Combat Flourish: Difference between revisions
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* [[Thrown Weapons Bandolier]] |
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* [[Spirit gauntlet]] |
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==See Also== |
==See Also== |
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* [[:Category:Combat Flourishes|Combat Flourishes category]] for mechanical scripts that utilize the Flourish system |
* [[:Category:Combat Flourishes|Combat Flourishes category]] for mechanical scripts that utilize the Flourish system |
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Revision as of 08:21, 19 August 2025
Combat Flourishes are stand-alone scripts with a mechanical benefit that can be applied to items in addition to the script and subscript slots. They are a type of Flourish.
A combat flourish is a flourish script that has mechanical benefit. Only one combat flourish can be active at a time by default, but which is active can be changed via the FLOURISH verb when not in combat. If multiple mechanical flourishes are applied to one item, the project difficulty will be increased based on the highest difficulty out of all applied flourishes, regardless of which is currently active.
Legacy - Script Incompatibility
With certain flares moving to the Combat Flourish system in August 2024, we are tentatively leaving this list until it is confirmed if they still remain incompatible or not.
See Also
- Combat Flourishes category for mechanical scripts that utilize the Flourish system
- Flourish category for all scripts that utilize the Flourish system