Lore Flares: Difference between revisions
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===[[Cycloneflares]]=== |
===[[Cycloneflares]]=== |
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:* Increase in frequency and severity with Elemental Lore, Air training. |
:* Increase in frequency and severity with Elemental Lore, Air training. |
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:* Valid Targets: All Foes |
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:* Initial Critical Damage: Vacuum |
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:* DoT Damage Profile: Reduced Damage |
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A fierce whirlwind erupts around a coraesine spikestar, encircling a giant rat in a suffocating cyclone! |
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The cyclone whirls around a giant rat anew, a suffocating force of nature! |
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The cyclone surrounding a giant rat dissipates. |
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===[[Rockflares]]=== |
===[[Rockflares]]=== |
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:* Increase in frequency and severity with Elemental Lore, Earth training. |
:* Increase in frequency and severity with Elemental Lore, Earth training. |
Revision as of 11:36, 24 August 2024
This article is a work in progress!
Lore Flares, previously called a variety of names: DoTFlares, NotRots... consist of the following Combat Flourish types released in August of 2024. They are applied to weapons and runestaves.
- Lore Flares produce a single initial attack upon the flare triggering, followed by damage over time (DoT) that repeats.
- The base flare rate for Lore Flares is 25%, which is higher than the standard flare rate.
Flare Rate for All Lore Types | |
---|---|
Lore | Rate |
0 | 25% |
36 | 33% |
105 | 50% |
171 | 100% |
Cycloneflares
- Increase in frequency and severity with Elemental Lore, Air training.
- Valid Targets: All Foes
- Initial Critical Damage: Vacuum
- DoT Damage Profile: Reduced Damage
A fierce whirlwind erupts around a coraesine spikestar, encircling a giant rat in a suffocating cyclone! The cyclone whirls around a giant rat anew, a suffocating force of nature! The cyclone surrounding a giant rat dissipates.
Rockflares
- Increase in frequency and severity with Elemental Lore, Earth training.
** Chunks of earth violently orbit [WEAPON], pelting [VICTIM] with heavy debris and stone! **
Blazeflares
- Increase in frequency and severity with Elemental Lore, Fire training.
Douseflares
- Increase in frequency and severity with Elemental Lore, Water training.
Rotflares
- Increase in frequency and severity with Sorcerous Lore - Necromancy training.
** A sickly green aura radiates from a [WEAPON] and seeps into [VICTIM] wounds! **
Darkened sores form all over [TARGET], leaking ooze leaks from the fresh wounds. [TARGET] skin cracks open and oozes an inky black ichor. Rotting ulcers spread across [TARGET] body. Abscesses drain a bloody yellow fluid across [TARGET] body. [TARGET] loses [TARGET] balance. Skin peels off [TARGET] body, exposing rotting flesh. A fierce rash spreads across [TARGET] body. Rotting skin falls from [TARGET] body in large flakes. [TARGET] breathing appears to be labored. Blisters form on [TARGET] skin and ooze a putrid dark yellow fluid. Small pieces of flesh rot off [TARGET] body.
Sacredflares
- Increase in frequency and severity with Spiritual Lore - Religion training.
SummonFlares
- Increase in frequency and severity with Spiritual Lore - Summoning training.
A radiant mist surrounds [WEAPON], unfurling into a whip of plasma that wreathes [VICTIM] in its sizzling embrace!