One Hundred Seconds Weapons: Difference between revisions

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(Someone needed to make this page. I'm turning it over to anyone else now to make it say what it should. L&K, ~L.L.)
 
(Updated item script article to include templates. This article is still missing a LOT of information, such as the analyze, verb info/messaging, etc. If you have it, please add to it!)
 
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
Please fill in with more information as you can!
'''One Hundred Second''' weapons (sometimes known as '''Temporal Weapons''') are scripted weapons that have a variable enchant. They were first sold at the [[Grand Auction of 5123]]. They have an enchant that varies from +1 to +100 and flares determined by timestamp when {{boldmono|CLENCHed}}.


Due to the nature of the script, it takes up both the script and the flare/defender item property slots.
Temporal Weapons, The One Hundred Seconds script, were introduced by PM Wyrom at the [[Grand Auction of 5123/Full List]].


Once a day, the wielder can set the enchant and flare. Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption. Enchant is between +1 to +100. All are determined by {{boldmono|TIME}}, in Unix. The base enchant is +1, and when it resets it returns to +1. Effects last until 8am the next day.
These weapons have an enchant from +1 to +100 and flares determined by timestamp when CLENCHED.


Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc. It cannot be enchanted, have ability flares added or changed, or be altered or lightened.
Other information, gleaned from player posts on Discord:
{{stub}}

{{TOC limit|2}}
Per Tsalinx:
==Analyze==

<pre{{log2}}>
Once a day, you can set the enchant and flare. Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption. Enchant will be between +1 to +100. All determine by TIME, in Unix.
{{addmetext}}

</pre>
You can add other properties to it, like ensorcell, bless, creaturebane, weighting, etc
==Usage==

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
Base enchant will be +1, I will probably have it at the auction as +50.
|- {{verbtableheader|90}}

! scope="col" style="width:5em;"|Verb
Can't enchant it, flare it, or alter it. When it resets, it will always be +1
! scope="col" style="width: 45%"|First

! scope="col" style="width: 45%"|Third
Until 8am the next day.
|-

! scope="row" role="rowheader"|CLENCH
Wyrom noted:
|<!-- First Person View --> {{addmetext}}

|<!-- Third Person View --> {{addmetext}}
"Anything scripted will take the scripted slot. So the ability to interact with it in a unique way is always a script. You cannot change the enchant, ability (flares), description, or encumbrance. You can have other services added to it...it takes the script spot, flare/defender spot, can't be enchanted, altered, or lightened. Might work with RotFlares/NotRotFlares."
|}
</td><td>
{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=No <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Grand Auction of 5123 <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2023 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=CLENCH <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 09:55, 22 May 2024

One Hundred Second weapons (sometimes known as Temporal Weapons) are scripted weapons that have a variable enchant. They were first sold at the Grand Auction of 5123. They have an enchant that varies from +1 to +100 and flares determined by timestamp when CLENCHed.

Due to the nature of the script, it takes up both the script and the flare/defender item property slots.

Once a day, the wielder can set the enchant and flare. Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption. Enchant is between +1 to +100. All are determined by TIME, in Unix. The base enchant is +1, and when it resets it returns to +1. Effects last until 8am the next day.

Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc. It cannot be enchanted, have ability flares added or changed, or be altered or lightened.

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
CLENCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
One Hundred Seconds Weapons Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Weapon
Alterable No
Light/Deep No
Original Release Venue Grand Auction of 5123
Original Release Year 2023
Item Verbs
CLENCH