Tidal Visions vissi: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Type:''' Chimera |
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The '''Tidal Visions vissi''' is a '''chimera''' vissi that is part of the [[vissi system]]. It must be placed inside an [[arcarium]] to function. As a singular vissi, it has the same effect no matter what type of arcarium houses it. |
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The sound of the tide. The shimmer of light through deep water. The sudden rush of something swimming straight for you. This orb delivers all of this... and best of all, no coastline required! |
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This vissi is only available as a possible prize in [[Mana Trawl]], the mana-infused fishing game on Nyessem. See the full [[#Upgrade Costs|upgrade costs]] below. |
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{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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The vissi has "Simple Seascape" verb messaging for its activator verb, which can be set or changed via {{boldmono|ATTEND}}. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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You analyze the Tidal Visions vissi and sense that the creator has provided the following information: |
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The Tidal Visions vissi can be added to a vissi artifact in order to augment the artifact with custom abilities. Each vissi artifact may hold up to 5 different types of vissi, and each vissi may be upgradable by adding additional vissi of the same type to the artifact. |
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: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" | |
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! scope="col" style="width: 90%" | Aversaris or Vangaris |
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|- |
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! scope="row" | Ability |
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| This vissi will function identically whether placed in the aversaris or vangaris arcarium. |
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|- |
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! scope="row" | Tier 1 |
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| Roleplay Ability Unlock: Simple Seascape |
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The Tidal Visions vissi is named {{blue|Tidal Visions}} and it is a {{blue|Chimera}} vissi. |
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Noticing your orb floating gracefully by your side, you stretch out your hand and beckon the orb to your open palm. As it lands, you gently caress its sides with your fingers and stare down at it from above. The orb's surface fades away, until you are holding a globe of water depicting an impossibly small yet vividly real underwater seascape. While you [1] gaze down at the watery glob [/1], you…<br> |
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This vissi notes the following ability information: |
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… find yourself sucked into [2] an exotic coral reef [/2], the very same scene you once held in your open palm! A [3] shoal of iridescent parrotfish [/3] catches your eye as it [4] glides above a patch of timeworn rocks [/4]. As you take in the wondrous scene, you realize that despite being underwater, you are still breathing comfortably. Your wonderment is broken as [5] a vibrantly colored parrotfish [/5] quickly swims headlong towards your face, but before contact is made…<br> |
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{{blue|Escape reality into a seascape with your companion vissi.}} |
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… you are safely back where you once were, staring at the orb that you are holding in your hand. As you release your orb, allowing it to float by your side once again, you ponder if the underwater journey was real or if it was a hallucination.<br> |
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The vissi may have abilities you can activate by using certain verbs (RUB, TAP, PUSH, PULL, or POKE) on the vissi artifact you add them to. In order to set the activator, use ATTEND on the vissi. The vissi might not have an ability you may activate, in which case ATTEND will indicate that. |
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Note: Segments contained within bracketed numbers are customizable unlocks. Third-party messaging is not shown here, and although it aligns with the first-person messaging, you never know what others may see! |
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Sometimes, a vissi may have multiple abilities you can activate with the activator verbs. You can TILT the vissi to switch between them. Tilt will not respond if the vissi has only a single ability (or no abilities at all). You may only have one ability active at a time. |
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In addition, the vissi may have abilities with customizable messaging options. You can TURN the vissi to customize each set of options. Once on a set of options, you can TWIST the vissi to cycle through the available customizations. |
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Finally, some vissi may contain ambient messaging, which you can toggle on or off with COVER. |
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It is currently tier 1 out of 5. It is empowered by 1 thread. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|ATTEND {VISSI} WITH {VERB} |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Set the activator verb. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|POKE / PULL / PUSH / RUB / TAP {ARCARIUM} |
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! scope="row" | Tier 2 |
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| Noticing your orb floating gracefully by your side, you stretch out your hand and beckon the orb to your open palm. As it lands, you gently caress its sides with your fingers and stare down at it from above. The orb's surface fades away, until you are holding a globe of water depicting an impossibly small yet vividly real underwater seascape. While you [1] gaze down at the watery glob [/1], you... |
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| Customizable Segments Unlocked: |
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... find yourself sucked into [2] an exotic coral reef [/2], the very same scene you once held in your open palm! A [3] shoal of iridescent parrotfish [/3] catches your eye as it [4] glides above a patch of timeworn rocks [/4]. As you take in the wondrous scene, you realize that despite being underwater, you are still breathing comfortably. Your wonderment is broken as [5] a vibrantly colored parrotfish [/5] quickly swims headlong towards your face, but before contact is made... |
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[1] gaze down at the watery globe (default) | marvel at the wondrous creation | gape at the inexplicable marvel | gawk at the strange wonder | contemplate the puzzling anomaly<br> |
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[2] an exotic coral reef (default) | a tranquil, sun-filtered lagoon | a vast, swaying kelp forest | a serene spot next to a shipwreck | a breathtakingly lush seagrass meadow<br> |
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[3] shoal of iridescent parrotfish (default) | small gathering of comical pufferfish | lemon-hued throng of bluestripe snapper | grand grouping of regal angelfish | velvety stream of blue tangs<br> |
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[4] glides above a patch of timeworn rocks (default) | circles around a dense cluster of barrel sponges | swims alongside a length of driftwood | becomes lost in a thick patch of seaweed | dances around the arms and flukes of a rusty anchor<br> |
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[5] a vibrantly colored parrotfish (default) | a bulbous, inquisitive pufferfish | a mottled, sharp-toothed moray eel | a spotted, diamond-shaped stingray | a striped, ornate lionfish. |
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... you are safely back where you once were, staring at the orb that you are holding in your hand. As you release your orb, allowing it to float by your side once again, you ponder if the underwater journey was real or if it was a hallucination. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="2" style="text-align:center"|The portions bracketed by [1], [2], [3], [4], and [5] can be changed at Tier 2 via {{boldmono|TURN}} and {{boldmono|TWIST}}. At Tier 1, they remain at the '''default settings''' noted here. |
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! scope="row" | Tier 3 |
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|} |
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| Ambient Unlocked: |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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The vissi offers customization of the Tier 1 verb messaging with pre-set options among the individual segments. Cycling through customization options is done via {{boldmono|TURN}} and {{boldmono|TWIST}}. |
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Requires 2 duplicates to upgrade from Tier 1 to Tier 2. |
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The surface of your orb bleeds away into a watery globe depicting [2] an exotic coral reef [/2]. [6] The peaceful sound of gentle, lapping water [/6] drifts from the wondrous sight for a moment, but it soon fades away when your orb resumes its original appearance once more. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TURN {VISSI} |
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|<!-- First Person View --> {{addmetext}} |
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| n/a |
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|- |
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| colspan="2" style="text-align:center"|Cycle between between options [1], [2], [3], [4], and [5] noted in Tier 1 to change their individual settings for that verb messaging. |
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|- |
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! scope="row" role="rowheader" rowspan="7"|TWIST {VISSI} |
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|<!-- First Person View --> {{addmetext}} |
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| n/a |
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|- |
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| colspan="2" style="text-align:center"|Select a specific custom segment from among the available options. |
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|- |
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| colspan="2" style="text-align:center"|[1] options: gaze down at the watery globe (default) | marvel at the wondrous creation | gape at the inexplicable marvel | gawk at the strange wonder | contemplate the puzzling anomaly |
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|- |
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| colspan="2" style="text-align:center"|[2] options: an exotic coral reef (default) | a tranquil, sun-filtered lagoon | a vast, swaying kelp forest | a serene spot next to a shipwreck | a breathtakingly lush seagrass meadow |
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|- |
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| colspan="2" style="text-align:center"|[3] options: shoal of iridescent parrotfish (default) | small gathering of comical pufferfish | lemon-hued throng of bluestripe snapper | grand grouping of regal angelfish | velvety stream of blue tangs |
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|- |
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| colspan="2" style="text-align:center"|[4] options: glides above a patch of timeworn rocks (default) | circles around a dense cluster of barrel sponges | swims alongside a length of driftwood | becomes lost in a thick patch of seaweed | dances around the arms and flukes of a rusty anchor |
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|- |
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| colspan="2" style="text-align:center"|[5] options: a vibrantly colored parrotfish (default) | a bulbous, inquisitive pufferfish | a mottled, sharp-toothed moray eel | a spotted, diamond-shaped stingray | a striped, ornate lionfish. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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The vissi provides a random ambient message. |
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Requires 13 duplicates to upgrade from Tier 2 to Tier 3. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|Ambient |
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| The surface of your orb bleeds away into a watery globe depicting [2] an exotic coral reef [/2]. [6] The peaceful sound of gentle, lapping water [/6] drifts from the wondrous sight for a moment, but it soon fades away when your orb resumes its original appearance once more. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|The portion bracketed by [6] can be changed at Tier 4 via {{boldmono|TURN}} and {{boldmono|TWIST}}. At Tier 3, they remain at the '''default settings''' noted here. The portion bracketed by [2] can already be changed. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|COVER {VISSI} |
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| You disable any ambient messaging from the Apathy vissi.<br><br>You enable any ambient messaging from the Apathy vissi. |
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| n/a |
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|- |
|- |
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| colspan="2" style="text-align:center"|Toggle ambient messages on/off. |
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! scope="row" | Tier 4 |
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|} |
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| Customizable Segment Unlocked: |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 4 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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The vissi offers customization of the Tier 3 ambient messaging with pre-set options among the individual segments. Cycling through customization options is done via {{boldmono|TURN}} and {{boldmono|TWIST}}. |
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Requires 37 duplicates to upgrade from Tier 3 to Tier 4. |
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[6] = The peaceful sound of gentle, lapping water (default) | A haunting, melancholic whale song | The thunderous roar of a crashing surf | The excited chittering of a dolphin | The raucous squawking of sea gulls | The insistent barking of a seal | The discordant crackling of shrimp snapping | The distant, metallic clanging of a ship's bell |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader" rowspan="2"|TURN {VISSI} |
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|<!-- First Person View --> {{addmetext}} |
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| Roleplay Ability Unlock: Enhanced Seascape |
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| n/a |
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|- |
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| colspan="2" style="text-align:center"|Cycle between between previous options and new option [6] noted in Tier 3 to change their individual settings for that ambient messaging. |
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|- |
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! scope="row" role="rowheader" rowspan="3"|TWIST {VISSI} |
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|<!-- First Person View --> {{addmetext}} |
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| n/a |
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|- |
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| colspan="2" style="text-align:center"|Select a specific custom segment from among the available options. |
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|- |
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| colspan="2" style="text-align:center"|[6] options: The peaceful sound of gentle, lapping water (default) | A haunting, melancholic whale song | The thunderous roar of a crashing surf | The excited chittering of a dolphin | The raucous squawking of sea gulls | The insistent barking of a seal | The discordant crackling of shrimp snapping | The distant, metallic clanging of a ship's bell |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 5 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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The vissi has "Enhanced Seascape" verb messaging as an alternate set of messaging for its activator verb, which can be set or changed via {{boldmono|ATTEND}}. You can cycle between the Tier 1 and Tier 5 verb messaging sets via {{boldmono|TILT}}. Only one of the available verb messaging sets can be active at a time. |
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Requires 72 duplicates to upgrade from Tier 4 to Tier 5. |
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Noticing your orb floating gracefully by your side, you stretch out your hand and beckon the orb to your open palm. As it lands, you gently caress its sides with your fingers and stare down at it from above. The orb's surface fades away, until you are holding a globe of water depicting an impossibly small yet vividly real underwater seascape. While you [1] gaze down at the watery globe [/1], you…<br> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|POKE / PULL / PUSH / RUB / TAP {ARCARIUM} |
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| Noticing your orb floating gracefully by your side, you stretch out your hand and beckon the orb to your open palm. As it lands, you gently caress its sides with your fingers and stare down at it from above. The orb's surface fades away, until you are holding a globe of water depicting an impossibly small yet vividly real underwater seascape. While you [1] gaze down at the watery globe [/1], you... |
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... find yourself sucked into [2] an exotic coral reef [/2], the very same scene you once held in your open palm! A [3] shoal of iridescent parrotfish [/3] catches your eye as it [4] glides above a patch of timeworn rocks [/4]. As you take in the wondrous scene, you realize that despite being underwater, you are still breathing comfortably. Your wonderment is broken as [5] a vibrantly colored parrotfish [/5] quickly swims headlong towards your face, but just before contact is made it sharply turns upward and... |
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... you are safely back where you once were, staring incredulously as it leaps from the globe in your hand and sails through the air before descending back towards the ground. Its body shimmers as it approaches the ground, but before it makes contact it disappears in a flash! |
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Puzzled by what you witnessed, you release your orb, and it resumes its original appearance as it floats by your side once again. |
Puzzled by what you witnessed, you release your orb, and it resumes its original appearance as it floats by your side once again. |
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|<!-- Third Person View --> {{addmetext}} |
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|}'''Tiering Costs:'''<br> |
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|- |
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:Tier 1: 1 copy (Base item)<br> Tier 2: 3 copies (+2 duplicates)<br> Tier 3: 16 copies (+13 duplicates)<br> Tier 4: 53 copies (+37 duplicates)<br> Tier 5: 125 copies (+72 duplicates) |
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| colspan="2" style="text-align:center"|The portions bracketed by [1], [2], [3], [4], and [5] can already be via {{boldmono|TURN}} and {{boldmono|TWIST}}. |
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|- |
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[[Category:Items]] |
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! scope="row" role="rowheader" rowspan="2"|TILT {VISSI} |
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[[Category:Fluff item scripts]] |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Switch between the Tier 1 and Tier 5 verb messaging for this vissi's activator verb. |
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|} |
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==Additional Information== |
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===Upgrade Costs=== |
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:Tier 1: 1 copy (Base item) |
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:Tier 2: 3 copies (+2 duplicates) |
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:Tier 3: 16 copies (+13 duplicates) |
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:Tier 4: 53 copies (+37 duplicates) |
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:Tier 5: 125 copies (+72 duplicates) |
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==See Also== |
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* [[Vissi system]] |
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</td><td> |
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{{iteminfo |
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|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Vissi <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=The Inquisitor <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2026 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber=5 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Vissi <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript=Arcarium <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=ATTEND <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=COVER |
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|verb3=POKE |
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|verb4=PULL |
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|verb5=PUSH |
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|verb6=RUB |
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|verb7=TAP |
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|verb8=TILT |
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|verb9=TURN |
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|verb10=TWIST |
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}} |
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</td></tr></table> |
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[[Category:Vissi system]] |
[[Category:Vissi system]] |
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Latest revision as of 08:56, 30 June 2026
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The Tidal Visions vissi is a chimera vissi that is part of the vissi system. It must be placed inside an arcarium to function. As a singular vissi, it has the same effect no matter what type of arcarium houses it. The sound of the tide. The shimmer of light through deep water. The sudden rush of something swimming straight for you. This orb delivers all of this... and best of all, no coastline required! This vissi is only available as a possible prize in Mana Trawl, the mana-infused fishing game on Nyessem. See the full upgrade costs below. Tier 1The vissi has "Simple Seascape" verb messaging for its activator verb, which can be set or changed via ATTEND.AnalyzeYou analyze the Tidal Visions vissi and sense that the creator has provided the following information: The Tidal Visions vissi can be added to a vissi artifact in order to augment the artifact with custom abilities. Each vissi artifact may hold up to 5 different types of vissi, and each vissi may be upgradable by adding additional vissi of the same type to the artifact. The Tidal Visions vissi is named Tidal Visions and it is a Chimera vissi. This vissi notes the following ability information: Escape reality into a seascape with your companion vissi. The vissi may have abilities you can activate by using certain verbs (RUB, TAP, PUSH, PULL, or POKE) on the vissi artifact you add them to. In order to set the activator, use ATTEND on the vissi. The vissi might not have an ability you may activate, in which case ATTEND will indicate that. Sometimes, a vissi may have multiple abilities you can activate with the activator verbs. You can TILT the vissi to switch between them. Tilt will not respond if the vissi has only a single ability (or no abilities at all). You may only have one ability active at a time. In addition, the vissi may have abilities with customizable messaging options. You can TURN the vissi to customize each set of options. Once on a set of options, you can TWIST the vissi to cycle through the available customizations. Finally, some vissi may contain ambient messaging, which you can toggle on or off with COVER. It is currently tier 1 out of 5. It is empowered by 1 thread. Usage
Tier 2The vissi offers customization of the Tier 1 verb messaging with pre-set options among the individual segments. Cycling through customization options is done via TURN and TWIST. Requires 2 duplicates to upgrade from Tier 1 to Tier 2.Usage
Tier 3The vissi provides a random ambient message. Requires 13 duplicates to upgrade from Tier 2 to Tier 3.Usage
Tier 4The vissi offers customization of the Tier 3 ambient messaging with pre-set options among the individual segments. Cycling through customization options is done via TURN and TWIST. Requires 37 duplicates to upgrade from Tier 3 to Tier 4.Usage
Tier 5The vissi has "Enhanced Seascape" verb messaging as an alternate set of messaging for its activator verb, which can be set or changed via ATTEND. You can cycle between the Tier 1 and Tier 5 verb messaging sets via TILT. Only one of the available verb messaging sets can be active at a time. Requires 72 duplicates to upgrade from Tier 4 to Tier 5.Usage
Additional InformationUpgrade Costs
See Also |
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