Temporary Home: Difference between revisions
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(Updated page to use item script templates. This page is still missing a lot of information, such as verb traps and examples of temporary homes. If you have it, please add to it!) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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Associated with an auction-quality summoning object, a '''temporary home''' allows the owner to build a specific temporary structure that lasts for 24 hours and can be placed in any outdoor room that has no teleportation restrictions. Temporary homes cannot be placed anywhere on Mist Harbor. A temporary home can be built once per week. While the temporary home is active, you can {{boldmono|WAVE}} the summoning object to return to the temporary home from within the same zone. Group members can also travel with you to it every 30 minutes. |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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You note the following details about a bundle of fragrant dried sage: |
You note the following details about a bundle of fragrant dried sage: |
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WAVE (teleport) - while the temporary home is active, you can return freely from same-zone locations. In addition, group members can travel with you once every 30 minutes. |
WAVE (teleport) - while the temporary home is active, you can return freely from same-zone locations. In addition, group members can travel with you once every 30 minutes. |
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</pre> |
</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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* 24 hour temporary home. It can be popped down for 24 hours in any outdoor, non Mist Harbor room that does not have teleportation restrictions. It can be used once a week. |
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|- {{verbtableheader|90}} |
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* While the home is active, you can wave to return to it from within the same zone. Group members can travel with you every 30 minutes. |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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[[Category:Duskruin]] |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RAISE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TWIST |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|WAVE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==Additional Information== |
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Temporary homes have been released at a variety of venues, including at [[Duskruin]] [[:Category:Mania|Mania]] events. They historically have each had a unique description and summoning device, often themed around a basic concept such as a tree house. While temporary homes provide a safe refuge for their owners, they are not considered [[Private property|private properties]] and are not able to support script additions, such as the [[MOARdrobe]], associated with fixed structures. |
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===Known Temporary Homes=== |
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{{addmetext}} |
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===See Also=== |
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* [[Private property]] |
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* [[Premium home]] |
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* [[Pup Tent]] |
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</td><td> |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Summoning device <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|itemtype2=Home |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=PULL <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=RAISE |
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|verb3=RUB |
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|verb4=TWIST |
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|verb5=WAVE |
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}} |
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</td></tr></table> |
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[[Category:Mania]] |
[[Category:Mania]] |
Latest revision as of 08:00, 22 March 2023
This article is a Stub. You can help GSWiki by expanding it. |
Associated with an auction-quality summoning object, a temporary home allows the owner to build a specific temporary structure that lasts for 24 hours and can be placed in any outdoor room that has no teleportation restrictions. Temporary homes cannot be placed anywhere on Mist Harbor. A temporary home can be built once per week. While the temporary home is active, you can WAVE the summoning object to return to the temporary home from within the same zone. Group members can also travel with you to it every 30 minutes. AnalyzeYou note the following details about a bundle of fragrant dried sage: It is a small item, under a pound. It is estimated to be worth about 1,000,000 silvers. It is predominantly crafted of organic material. This item may not be altered in any way. Current Verbs: PULL (clean house and release a fragrance that will last 1 hour) RAISE (build) - cannot be used inside, in Mist Harbor, or in any rooms or areas where teleportation is normally restricted. This can be used once a week, and will build a temporary home that will remain for 24 hours. RUB TWIST (sanctify toggle) WAVE (teleport) - while the temporary home is active, you can return freely from same-zone locations. In addition, group members can travel with you once every 30 minutes. Usage
Additional InformationTemporary homes have been released at a variety of venues, including at Duskruin Mania events. They historically have each had a unique description and summoning device, often themed around a basic concept such as a tree house. While temporary homes provide a safe refuge for their owners, they are not considered private properties and are not able to support script additions, such as the MOARdrobe, associated with fixed structures. Known Temporary HomesThis section has not been added yet; please add to it now! See Also |
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