Interference (212): Difference between revisions

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The penalty to [[AS]] is twice of the penalty to [[DS]]. There is also a chance that the target's spell casting will be hindered somewhat depending on the caster's knowledge of the Major Spiritual spell circle.
The penalty to [[Attack strength|AS]] is twice of the penalty to [[DS]]. There is also a chance that the target's spell casting will be hindered somewhat depending on the caster's knowledge of the Major Spiritual spell circle.


Interference has a 30 [[TD]] pushdown compared to other Major Spirit spells.
Interference has a 30 [[TD]] pushdown compared to other Major Spirit spells.

Revision as of 12:53, 5 January 2015

Interference (212)
Mnemonic [INTERFERE]
Duration 10 + (MjS spell ranks / 5)
+ (warding failure * 3) sec
capped at 120 seconds
Type Attack (Warding)
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive


The spell Interference causes the lesser spirits in the area to interfere with the target's offensive and defensive abilities.


The penalty to AS is twice of the penalty to DS. There is also a chance that the target's spell casting will be hindered somewhat depending on the caster's knowledge of the Major Spiritual spell circle.

Interference has a 30 TD pushdown compared to other Major Spirit spells.

A successful warding with Interference will apply a base 15 Spiritiual TD penalty, increased with training in Spiritual Lore, Summoning.

Lore Benefits

Training in Spiritual Lore, Summoning increases the penalty to a target's defense when attempting to ward a follow-up spiritual spell at a rate of +1 at 5 lore ranks, and has a maximum of +16 at 200 lore ranks.

Messaging

Start:

The spirits swirl around you, distracting your every action.

End:

The distracting force passes away from you.

External Links