author: GM Ivry
Date: 01/29/2023
Some new models are available at Metrognomies wagon, of a more villianous type appearance.
Now with certificate unlocks to allow your Beatie Babie to assist you up to thrice daily!
~Metrognomie
Best Foot Forward
Discord Message Link: [8]
Author: GM Quilic
Date: 01/30/2023
Best Foot Forward will be selling pinworn trinkets, which will allow you to emphasize one facet of your appearance or worn inventory.
All trinkets are sold with a single hour long charge per day, and when activated, they will insert an extra (bold) line at the very beginning of your appearance, thusly:
G>exa quilic
The first thing you notice about Quilic is his long grey beard!
You see GameMaster Quilic the Troublemaker.
{Normal appearance follows}
All trinkets can be toggled between emphasizing the following:
- Your eyes (When your tiny pin is active, anyone looking at you will focus on the following: limpid viridian eyes.)
- Your hair (When your tiny pin is active, anyone looking at you will focus on the following: sleek platinum blonde hair shaved at the temples.)
- Your distinguishing mark (When your tiny pin is active, anyone looking at you will focus on the following: long grey beard.)
- Your Unique feature field (When your tiny pin is active, anyone looking at you will focus on the following: He has deep smile lines at the corners of his eyes.)
- A single piece of worn inventory (When your tiny pin is active, anyone looking at you will focus on the following: red firewheel flower.)
Survivalist's Kit
Discord Message Link: [9]
Author: GM Mestys
Date: 02/01/2023
The Survivalist's Kit is a specialized container for storing healing herbs, for sale at The Herbal Huntsman. All herbs of a unique type placed within stack up to 50 by default and maintain the weight of a single dose. Once placed inside, doses may be removed one at a time from within the kit or discarded from the kit entirely by PULLing on them. The kit otherwise functions as a normal container that may be altered, lightened, and deepened per standard guidelines. The kits may be either shoulder- or belt-worn, and each has a theme that is either natural, mechanical, or magical in flavor.
Special thanks to Casil and Gyres for the creation of The Herbal Huntsman and the messaging for the kits.
Peek-a-Boo Hair
Discord Message Link: [10]
Author: GM Wylloh
Date: 02/04/2023
Ever wish you could have just a little splash of color in your drab locks? Well... introducing the answer to your prayers ladies and gents. Not only do they have even MORE wonderful actions per tier, you can get them merchant altered, dye them yourselves at a Dye Tent, or even get creative with some really funky alchemy dyes! These aren't illusions I'm selling people. They will be "as if" it's your REAL hair. On sale soon, so flock on over and get them while they last. Introducing "Peek-a-Boo Hair" sold EXCLUSIVELY at the "I See You" store at the festival of Duskruin this coming season.
OOC : These will have two unlock certificates to fully unlock all the verb possibilities. These DO NOT work with cobbling dyes or with very short to no hair lengths, sorry.
Wylloh lightly attends her evergreen hair, revealing a subtle glimpse of glowing rainbow locks beneath. When her hair settles, the strands drift beneath, hidden once more.
~Very special thanks to GM Ivry for their beautiful coding skills.~
Portable Alcohol Stills
The burly dwarf gave the bubbling mash within the boiler one final stir, pausing to lean over the top and inhale the aroma of fermenting grain and yeast. His eyes nearly disappeared into the folds of his face as he grinned in pride at his creation, one hand going to rub a blemish from the gleaming copper surface.
Some of his dwarven brethren may have been aghast when he told them of his idea to create a portable version of the alcohol stills his family of brewers used but he didn't care. How could bringing the creation of more ale and whiskey to the masses be a bad thing? He certainly didn't believe their whispers that the resulting concoctions would be inferior swill, either.
Judging the mixture within the still's boiler to be ready, he placed an empty bottle beneath a spout located at the end of a column of complex twisting tubes and pressed a large button. Heat began to radiate upward, causing the mash within to bubble and liquid to begin to climb the tubing. Soon enough, dark alcohol started to pour into the mouth of the waiting bottle, filling it to the brim in no time.
Grinning from behind his beard, the dwarf reached out and picked up the now full bottle, passing the open mouth beneath his nose. The sharp smell of whiskey bit at his senses, along with the subtle aroma of vanilla and cinnamon. He was pleased the infusions he added seemed to have carried through to the final product.
Twisting a cork into the mouth of the bottle, he lifted it up to admire the label on the glass. More whiskey being created by the masses certainly would not be a bad thing, at least in his mind.
Whistling amiably, he ambled off to a nearby wagon, preparing to load his stock of stills in preparation for transport.
OOC: Debuting at the shop "Be Still My Hops" this Duskruin is a new alcohol-creating still. Using water, yeast, and foraged ingredients, along with either golden wands or fire spells for charges, the stills can make distilled alcohol or brewed alcohol. You can add up to 2 (2) optional foraged items, tea flavorings, food, or cooking ingredients to add extra flavor.
In addition to the still itself, you will also need a recipe book in which to hold alcohol recipes you have unlocked. A provided "malting box" is for sale, as well, which will let you take foraged grains and turn them into malted versions that will work for certain recipes.
The still can also have "alcohol effects" unlocked to allow you to add special effects to the created drinks such as sparkling, spicy, or sour.
You can have how the created alcohol looks (including 15/15/15, long, show, and READ inscription in any language) changed with any GALD merchant who is comfortable working with the still script. This will change how all bottles are produced from the still.
You have control over: the adjective, the flavor notes, the strength, and the liquid color of the created alcohol. If you want purple liquid, you'd likely have luck adding a blue ingredient and a red ingredient together, for example. If you want weaker alcohol, you'd likely want to add more water to dilute it.
Possible alcohol recipes that can be unlocked: ale, absinthe, amaretto, beer, bock, braggot, bourbon, brandy, cider, cognac, cordial, gin, grog, kumys, lager, liqueur, liquor, mead, moonshine, porter, rum, scotch, stout, tequila, whiskey, vodka