Holy Weapon (1625): Difference between revisions
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{{Spell |
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|name = Sanctify |
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|number = 1625 |
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|duration = Immediate |
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|mnemonic = SANCTIFY |
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|type = Utility}} |
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'''Sanctify''' is a [[Paladin Base]] spell that allows a [[paladin]] to bond with a given weapon, giving it a few additonal abilities depending on the properties of the weapon bonded. Primarily, a weapon will become sanctified in the hands of the paladin, the only exception being [[black ora]] weapons ([[Sanctify (1625)#Bonding to a black ora weapon|see below]]). Sanctified weapons will also become [[enhancement item]]s, boosting the paladin's [[strength]] and [[wisdom]] bonus by one point per rank of bonding. A sanctified weapon will obtain Guiding Light [[flare]]s at bonding level 1, if the weapon was blessable before it was sanctified. The bonded weapon will be capable of holding a spell cast by the paladin once the bonding reaches level 3, to be cast as a flare-type attack when the weapon is used in combat. Upon reaching the fifth and final level of bonding, the weapon will return to the paladin's hand should it be disarmed or hurled. The paladin also recieves +2 to [[attack strength|attack]] and [[defensive strength]] per rank of bonding when holding the bonded weapon. |
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If you try to bond with it after they have, it will not work. |
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The [[paladin]] still recieves a [[strength]] and [[wisdom]] bonus for each level of bond. |
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Black ora weapons still must be uncursed to remove it from one's hands. |
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:'''Example:''' |
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<div style="padding: 10px 10px 10px;margin: 1% 5%; background: #000000; border: 5px solid #999999; text-align: left; font-size:95%;"> |
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<font face=fixedsys color=white> |
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You do get all your bonuses (STR & WIS) for each level of bond. |
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You still have to have it uncursed to put it away. |
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No, 1635 does not work on it. |
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The ruddy crimson light bathes the golden anvil that serves as an altar in a glow not unlike that of a forge. Cast in heavy iron, a statue of a thickly muscled man wearing a leather apron stands behind the anvil.<br> |
The ruddy crimson light bathes the golden anvil that serves as an altar in a glow not unlike that of a forge. Cast in heavy iron, a statue of a thickly muscled man wearing a leather apron stands behind the anvil.<br> |
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Obvious exits: north |
Obvious exits: north |
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kneel<br> |
<font color=orange>kneel</font><br> |
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You kneel down. |
You kneel down. |
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<br> |
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get flail from knap<br> |
<font color=orange>get flail from knap</font><br> |
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You remove a black ora military flail from in your knapsack. |
You remove a black ora military flail from in your knapsack. |
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prep 1604<br> |
<font color=orange>prep 1604</font><br> |
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You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Purify.<br> |
You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Purify.<br> |
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Your spell is ready. |
Your spell is ready. |
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cast at flail<br> |
<font color=orange>cast at flail</font><br> |
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You gesture at a black ora military flail.<br> |
You gesture at a black ora military flail.<br> |
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Silvery tendrils rise up and wreathe their way around the military flail, forming a translucent shell over its surface.<br> |
Silvery tendrils rise up and wreathe their way around the military flail, forming a translucent shell over its surface.<br> |
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Cast Roundtime 3 Seconds. |
Cast Roundtime 3 Seconds. |
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prep 1625<br> |
<font color=orange>prep 1625</font><br> |
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You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Sanctify.<br> |
You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Sanctify.<br> |
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Your spell is ready. |
Your spell is ready. |
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cast at flail<br> |
<font color=orange>cast at flail</font><br> |
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You gesture at a black ora military flail.<br> |
You gesture at a black ora military flail.<br> |
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As you call upon the power of Eonak, a pale golden shaft of light suddenly envelops your military flail. Tendrils of energy begin to flow out of it and wrap themselves around you, as if surrounding you in an ethereal embrace. Your awareness of your surroundings fade as you begin to experience visions of the military flail from its moment of creation to the present. After a brief moment, your vision returns to normal. The shaft of light and tendrils of energy are gone, but somehow you still feel a lingering bond between you and the military flail.<br> |
As you call upon the power of Eonak, a pale golden shaft of light suddenly envelops your military flail. Tendrils of energy begin to flow out of it and wrap themselves around you, as if surrounding you in an ethereal embrace. Your awareness of your surroundings fade as you begin to experience visions of the military flail from its moment of creation to the present. After a brief moment, your vision returns to normal. The shaft of light and tendrils of energy are gone, but somehow you still feel a lingering bond between you and the military flail.<br> |
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Cast Roundtime 3 Seconds. |
Cast Roundtime 3 Seconds. |
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prep 1625<br> |
<font color=orange>prep 1625</font><br> |
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You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Sanctify.<br> |
You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Sanctify.<br> |
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Your spell is ready. |
Your spell is ready. |
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cast at flail<br> |
<font color=orange>cast at flail</font><br> |
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You gesture at a black ora military flail.<br> |
You gesture at a black ora military flail.<br> |
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You are bonded with the military flail, but you feel that the connection is largely untested.<br> |
You are bonded with the military flail, but you feel that the connection is largely untested.<br> |
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Cast Roundtime 3 Seconds.<br> |
Cast Roundtime 3 Seconds.<br> |
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The shadows darken and lengthen from your military flail and wraps around your hand. |
The shadows darken and lengthen from your military flail and wraps around your hand. |
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</font></Div> |
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===Infusing Process=== |
==== Infusing Process ==== |
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Infusing a black ora weapon is similar to infusing any other weapon. |
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<div style="padding: 10px 10px 10px;margin: 1% 5%; background: #000000; border: 5px solid #999999; text-align: left; font-size:95%;"> |
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prep 1602<br> |
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<font face=fixedsys color=white> |
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<font color=orange>prep 1602</font><br> |
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You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Pious Trial.<br> |
You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Pious Trial.<br> |
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Your spell is ready. |
Your spell is ready. |
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infuse flail<br> |
<font color=orange>infuse flail</font><br> |
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You concentrate on infusing the flail and successfully manage to transfer the power of your spell in to it.<br> |
You concentrate on infusing the flail and successfully manage to transfer the power of your spell in to it.<br> |
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Roundtime: 3 sec. |
Roundtime: 3 sec. |
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</font></div> |
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==== An example of a bonded black ora weapon in use ==== |
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<div style="padding: 10px 10px 10px;margin: 1% 5%; background: #000000; border: 5px solid #999999; text-align: left; font-size:95%;"> |
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<font face=fixedsys color=white> |
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<nowiki> |
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Warding failed!</nowiki><br><nowiki> |
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</font></div> |
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== External links == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1625 Simutronics documentation on the Paladin's Sanctify spell] |
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[[Category:Paladin Base Spells]] |
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Warding failed! |
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Revision as of 17:04, 9 May 2006
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Sanctify is a Paladin Base spell that allows a paladin to bond with a given weapon, giving it a few additonal abilities depending on the properties of the weapon bonded. Primarily, a weapon will become sanctified in the hands of the paladin, the only exception being black ora weapons (see below). Sanctified weapons will also become enhancement items, boosting the paladin's strength and wisdom bonus by one point per rank of bonding. A sanctified weapon will obtain Guiding Light flares at bonding level 1, if the weapon was blessable before it was sanctified. The bonded weapon will be capable of holding a spell cast by the paladin once the bonding reaches level 3, to be cast as a flare-type attack when the weapon is used in combat. Upon reaching the fifth and final level of bonding, the weapon will return to the paladin's hand should it be disarmed or hurled. The paladin also recieves +2 to attack and defensive strength per rank of bonding when holding the bonded weapon.
Bonding to a black ora weapon
Sanctification process
To allow the weapon to be bonded, you must cast first cast Purify (1604), then cast Sanctify (1625) before the shadows wrap around your hand. If you try to bond with it after they have, it will not work. The weapon will not be sanctified, it will not kill undead. The paladin still recieves a strength and wisdom bonus for each level of bond. Black ora weapons still must be uncursed to remove it from one's hands.
- Example:
[Cleric Guild, Shrine]
The ruddy crimson light bathes the golden anvil that serves as an altar in a glow not unlike that of a forge. Cast in heavy iron, a statue of a thickly muscled man wearing a leather apron stands behind the anvil.
Obvious exits: north
kneel
You kneel down.
get flail from knap
You remove a black ora military flail from in your knapsack.
prep 1604
You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Purify.
Your spell is ready.
cast at flail
You gesture at a black ora military flail.
Silvery tendrils rise up and wreathe their way around the military flail, forming a translucent shell over its surface.
Cast Roundtime 3 Seconds.
prep 1625
You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Sanctify.
Your spell is ready.
cast at flail
You gesture at a black ora military flail.
As you call upon the power of Eonak, a pale golden shaft of light suddenly envelops your military flail. Tendrils of energy begin to flow out of it and wrap themselves around you, as if surrounding you in an ethereal embrace. Your awareness of your surroundings fade as you begin to experience visions of the military flail from its moment of creation to the present. After a brief moment, your vision returns to normal. The shaft of light and tendrils of energy are gone, but somehow you still feel a lingering bond between you and the military flail.
The translucent shell covering your military flail shatters in an array of cascading silver light.
Cast Roundtime 3 Seconds.
prep 1625
You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Sanctify.
Your spell is ready.
cast at flail
You gesture at a black ora military flail.
You are bonded with the military flail, but you feel that the connection is largely untested.
Cast Roundtime 3 Seconds.
The shadows darken and lengthen from your military flail and wraps around your hand.
Infusing Process
Infusing a black ora weapon is similar to infusing any other weapon.
prep 1602
You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Pious Trial.
Your spell is ready.
infuse flail
You concentrate on infusing the flail and successfully manage to transfer the power of your spell in to it.
Roundtime: 3 sec.
An example of a bonded black ora weapon in use
You swing a black ora military flail at a massive pyrothag!
AS: +372 vs DS: +156 with AvD: +40 + d100 roll: +29 = +285
- ... and hit for 94 points of damage!
Well placed shot pierces knee, that hurt!
The massive pyrothag is knocked to the ground!
The massive pyrothag is stunned!
** As your military flail hits, it sends a surge of power through you that quickly leaps out at the pyrothag! **
- CS: +246 - TD: +186 + CvA: +25 + d100: +99 == +184
Warding failed!
A massive pyrothag appears to be overwhelmed by some burdening force.