River's Rest: Difference between revisions
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River's Rest is a small town near the mouth of the Tempest River on Maelstrom Bay. It's a part of the Turamzzyrian Empire, though the town is usually left alone. Due to its isolation, River's Rest is considered a safe haven for those wishing to avoid the law. Its isolation also results in a small but tightly-knit player community. |
'''River's Rest''' is a small town near the mouth of the Tempest River on Maelstrom Bay. It's a part of the [[Turamzzyrian Empire]], though the town is usually left alone. Due to its isolation, River's Rest is considered a safe haven for those wishing to avoid the law. Its isolation also results in a small but tightly-knit player community. |
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Though travel to River's Rest was formerly possible via a long walk, a boot, and a crystal amulet, that road was closed off several years ago. Now, only smugglers can take you to River's Rest. |
Though travel to River's Rest was formerly possible via a long walk, a boot, and a [[crystal amulet]], that road was closed off several years ago. Now, only smugglers can take you to River's Rest. |
Revision as of 16:52, 11 February 2006
River's Rest is a small town near the mouth of the Tempest River on Maelstrom Bay. It's a part of the Turamzzyrian Empire, though the town is usually left alone. Due to its isolation, River's Rest is considered a safe haven for those wishing to avoid the law. Its isolation also results in a small but tightly-knit player community.
Though travel to River's Rest was formerly possible via a long walk, a boot, and a crystal amulet, that road was closed off several years ago. Now, only smugglers can take you to River's Rest.