Frenzy (216): Difference between revisions
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== [[Lore chart# |
== [[Lore chart#216|Lore Benefits]] == |
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Training in [[Spiritual Lore, Summoning]] increases the penalty to a target's defense when attempting to ward this spell at a rate of +1 at 1 lore rank with a maximum penalty of +19 at 190 lore ranks (seed 1 of the [[summation chart]]). |
Training in [[Spiritual Lore, Summoning]] increases the penalty to a target's defense when attempting to ward this spell at a rate of +1 at 1 lore rank with a maximum penalty of +19 at 190 lore ranks (seed 1 of the [[summation chart]]). |
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Revision as of 07:58, 6 June 2014
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Frenzy, when successfully cast, forces the target into offensive stance for the duration of the spell. The spell's duration is 2 seconds per warding failure (endroll - 100). Target's of this spell also sustain a 30 spiritual TD reduction vs the initial cast. This TD pushdown effect can be increased with training in Spiritual Lore, Summoning.
Lore Benefits
Training in Spiritual Lore, Summoning increases the penalty to a target's defense when attempting to ward this spell at a rate of +1 at 1 lore rank with a maximum penalty of +19 at 190 lore ranks (seed 1 of the summation chart).
Messaging
First Person View
Spell activation:
<Caster> gestures at you.
CS: +195 - TD: +100 + CvA: +12 + d100: +72 - -5 == +184
Warding failed!
>stance def
Wearing off:
Third Person View
Spell activation:
Wearing off:
External Links
- Major Spiritual Spell Circle: Frenzy, on Play.net