Verb:INCANT: Difference between revisions

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For [[CHANNEL (verb)|channel]]-type verbs, to change the default behaviour of incant, use "set CHANNELINCANT [on|off]" or through [[StormFront]]'s advanced option features.
For [[CHANNEL (verb)|channel]]-type verbs, to change the default behaviour of incant, use "set CHANNELINCANT [on|off]" or through [[StormFront]]'s advanced option features.

=Multi-casting=
Training in the appropriate mana control skills ([[Elemental Mana Control]], [[Mental Mana Control]], [[Spiritual Mana Control]]) can unlock additional usages of this verb. Note that the threshold tiers for each case differ.

A caster may more quickly stack the duration of buff spells, one additional shot per threshold tier. The relevant spell circle (single-sphere or hybrid) will determine how to calculate the necessary ranks for each tier. For single-sphere professions, each tier is 25 ranks of the appropriate mana control. For hybrid professions, fully count each rank of mana control in the sphere of the particular spell circle, and sum with it half the mana control ranks of the complementary professional hybrid sphere mana control, each tier represented in blocks of 25 skill ranks of this total. For hybrid circles, the primary mana control skill is whichever of the two is higher. The mana cost scales with the total number of casts while casting roundtime remains fixed.

For example, a [[cleric]] with 25 ranks of Spiritual Mana Control (tier one) could cast two shots of [[Spirit Warding I (101)]] simultaneously. This can be done for example to one's self:

<div {{log}}>
>incant 101 2<br>
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...<br>
Your spell is ready.<br>
You make a complex gesture, increasing the potency of your spell.<br>
A light blue glow surrounds you.
</div>


[[Category:Verbs]]
[[Category:Verbs]]

Revision as of 07:47, 24 October 2012

INCANT is a verb which combines both the preparation and casting or channeling of a spell into one command. Cast roundtime is incurred normally. Unlike the CAST verb, INCANT can not be used to specify a target at the time of casting. However, one can specify targets for INCANT by using the TARGET command.

  • INCANTing offensive magic without a set target will default to the first available living creature. Further incants will continue being aimed at the original target until it is no longer available (dead or left the area).
  • INCANTing defensive magic without a set target will default to one's self.
  • It is recommended to TARGET CLEAR after casting magic at another player, so that INCANTing in the field does not accidentally target them.

For channel-type verbs, to change the default behaviour of incant, use "set CHANNELINCANT [on|off]" or through StormFront's advanced option features.

Multi-casting

Training in the appropriate mana control skills (Elemental Mana Control, Mental Mana Control, Spiritual Mana Control) can unlock additional usages of this verb. Note that the threshold tiers for each case differ.

A caster may more quickly stack the duration of buff spells, one additional shot per threshold tier. The relevant spell circle (single-sphere or hybrid) will determine how to calculate the necessary ranks for each tier. For single-sphere professions, each tier is 25 ranks of the appropriate mana control. For hybrid professions, fully count each rank of mana control in the sphere of the particular spell circle, and sum with it half the mana control ranks of the complementary professional hybrid sphere mana control, each tier represented in blocks of 25 skill ranks of this total. For hybrid circles, the primary mana control skill is whichever of the two is higher. The mana cost scales with the total number of casts while casting roundtime remains fixed.

For example, a cleric with 25 ranks of Spiritual Mana Control (tier one) could cast two shots of Spirit Warding I (101) simultaneously. This can be done for example to one's self:

>incant 101 2
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
You make a complex gesture, increasing the potency of your spell.
A light blue glow surrounds you.