Multiplier modifier: Difference between revisions

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(Removed 'not yet implemented')
(Added Armor Penalty section)
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The triton combatant no longer favors its leg.</pre>
The triton combatant no longer favors its leg.</pre>


==Armor Penalties==

The MM [[armor]] penalty is 1/4th the armor Action Penalty (round down). These penalties are not affected by stance or armor skill.

{|{{prettytable}}
|-style = "background:#DDD; color: blue"
!AsG
!Name
!MM Penalty
|-align=center
|7
|Reinforced leather
| -1
|-align=center
|8
|Double leather
| -1
|-align=center
|9
|Leather breastplate
| -1
|-align=center
|10
|Cuirbouilli leather
| -2
|-align=center
|11
|Studded leather
| -2
|-align=center
|12
|Brigandine armor
| -3
|-align=center
|13
|Chain mail
| -3
|-align=center
|14
|Double chain
| -3
|-align=center
|15
|Augmented chain
| -4
|-align=center
|16
|Chain hauberk
| -4
|-align=center
|17
|Metal breastplate
| -5
|-align=center
|18
|Augmented breastplate
| -6
|-align=center
|19
|Half plate
| -7
|-align=center
|20
|Full plate
| -8
|}

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{{stub}}
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Revision as of 13:15, 26 July 2012

The Multiplier Modifier (MM) is a numerical value that serves as a multiplier of the unarmed attack factor (UAF) / unarmed defense factor (UDF) ratio in the unarmed combat system (UCS) damage formula.

The primary factors that determine the MM value are the attacker's stance and the defender's evade, block and parry ability. This value scales up as the attacker moves from defensive to offensive stance.

Unarmed Combat System Formula

((UAF ÷ UDF) × (MM)) + d100 = endroll

A successful attack will occur when the endroll is greater than 100.

Notes:

  • The UAF/UDF ratio is capped at 2.000
  • Truncate (UAF/UDF * MM) absolute value

Example

UAF: 418 vs UDF: 246 = 1.699 * MM: 89 + d100: 20 = 171
... and hit for 54 points of damage!
Powerful roundhouse kick catches the triton combatant under the right
armpit and continues through!
The combatant's silvery blue trident falls to the ground.
The triton combatant no longer favors its leg.

Armor Penalties

The MM armor penalty is 1/4th the armor Action Penalty (round down). These penalties are not affected by stance or armor skill.

AsG Name MM Penalty
7 Reinforced leather -1
8 Double leather -1
9 Leather breastplate -1
10 Cuirbouilli leather -2
11 Studded leather -2
12 Brigandine armor -3
13 Chain mail -3
14 Double chain -3
15 Augmented chain -4
16 Chain hauberk -4
17 Metal breastplate -5
18 Augmented breastplate -6
19 Half plate -7
20 Full plate -8
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