Lore Flares: Difference between revisions
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:* The base flare rate for Lore Flares is 25%, which is higher than the standard flare rate. |
:* The base flare rate for Lore Flares is 25%, which is higher than the standard flare rate. |
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==Flare Rates== |
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==Comparison Table== |
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==Flare Details== |
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===[[Cycloneflares]]=== |
===[[Cycloneflares]]=== |
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:* Increase in frequency and severity with Elemental Lore, Air training. |
:* Increase in frequency and severity with Elemental Lore, Air training. |
Revision as of 11:47, 24 August 2024
This article is a work in progress!
Lore Flares, previously called a variety of names: DoTFlares, NotRots... consist of the following Combat Flourish types released in August of 2024. They are applied to weapons and runestaves.
- Lore Flares produce a single initial attack upon the flare triggering, followed by damage over time (DoT) that repeats.
- The base flare rate for Lore Flares is 25%, which is higher than the standard flare rate.
Flare Rates
Flare Rate for All Lore Types | |
---|---|
Lore | Rate |
0 | 25% |
36 | 33% |
105 | 50% |
171 | 100% |
Comparison Table
Comparison of Flares | ||||
---|---|---|---|---|
Lore | Valid Targets | Initial Critical Damage | DoT Damage Profile | |
Air | All Foes | Vacuum | Reduced Damage | |
Earth | All Foes | Impact | Reduced Damage | |
Fire | All Foes | Heat | Reduced Damage | |
Water | All Foes | Krush | Reduced Damage | |
Air | All Foes | Vacuum | Reduced Damage | |
Air | All Foes | Vacuum | Reduced Damage | |
Air | All Foes | Vacuum | Reduced Damage |
Flare Details
Cycloneflares
- Increase in frequency and severity with Elemental Lore, Air training.
- Valid Targets: All Foes
- Initial Critical Damage: Vacuum
- DoT Damage Profile: Reduced Damage
A fierce whirlwind erupts around [WEAPON], encircling [VICTIM] in a suffocating cyclone! The cyclone whirls around [VICTIM] anew, a suffocating force of nature! The cyclone surrounding [VICTIM] dissipates.
Rockflares
- Increase in frequency and severity with Elemental Lore, Earth training.
- Valid Targets: All Foes
- Initial Critical Damage: Impact
- DoT Damage Profile: Reduced Damage
Chunks of earth violently orbit [WEAPON], pelting [VICTIM] with heavy debris and stone! The ground trembles violently, pelting [VICTIM] again with heavy debris and stone! The ground ceases its trembling around [VICTIM].
Blazeflares
- Increase in frequency and severity with Elemental Lore, Fire training.
- Valid Target: All Foes
- Initial Critical Damage: Heat
- DoT Damage Profile: Reduced Damage
A blazing inferno erupts around [WEAPON], engulfing [VICTIM] and scorching everything in its wake! The inferno blazing around [VICTIM] ignites anew, unleashing more waves of scorching heat! The flames engulfing [VICTIM] burn themselves out.
Douseflares
- Increase in frequency and severity with Elemental Lore, Water training.
- Valid Targets: All Foes
- Initial Critical Damage: Krush
- DoT Damage Profile: Reduced Damage
A watery deluge erupts violently around [WEAPON], crushing [VICTIM] with relentless force! The water surrounding [VICTIM] churns anew, rough waters roiling towards it! The water surrounding [VICTIM] evaporates into a fine mist.
Sacredflares
- Increase in frequency and severity with Spiritual Lore - Religion training.
- Valid Targets: Undead
- Initial Critical Damage: Plasma
- DoT Damage Profile: Full Damage
Divine flames kindle around [WEAPON], leaping forth to engulf [VICTIM] in a sacred inferno! The sacred inferno surrounding [VICTIM] ignites anew, searing it with divine fire! The sacred flames around [VICTIM] dim and extinguish.
SummonFlares
- Increase in frequency and severity with Spiritual Lore - Summoning training.
- Valid Targets: All Foes
- Initial Critical Damage: Plasma
- DoT Damage Profile: Unique (25% weaker than elemental flares against the living, 25% stronger than elemental flares against undead)
A radiant mist surrounds [WEAPON], unfurling into a whip of plasma that wreathes [VICTIM] in its sizzling embrace! The whip of plasma continues to wreathe [VICTIM] in its sizzling embrace! The whip of plasma surrounding [VICTIM] unravels and dissolves into vapor.
TelepathyFlares
- Increase in frequency and severity with Mental Lore - Telepathy training.
- Valid Targets: Living Foes
- Initial Critical Damage: Puncture
- DoT Damage Profile: Full Damage
Rippling and half-seen, strands of psychic power unravel from the [WEAPON] to strike at [VICTIM]! Locked in mental durance, [VICTIM] is assailed by some unseen attack! [VICTIM] appears less distracted by an unseen mental durance.
Rotflares
- Increase in frequency and severity with Sorcerous Lore - Necromancy training.
- Valid Targets: Foes with Blood
- Initial Critical Damage: Disruption
- DoT Damage Profile: Full Damage (uses disease effect, so most damage is hidden)
** A sickly green aura radiates from a [WEAPON] and seeps into [VICTIM] wounds! **
Darkened sores form all over [TARGET], leaking ooze leaks from the fresh wounds. [TARGET] skin cracks open and oozes an inky black ichor. Rotting ulcers spread across [TARGET] body. Abscesses drain a bloody yellow fluid across [TARGET] body. [TARGET] loses [TARGET] balance. Skin peels off [TARGET] body, exposing rotting flesh. A fierce rash spreads across [TARGET] body. Rotting skin falls from [TARGET] body in large flakes. [TARGET] breathing appears to be labored. Blisters form on [TARGET] skin and ooze a putrid dark yellow fluid. Small pieces of flesh rot off [TARGET] body.
[VICTIM] suddenly looks much better.