Amulet of the Arkati: Difference between revisions
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(Updated some sections. Currently this page has a verb table set up for the Greater Amulet of the Arkati, however it is not clear if there are different verb traps for that version. If the messaging is the same, that section can be omitted.) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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Self-Raising Amulets were introduced at the Grand Auction of 5123 |
The '''Amulet of the Arkati''' (aka '''Self-Raising Amulets''') were introduced at the [[Grand Auction of 5123]]. Both Lesser and Greater versions exist and allow the user to self-raise. They require a chrism to function, and they do not function in rooms that are flagged as a [[private property]], anti-magic, anti-teleportation, or that are already sancted. They have a variety of fluff verbs. The Amulet of the Arkati was designed and coded by GM Wylloh. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= |
|tier=Lesser Amulet of the Arkati <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|itemsummary= The Lesser Amulet of the Arkati has a use limit of 2x/week. When used, it provides a [[Minor Sanctuary (213)]] to the current room, stops any bleeding, as well as the chrism application prior to the self-raise. It can store up to five chrisms, which are required for it to function.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|analyze= |
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This is a self-raising amulet for the solo adventuring types. Each use requires a chrism, and has a use limit of 2x/week. It will provide a lesser sanctuary to the current room, stop any bleeding, as well as the chrism application prior to the self-raise. |
This is a self-raising amulet for the solo adventuring types. Each use requires a chrism, and has a use limit of 2x/week. It will provide a lesser sanctuary to the current room, stop any bleeding, as well as the chrism application prior to the self-raise. |
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It can store up to five chrisms. Chrisms will be used on a "last-in, first-out" basis. |
It can store up to five chrisms. Chrisms will be used on a "last-in, first-out" basis. |
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This item will not work in Private Residences, rooms that disallow magic or teleportations, or sanctuaries. |
This item will not work in Private Residences, rooms that disallow magic or teleportations, or sanctuaries. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"| |
! scope="col" style="width: 45%"|Third |
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! scope="col"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|KISS |
! scope="row" role="rowheader"|KISS |
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| Absentmindedly, you lift your faewood amulet to your lips, brushing it slowly across them as you whisper your thanks to Eorgina for her plentiful gifts unto you. As you speak the last word, the amulet flares to life, nearly blinding you with a brilliant fiery red light. Satisfied that your prayer's been heard, you return the amulet back to its rightful place. |
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! scope="row" role="rowheader"|Style |
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| Daenamaryllis lifts her faewood amulet to her lips, brushing it slowly across them while whispering to it. After a moment, the amulet flares to life, nearly blinding you with a brilliant fiery red light for a brief moment. Daenamaryllis then tucks the amulet away as the light fades. |
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|<!-- First Person View --> |
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Absentmindedly, you lift your faewood amulet to your lips, brushing it slowly across them as you whisper your thanks to Eorgina for her plentiful gifts unto you. As you speak the last word, the amulet flares to life, nearly blinding you with a brilliant fiery red light. Satisfied that your prayer's been heard, you return the amulet back to its rightful place. |
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|<!-- Third Person View --> |
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Daenamaryllis lifts her faewood amulet to her lips, brushing it slowly across them while whispering to it. After a moment, the amulet flares to life, nearly blinding you with a brilliant fiery red light for a brief moment. Daenamaryllis then tucks the amulet away as the light fades. |
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|- |
|- |
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! scope="row" role="rowheader"|PRAY |
! scope="row" role="rowheader"|PRAY |
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| Comforting yourself, you rub circles with the pad of your thumb against the back of your faewood amulet and whisper a soft prayer, causing the amulet to glow and bring warmth to your touch, lending reassurance that Eorgina is with you. |
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! scope="row" role="rowheader"|Style |
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| With a furrowed brow, Daenamaryllis whispers softly to her faewood amulet, causing the amulet to glow a dull white. Worry lines across Daenamaryllis's forehead fade away. |
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|<!-- First Person View --> |
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Comforting yourself, you rub circles with the pad of your thumb against the back of your faewood amulet and whisper a soft prayer, causing the amulet to glow and bring warmth to your touch, lending reassurance that Eorgina is with you. |
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|<!-- Third Person View --> |
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With a furrowed brow, Daenamaryllis whispers softly to her faewood amulet, causing the amulet to glow a dull white. Worry lines across Daenamaryllis's forehead fade away. |
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|- |
|- |
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! scope="row" role="rowheader"|RAISE |
! scope="row" role="rowheader"|RAISE |
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| A surge of warmth courses through your chest from your faewood amulet. The sensation is reminiscent of being embraced by a loved one. Unable to help yourself, you raise your fist into the air and shout, "Praise, Eorgina, for she is with me!" With your final word, rays of warm light cascade across your face. |
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! scope="row" role="rowheader"|Style |
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| A serene look passes over Daenamaryllis's face as she raises her faewood amulet into the air, displaying the Eorgina symbol on the back and shouts, "Praise, Eorgina, for she is with me!" Her faewood amulet twinkles in the ambient light. |
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|<!-- First Person View --> |
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A surge of warmth courses through your chest from your faewood amulet. The sensation is reminiscent of being embraced by a loved one. Unable to help yourself, you raise your fist into the air and shout, "Praise, Eorgina, for she is with me!" With your final word, rays of warm light cascade across your face. |
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|<!-- Third Person View --> |
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A serene look passes over Daenamaryllis's face as she raises her faewood amulet into the air, displaying the Eorgina symbol on the back and shouts, "Praise, Eorgina, for she is with me!" Her faewood amulet twinkles in the ambient light. |
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|- |
|- |
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! scope="row" role="rowheader"|RUB |
! scope="row" role="rowheader"|RUB |
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| You rub at your faewood amulet as you close your eyes and murmur softly to yourself. A flash of light causes you to blink your eyes open, and for the briefest moment, you would swear you could see a wisp of fiery red and get the distinct feeling that you're being watched. |
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! scope="row" role="rowheader"|Style |
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| Daenamaryllis rubs her thumb over her faewood amulet, closing her eyes as she murmurs something under her breath. She blinks rapidly, a surprised look on her face. |
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|<!-- First Person View --> |
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You rub at your faewood amulet as you close your eyes and murmur softly to yourself. A flash of light causes you to blink your eyes open, and for the briefest moment, you would swear you could see a wisp of fiery red and get the distinct feeling that you're being watched. |
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|<!-- Third Person View --> |
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Daenamaryllis rubs her thumb over her faewood amulet, closing her eyes as she murmurs something under her breath. She blinks rapidly, a surprised look on her face. |
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|- |
|- |
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! scope="row" role="rowheader"|TICKLE |
! scope="row" role="rowheader"|TICKLE |
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| You brush your fingertips over the surface of your faewood amulet, inspecting the faulted work that went into its creation. You trace the outline of the stylized flames on the back. The blackened grooves still feel warm to the touch and glisten with a slight red glow that quickly fades as your caress moves away from it. |
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! scope="row" role="rowheader"|Style |
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| Daenamaryllis fiddles with her faewood amulet, causing a faint red glow to briefly shine across her features. |
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|<!-- First Person View --> |
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You brush your fingertips over the surface of your faewood amulet, inspecting the faulted work that went into its creation. You trace the outline of the stylized flames on the back. The blackened grooves still feel warm to the touch and glisten with a slight red glow that quickly fades as your caress moves away from it. |
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|<!-- Third Person View --> |
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Daenamaryllis fiddles with her faewood amulet, causing a faint red glow to briefly shine across her features. |
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|- |
|- |
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! scope="row" role="rowheader"|TOUCH |
! scope="row" role="rowheader"|TOUCH |
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| You reach out to touch your faewood amulet and are blinded by a bright, white light. Flashes of images span across your sight. Visions rapidly fly by of a basket of herbs, a child lost in the woods, a city official waiting by a town gate, creatures of all shapes and sizes multiplying by the dozens out in the wilds, and finally, the image of a large, hulking beast approaching you. It swings down at you, and you blink yourself back to where you were, sweat covering your brow. |
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! scope="row" role="rowheader"|Style |
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| Daenamaryllis's eyes roll back inside her head as she stares upwards towards the heavens. Tiny beads of sweat begin to form across her forehead and upper lip until she finally blinks several times out of the trance she was just in. |
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|<!-- First Person View --> |
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You reach out to touch your faewood amulet and are blinded by a bright, white light. Flashes of images span across your sight. Visions rapidly fly by of a basket of herbs, a child lost in the woods, a city official waiting by a town gate, creatures of all shapes and sizes multiplying by the dozens out in the wilds, and finally, the image of a large, hulking beast approaching you. It swings down at you, and you blink yourself back to where you were, sweat covering your brow. |
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|<!-- Third Person View --> |
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Daenamaryllis's eyes roll back inside her head as she stares upwards towards the heavens. Tiny beads of sweat begin to form across her forehead and upper lip until she finally blinks several times out of the trance she was just in. |
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|- |
|- |
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! scope="row" role="rowheader"|TURN |
! scope="row" role="rowheader"|TURN |
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| You lift your faewood amulet up so you can gaze upon it, twisting the white alloy chain so that the pendant twirls around and around. As you stare at the badly broken, your surroundings become far away and all you can see and hear is the white alloy chain clinking. A gentle breeze at your ear brings your attention back, and you drop your faewood amulet back against your chest as you hear a faint whisper, "You will find solace within my temples." |
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! scope="row" role="rowheader"|Style |
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| Daenamaryllis lifts up her faewood amulet, twisting the white alloy chain so that the pendant twirls around and around. She stares at it for a long time before becoming startled by something and drops the amulet so that it rests against her chest once more. |
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|<!-- First Person View --> |
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|- |
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You lift your faewood amulet up so you can gaze upon it, twisting the white alloy chain so that the pendant twirls around and around. As you stare at the badly broken, your surroundings become far away and all you can see and hear is the white alloy chain clinking. A gentle breeze at your ear brings your attention back, and you drop your faewood amulet back against your chest as you hear a faint whisper, "You will find solace within my temples." |
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! scope="row" role="rowheader"|LOOK |
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|<!-- Third Person View --> |
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|<!-- First Person View --> {{addmetext}} |
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Daenamaryllis lifts up her faewood amulet, twisting the white alloy chain so that the pendant twirls around and around. She stares at it for a long time before becoming startled by something and drops the amulet so that it rests against her chest once more. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|POKE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PUSH |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= |
|tier=Greater Amulet of the Arkati <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|itemsummary= The Greater Amulet of the Arkati has a use limit of 1x/day. It provides a major sanctuary [[Major Sanctuary (220)]], heals the deceased, and applies chrism benefits prior to the self-raise. It can store up to ten chrisms, which are required for it to function.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|analyze= |
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This is a self-raising amulet for the solo adventuring types. It has a use limit of 1x/day. It will provide a major sanctuary (based on converted deity, if applicable), heal the deceased, and apply chrism benefits prior to the self-raise. |
This is a self-raising amulet for the solo adventuring types. It has a use limit of 1x/day. It will provide a major sanctuary (based on converted deity, if applicable), heal the deceased, and apply chrism benefits prior to the self-raise. |
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This item will not work in Private Residences, rooms that disallow magic or teleportations, or sanctuaries. |
This item will not work in Private Residences, rooms that disallow magic or teleportations, or sanctuaries. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"| |
! scope="col" style="width: 45%"|Third |
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|- |
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! scope="col"|Second (Only if applicable) |
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! scope=" |
! scope="row" role="rowheader"|KISS |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PRAY |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RAISE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TICKLE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TOUCH |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TURN |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|LOOK |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|POKE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|PUSH |
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! scope="row" role="rowheader"|Style |
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|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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|<!-- Second Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|type= Mechanical |
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|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemclass= Accessory |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
|itemtype=Amulet <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=No <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|alter= No |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|customize= Yes |
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|custom=Central Stone <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|custom= Central Stone |
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|custom2= |
|custom2=Chain |
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|custom3= |
|custom3=Settings |
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|custom4= |
|custom4=Decorative Filigree |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= |
|releasevenue=Grand Auction of 5123 <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2023 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|releaseyear= 2023 |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiered= Yes |
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|tiersnumber=2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|tiersnumber= 2 |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|legendary= Yes |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
|spell=Minor Sanctuary (213) <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2=Major Sanctuary (220) |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb=KISS <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb= KISS |
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|verb2= |
|verb2=LOOK |
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|verb3= |
|verb3=POKE |
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|verb4= |
|verb4=PRAY |
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|verb5= |
|verb5=PULL |
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|verb6= |
|verb6=PUSH |
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|verb7= |
|verb7=RAISE |
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|verb8=RUB |
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|verb9=TICKLE |
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|verb10=TOUCH |
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|verb11=TURN |
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}} |
}} |
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</td></tr></table> |
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Latest revision as of 08:56, 2 May 2023
The Amulet of the Arkati (aka Self-Raising Amulets) were introduced at the Grand Auction of 5123. Both Lesser and Greater versions exist and allow the user to self-raise. They require a chrism to function, and they do not function in rooms that are flagged as a private property, anti-magic, anti-teleportation, or that are already sancted. They have a variety of fluff verbs. The Amulet of the Arkati was designed and coded by GM Wylloh. Lesser Amulet of the ArkatiThe Lesser Amulet of the Arkati has a use limit of 2x/week. When used, it provides a Minor Sanctuary (213) to the current room, stops any bleeding, as well as the chrism application prior to the self-raise. It can store up to five chrisms, which are required for it to function.AnalyzeThis is a self-raising amulet for the solo adventuring types. Each use requires a chrism, and has a use limit of 2x/week. It will provide a lesser sanctuary to the current room, stop any bleeding, as well as the chrism application prior to the self-raise. It can store up to five chrisms. Chrisms will be used on a "last-in, first-out" basis. ALTERATIONS: Alterations are ONLY allowed for customizable fields. No base, long, or show alterations. Listed settings can be altered. Central stone: white soulstone Chain: white alloy Settings: white ora Decorative filigree: eonake USAGE: Fluff: Kiss, Pray, Raise, Rub, Tickle, Touch, Turn Mechanical: - Poke (see how many chrisms are in the amulet) - Pull (remove & destroy chrism) - Push (add chrism to empty setting) - Look (activate when dead) This item will not work in Private Residences, rooms that disallow magic or teleportations, or sanctuaries. Usage
Greater Amulet of the ArkatiThe Greater Amulet of the Arkati has a use limit of 1x/day. It provides a major sanctuary Major Sanctuary (220), heals the deceased, and applies chrism benefits prior to the self-raise. It can store up to ten chrisms, which are required for it to function.AnalyzeThis is a self-raising amulet for the solo adventuring types. It has a use limit of 1x/day. It will provide a major sanctuary (based on converted deity, if applicable), heal the deceased, and apply chrism benefits prior to the self-raise. It can store up to ten chrisms. Chrisms will be used on a "last-in, first-out" basis. ALTERATIONS: This is a holy relic and may not be altered at all. USAGE: Fluff: Kiss, Pray, Raise, Rub, Tickle, Touch, Turn Mechanical: - Poke (see how many chrisms are in the amulet) - Pull (remove & destroy chrism) - Push (add chrism to empty setting) - Look (activate when dead) This item will not work in Private Residences, rooms that disallow magic or teleportations, or sanctuaries. Usage
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