Flux Rune Staff: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Flux Rune Staff''' is a scripted [[rune staff]] weapon. They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]]. They were created by GameMaster Marstreforn. |
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{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=OTS/Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Tier 1/OTS Flux Rune Staff has '''Continuity'''. They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat. |
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The weapon also adds a line to the end of its {{boldmono|LOOK}} description:<br> |
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''An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.'' |
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Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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{{blue|* Flux Rune Staff *}} |
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{{blue|Available Actions}} |
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* PEER |
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* PULL |
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* PUSH |
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* TURN - selects weapon flare (piercing) |
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Merchants that are skilled with this type of weapon may customize the following: |
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{{blue| * Glyphs One:}} "pale white-blue" |
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{{blue| * Glyphs Two:}} "emerald green" |
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{{blue| * Orb or Gem:}} "an iridescent crystal orb" |
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{{blue|** Beam Color:}} "grey" (not unlocked) |
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Unlocks: |
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{{blue|** Infused Amalgam}} (WAVE - disintegrate): NOT UNLOCKED |
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- Maneuver ability that deals damage if it hits. |
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- Infused Amalgam has a 60-second cooldown. |
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{{blue|*** Entropic Flux}} (flares - disruption): NOT UNLOCKED |
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- Chance for extra flares when you hit or ward a target with a hostile spell. |
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- TOUCH to toggle between disruption or unbalance flares. |
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{{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED |
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- Maneuver ability that deals damage equivalent to Entropic Flux if it hits. |
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- Target is Demoralized if disruption is selected, or Confused if unbalance is selected. |
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- Discordant Control has a 60-second cooldown. |
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{{blue|***** Harnessed Instability}} (RUB): NOT UNLOCKED |
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- Entropic Flux gains a 25% chance to deal damage twice when it flares. |
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- RUB to apply Flux Overload for 60 seconds. |
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{{blue|Flux Overload}} |
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- Entropic Flux instead has a 100% chance to deal damage twice when it flares. |
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- Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected. |
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- Flux Overload has a 3 minute cooldown. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|PEER |
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| You discreetly hold your clockwerke cleaver near your ear, listening intently...<br><br>You discreetly hold your umber kakore staff near, peering at the glyphs along it intently. |
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| ''N/A'' |
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|- |
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! scope="row" role="rowheader"|PULL |
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| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff's top. As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green. |
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| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff's top. As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green. |
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|- |
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! scope="row" role="rowheader"|PUSH |
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| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff's top. As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue. |
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| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff's top. As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue. |
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|- |
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! scope="row" role="rowheader"|TURN |
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| You turn an iridescent crystal orb crowning the top of your umber kakore staff. As it rotates, the pale white-blue glyphs along the staff's length fluctuate and shift in alignment from top to bottom. |
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| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff. As it rotates, the pale white-blue glyphs along the staff's length fluctuate and shift in alignement from top to bottom. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Tier 2 Clockwerke Weapons have '''Coiled Retrofit'''. At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}. This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}. |
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Coiled Retrofit has a 60-second cooldown, and this will appear on the character's cooldown window in the [[Wrayth]] FE. A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires. |
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{{boldmono|LISTEN}} will display this ability's cooldown status when unlocked to this tier. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|WAVE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Tier 3 Clockwerke Weapons have '''Arcane Pneumatics'''. At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target. |
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{{boldmono|TINKER}} is used to select between '''Air''' and '''Steam''' damage types while out of combat. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|TINKER |
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| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.<br>Roundtime: 3 sec. |
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| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 4 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Tier 4 Clockwerke Weapons have '''Ensigiled Cylinder'''. At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}. This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}. Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with '''Air''' applying the [[Slowed]] (2 seconds) condition and '''Steam''' applying the [[Vulnerable]] condition. |
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Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character's cooldown window in the [[Wrayth]] FE. A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires. |
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{{boldmono|LISTEN}} will display this ability's cooldown status when unlocked to this tier. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|POINT |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 5 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Tier 5 Clockwerke Weapons have '''Rune-Tuned Gears'''. This is the final tier that can be unlocked on a Clockwerke Weapon. |
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Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares. |
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{{boldmono|SPIN}} applies the ''Clockwerke Overdrive'' buff to the wielder for 60 seconds, and this will appear on the character's buff window in the [[Wrayth]] FE. This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE. A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires. |
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''Clockwerke Overdrive'' increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares. Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with '''Air''' applying the [[Clumsy]] condition and '''Steam''' applying the [[Wounded]] condition. |
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{{boldmono|LISTEN}} will display this ability's cooldown status when unlocked to this tier. |
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Note: The additional damage and debuff during ''Clockwerke Overdrive'' will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|SPIN |
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| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response! '''You feel motivated by the whirring gears!''' |
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| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response! |
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|} |
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==Additional Information== |
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===Combat Examples=== |
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====Coiled Retrofit==== |
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Obtained with the Tier 2 unlock. |
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<pre{{log2}}>>wave my cleaver |
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Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll! |
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[SMR result: 297 (Open d100: 93)] |
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** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! ** |
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... 15 points of damage! |
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Blow to chest causes the tomb troll's heart to skip a beat. |
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The tomb troll is stunned! |
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A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents! |
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Roundtime: 3 sec.</pre> |
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====Arcane Pneumatics==== |
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Obtained with the Tier 3 unlock. |
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Charging up (no flare): |
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<pre{{log2}}>You swing a brass-runed clockwerke cleaver at a tomb troll! |
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AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148 |
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... and hit for 16 points of damage! |
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Blow raises a welt on the tomb troll's right arm. |
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'''Tiny brass gears whir along the blade of your clockwerke cleaver.''' |
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Roundtime: 4 sec.</pre> |
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Example of flare (can activate in addition to standard flares): |
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<pre{{log2}}>You swing a brass-runed clockwerke cleaver at a tomb troll! |
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AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129 |
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... and hit for 11 points of damage! |
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Blow raises a welt on the tomb troll's left arm. |
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** Your clockwerke cleaver releases a small spring-loaded rod! ** |
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... 15 points of damage! |
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Finger ripped away from left hand. |
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'''** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **''' |
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... 20 points of damage! |
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Steamed ribs make fine soup bone! |
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Roundtime: 4 sec.</pre> |
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====Ensigiled Cylinder==== |
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Obtained with the Tier 4 unlock. |
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<pre{{log2}}>>point my cleaver |
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There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll! |
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{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}} |
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[SMR result: 287 (Open d100: 27, Bonus: 12)] |
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** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! ** |
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... 22 points of damage! |
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Hot steam to the face causes the tomb troll to grimace in pain! |
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The tomb troll is stunned! |
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Your attack exposes a vulnerability in a tomb troll's defenses! |
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Roundtime: 3 sec.</pre> |
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====Rune-Tuned Gears==== |
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Rune-Tuned Gears bestow Clockwerke Overdrive. It is obtained with the Tier 5 unlock. |
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<pre{{log2}}>>spin my cleaver |
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You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response! {{blue|You feel motivated by the whirring gears!}} |
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> |
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>point my cleaver |
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There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll! |
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{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}} |
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[SMR result: 306 (Open d100: 41, Bonus: 20)] |
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** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! ** |
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... 20 points of damage! |
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Scalding steam blisters right arm with painful splotches. |
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The tomb troll is stunned! |
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Your attack exposes a vulnerability in a tomb troll's defenses! |
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... 20 points of damage! |
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Steamed ribs make fine soup bone! |
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A tomb troll wavers with infirmity and pales slightly. |
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Roundtime: 3 sec.</pre> |
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</td><td> |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom=Parts <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|custom2=Gears |
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|custom3=Gizmo |
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|custom4=Techs |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Rumor Woods <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2026 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber=5 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=LISTEN <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=POINT |
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|verb3=PULL |
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|verb4=PUSH |
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|verb5=SPIN |
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|verb6=TINKER |
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|verb7=TURN |
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|verb8=WAVE |
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}} |
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</td></tr></table> |
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Revision as of 22:16, 16 August 2026
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Flux Rune Staff is a scripted rune staff weapon. They debuted at the August 2026 run of Duskruin Arena and are sold in a shop called Fluctuations. They were created by GameMaster Marstreforn. OTS/Tier 1Tier 1/OTS Flux Rune Staff has Continuity. They have (Category B) flares that can be switched between Mana and Acuity using TURN while out of combat. The weapon also adds a line to the end of its LOOK description: Analyze* Flux Rune Staff * Available Actions * PEER * PULL * PUSH * TURN - selects weapon flare (piercing) Merchants that are skilled with this type of weapon may customize the following: * Glyphs One: "pale white-blue" * Glyphs Two: "emerald green" * Orb or Gem: "an iridescent crystal orb" ** Beam Color: "grey" (not unlocked) Unlocks: ** Infused Amalgam (WAVE - disintegrate): NOT UNLOCKED - Maneuver ability that deals damage if it hits. - Infused Amalgam has a 60-second cooldown. *** Entropic Flux (flares - disruption): NOT UNLOCKED - Chance for extra flares when you hit or ward a target with a hostile spell. - TOUCH to toggle between disruption or unbalance flares. **** Discordant Control (POINT - disruption): NOT UNLOCKED - Maneuver ability that deals damage equivalent to Entropic Flux if it hits. - Target is Demoralized if disruption is selected, or Confused if unbalance is selected. - Discordant Control has a 60-second cooldown. ***** Harnessed Instability (RUB): NOT UNLOCKED - Entropic Flux gains a 25% chance to deal damage twice when it flares. - RUB to apply Flux Overload for 60 seconds. Flux Overload - Entropic Flux instead has a 100% chance to deal damage twice when it flares. - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected. - Flux Overload has a 3 minute cooldown. Usage
Tier 2Tier 2 Clockwerke Weapons have Coiled Retrofit. At Tier 2, the weapon gains an SMRv2 ability by using WAVE {WEAPON} AT {TARGET}. This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via TURN. Coiled Retrofit has a 60-second cooldown, and this will appear on the character's cooldown window in the Wrayth FE. A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires. LISTEN will display this ability's cooldown status when unlocked to this tier.Usage
Tier 3Tier 3 Clockwerke Weapons have Arcane Pneumatics. At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target. TINKER is used to select between Air and Steam damage types while out of combat.Usage
Tier 4Tier 4 Clockwerke Weapons have Ensigiled Cylinder. At Tier 4, the weapon gains an SMRv2 ability by using POINT {WEAPON} AT {TARGET}. This deals damage equal to Arcane Pneumatics and is based on the damage type selected via TINKER. Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with Air applying the Slowed (2 seconds) condition and Steam applying the Vulnerable condition. Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character's cooldown window in the Wrayth FE. A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires. LISTEN will display this ability's cooldown status when unlocked to this tier.Usage
Tier 5Tier 5 Clockwerke Weapons have Rune-Tuned Gears. This is the final tier that can be unlocked on a Clockwerke Weapon. Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares. SPIN applies the Clockwerke Overdrive buff to the wielder for 60 seconds, and this will appear on the character's buff window in the Wrayth FE. This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE. A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires. Clockwerke Overdrive increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares. Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with Air applying the Clumsy condition and Steam applying the Wounded condition. LISTEN will display this ability's cooldown status when unlocked to this tier. Note: The additional damage and debuff during Clockwerke Overdrive will also occur when using the POINT ability previously unlocked with Tier 4 - Ensigiled Cylinder.Usage
Additional InformationCombat ExamplesCoiled RetrofitObtained with the Tier 2 unlock. >wave my cleaver Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll! [SMR result: 297 (Open d100: 93)] ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! ** ... 15 points of damage! Blow to chest causes the tomb troll's heart to skip a beat. The tomb troll is stunned! A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents! Roundtime: 3 sec. Arcane PneumaticsObtained with the Tier 3 unlock. Charging up (no flare): You swing a brass-runed clockwerke cleaver at a tomb troll! AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148 ... and hit for 16 points of damage! Blow raises a welt on the tomb troll's right arm. Tiny brass gears whir along the blade of your clockwerke cleaver. Roundtime: 4 sec. Example of flare (can activate in addition to standard flares): You swing a brass-runed clockwerke cleaver at a tomb troll! AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129 ... and hit for 11 points of damage! Blow raises a welt on the tomb troll's left arm. ** Your clockwerke cleaver releases a small spring-loaded rod! ** ... 15 points of damage! Finger ripped away from left hand. ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! ** ... 20 points of damage! Steamed ribs make fine soup bone! Roundtime: 4 sec. Ensigiled CylinderObtained with the Tier 4 unlock. >point my cleaver
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!
... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...
[SMR result: 287 (Open d100: 27, Bonus: 12)]
** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **
... 22 points of damage!
Hot steam to the face causes the tomb troll to grimace in pain!
The tomb troll is stunned!
Your attack exposes a vulnerability in a tomb troll's defenses!
Roundtime: 3 sec.
Rune-Tuned GearsRune-Tuned Gears bestow Clockwerke Overdrive. It is obtained with the Tier 5 unlock. >spin my cleaver You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response! You feel motivated by the whirring gears! > >point my cleaver There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll! ... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ... [SMR result: 306 (Open d100: 41, Bonus: 20)] ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! ** ... 20 points of damage! Scalding steam blisters right arm with painful splotches. The tomb troll is stunned! Your attack exposes a vulnerability in a tomb troll's defenses! ... 20 points of damage! Steamed ribs make fine soup bone! A tomb troll wavers with infirmity and pales slightly. Roundtime: 3 sec. |
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