Symbol of Seeking: Difference between revisions
SPYRIDONM1 (talk | contribs) (Group teleportation) |
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==Messaging== |
==Messaging== |
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<div {{log}} |
<div {{log}}> |
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>symbol of seeking<br> |
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Your vision is pulled away from you...<br> |
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<br> |
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⚫ | |||
[Pentagram Chamber]<br> |
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⚫ | You pause inside the gates to survey the eerie scene. A magnificently crafted granite crypt to the north inspires wonder and loathing. The carvings on the facade are horrific, detailing the onslaughts of the Unlife throughout the chaotic history of Elanthia. A gravel path wraps around the structure, while thorny brambles growing among the tombstones deter you from leaving the paved route. |
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This is a vast natural cavern. The walls and corners are uneven, hewn from solid stone and cloaked in gloom. What captures one's attention, though, is a colossal pentagram that covers the chamber's floor. It is drawn in a multi-colored dust that glitters like powdered gems. A jagged fissure in the floor crosses the symbol, sundering it completely. Elaborately wrought braziers stand at each point of the pentagram like silent sentries. You also see a massive modwir door leading out of the cavern.<br> |
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⚫ | |||
Obvious exits: east, south, west<br> |
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<br> |
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You blink, and your vision returns to you.<br> |
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<br> |
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[If you wish to teleport to that location, enter SYMBOL OF SEEKING CONFIRM within the next 30 seconds.]<br> |
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>symbol of seeking<br> |
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Your vision is pulled away from you...<br> |
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⚫ | |||
<br> |
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[Coastal Cliffs, Cemetery]<br> |
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⚫ | |||
The strange song of the Sirenflower is more distinct and more eerie here. Tree branches, heavy with the old growth and dripping with vines, seem to bend over in mourning. You also see a northeast trail that slopes steeply down and a northwest path.<br> |
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Obvious paths: southwest<br> |
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[Graveyard] |
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<br> |
|||
You pause inside the gates to survey the eerie scene. A magnificently crafted granite crypt to the north inspires wonder and loathing. The carvings on the facade are horrific, detailing the onslaughts of the Unlife throughout the chaotic history of Elanthia. A gravel path wraps around the structure, while thorny brambles growing among the tombstones deter you from leaving the paved route. You also see a flickering violet wisp. |
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You blink, and your vision returns to you.<br> |
|||
⚫ | |||
<br> |
|||
[If you wish to teleport to that location, enter SYMBOL OF SEEKING CONFIRM within the next 30 seconds.]<br> |
|||
⚫ | |||
⚫ | |||
<br> |
|||
[Coastal Cliffs, Cemetery]<br> |
|||
The strange song of the Sirenflower is more distinct and more eerie here. Tree branches, heavy with the old growth and dripping with vines, seem to bend over in mourning. You also see a northeast trail that slopes steeply down and a northwest path.<br> |
|||
Obvious paths: southwest<br> |
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</div> |
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==Favor Cost== |
==Favor Cost== |
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None |
None |
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==Locations== |
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===Wehnimer's Landing=== |
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<div {{log}}> |
|||
[Coastal Cliffs, Cemetery]<br> |
|||
The strange song of the Sirenflower is more distinct and more eerie here. Tree branches, heavy with the old growth and dripping with vines, seem to bend over in mourning. You also see a northeast trail that slopes steeply down and a northwest path.<br> |
|||
Obvious paths: southwest<br> |
|||
<br> |
|||
⚫ | |||
⚫ | You pause inside the gates to survey the eerie scene. A magnificently crafted granite crypt to the north inspires wonder and loathing. The carvings on the facade are horrific, detailing the onslaughts of the Unlife throughout the chaotic history of Elanthia. A gravel path wraps around the structure, while thorny brambles growing among the tombstones deter you from leaving the paved route.<br> |
||
⚫ | |||
<br> |
|||
[Darkstone, Dungeon]<br> |
|||
Your eyes strain to adjust to the utter darkness of your surroundings. Strange, scuffling noises from the corner of the room cause your nerves to prickle unpleasantly. Moving cautiously, your hands outstretched before you, you discover a smooth, cold rock which feels as if it's been pulled from the wall.<br> |
|||
Obvious exits: out<br> |
|||
<br> |
|||
[Upper Trollfang, Winding Trees]<br> |
|||
The path curves sharply as it snakes through the trees. Some of the area's firs sport deep green needles with black and silver tips, providing a stark contrast to the usual greenery. Resting between two of the trees you see a large boulder covered with mud as if it had been recently moved. A particularly low copse of trees juts out across the path at your ankles.<br> |
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⚫ | |||
<br> |
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[Castle Varunar, Great Hall]<br> |
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Lighted torches line the entire length of this great hall. A giant oak table surrounded by chairs sits in the center of the hall. Numerous plates and mugs sit on top of the table showing recent signs of use. Two massive fireplaces sit at opposite ends of the room, the ashes of many fires still in evidence inside them. Piles of fresh straw have been neatly arranged against the walls, seemingly as makeshift beds. Faded banners hang from the ceiling timbers covered by years of dust and fire soot. You also see a tarnished copper urn.<br> |
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Obvious exits: out<br> |
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<br> |
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[Monastery, Misty Chamber]<br> |
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A damp mist seems to seep from the very walls of this vast chamber casting the walls in an eerie green pallor. A large round stone stands upright in the center of the room, rotating like a coin that has been stood on edge and spun. The opening at the center of the stone is pitch black and odd runes are engraved around the edge. A low steady hum emanates from the stone, and the sound soothes your tired nerves. You also see a puddle of water.<br> |
|||
Obvious exits: out<br> |
|||
<br> |
|||
[Pentagram Chamber]<br> |
|||
This is a vast natural cavern. The walls and corners are uneven, hewn from solid stone and cloaked in gloom. What captures one's attention, though, is a colossal pentagram that covers the chamber's floor. It is drawn in a multi-colored dust that glitters like powdered gems. A jagged fissure in the floor crosses the symbol, sundering it completely. Elaborately wrought braziers stand at each point of the pentagram like silent sentries. You also see a massive modwir door leading out of the cavern.<br> |
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Obvious exits: east, south, west |
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</div> |
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==See Also== |
==See Also== |
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*[[Order of Voln]] |
*[[Order of Voln]] |
Revision as of 09:11, 13 August 2013
Step 26
The Symbol of Seeking is obtained at the twenty sixth and final step of the Order of Voln. This symbol grants a master of the order the ability to directly teleport himself and group from a Voln outpost to a designated undead hunting ground in the general vicinity. This ability is similar to the effect of the master's hall tapestry in the Wehnimer's Landing monastery, but will be available in all towns as an innate ability. Of note, players will be able to directly teleport from Icemule Trace to the Cavern of Ages, or from Kharam-Dzu directly into the Water Temple. This symbol requires No Favor to use.
Note 1: Completion of this final step previously granted Voln masters the Symbol of Invitation with the ability to INVITE others into the order. A member who is promoted to master will have this power automatically conferred to them but it no longer occupies a separate symbol slot. The syntax for this verb remains unchanged: INVITE <Name>.
Note 2: Group teleportation IS NOT restricted to Voln members.
Syntax
This symbol will only function from a Voln outpost.
Type Symbol of Seeking (this can abbreviated/not case sensitive) to reveal a vision of an undead hunting area. If this is your preferred destination then type Symbol of Seeking Confirm and you will be immediately transported to that location. If you wish to view another location simply type Symbol of Seeking again. Repeat as many times as needed to switch room views. The symbol will recall your last confirmed destination and it will be the first vision shown the next time you use the symbol.
Messaging
>symbol of seeking
Your vision is pulled away from you...
[Pentagram Chamber]
This is a vast natural cavern. The walls and corners are uneven, hewn from solid stone and cloaked in gloom. What captures one's attention, though, is a colossal pentagram that covers the chamber's floor. It is drawn in a multi-colored dust that glitters like powdered gems. A jagged fissure in the floor crosses the symbol, sundering it completely. Elaborately wrought braziers stand at each point of the pentagram like silent sentries. You also see a massive modwir door leading out of the cavern.
Obvious exits: east, south, west
You blink, and your vision returns to you.
[If you wish to teleport to that location, enter SYMBOL OF SEEKING CONFIRM within the next 30 seconds.]
>symbol of seeking
Your vision is pulled away from you...
[Coastal Cliffs, Cemetery]
The strange song of the Sirenflower is more distinct and more eerie here. Tree branches, heavy with the old growth and dripping with vines, seem to bend over in mourning. You also see a northeast trail that slopes steeply down and a northwest path.
Obvious paths: southwest
You blink, and your vision returns to you.
[If you wish to teleport to that location, enter SYMBOL OF SEEKING CONFIRM within the next 30 seconds.]
>symbol of seeking confirm
Your surroundings blur into a white fog . . .
[Coastal Cliffs, Cemetery]
The strange song of the Sirenflower is more distinct and more eerie here. Tree branches, heavy with the old growth and dripping with vines, seem to bend over in mourning. You also see a northeast trail that slopes steeply down and a northwest path.
Obvious paths: southwest
Favor Cost
None
Locations
Wehnimer's Landing
[Coastal Cliffs, Cemetery]
The strange song of the Sirenflower is more distinct and more eerie here. Tree branches, heavy with the old growth and dripping with vines, seem to bend over in mourning. You also see a northeast trail that slopes steeply down and a northwest path.
Obvious paths: southwest
[Graveyard]
You pause inside the gates to survey the eerie scene. A magnificently crafted granite crypt to the north inspires wonder and loathing. The carvings on the facade are horrific, detailing the onslaughts of the Unlife throughout the chaotic history of Elanthia. A gravel path wraps around the structure, while thorny brambles growing among the tombstones deter you from leaving the paved route.
Obvious paths: northeast, northwest
[Darkstone, Dungeon]
Your eyes strain to adjust to the utter darkness of your surroundings. Strange, scuffling noises from the corner of the room cause your nerves to prickle unpleasantly. Moving cautiously, your hands outstretched before you, you discover a smooth, cold rock which feels as if it's been pulled from the wall.
Obvious exits: out
[Upper Trollfang, Winding Trees]
The path curves sharply as it snakes through the trees. Some of the area's firs sport deep green needles with black and silver tips, providing a stark contrast to the usual greenery. Resting between two of the trees you see a large boulder covered with mud as if it had been recently moved. A particularly low copse of trees juts out across the path at your ankles.
Obvious paths: northeast, northwest
[Castle Varunar, Great Hall]
Lighted torches line the entire length of this great hall. A giant oak table surrounded by chairs sits in the center of the hall. Numerous plates and mugs sit on top of the table showing recent signs of use. Two massive fireplaces sit at opposite ends of the room, the ashes of many fires still in evidence inside them. Piles of fresh straw have been neatly arranged against the walls, seemingly as makeshift beds. Faded banners hang from the ceiling timbers covered by years of dust and fire soot. You also see a tarnished copper urn.
Obvious exits: out
[Monastery, Misty Chamber]
A damp mist seems to seep from the very walls of this vast chamber casting the walls in an eerie green pallor. A large round stone stands upright in the center of the room, rotating like a coin that has been stood on edge and spun. The opening at the center of the stone is pitch black and odd runes are engraved around the edge. A low steady hum emanates from the stone, and the sound soothes your tired nerves. You also see a puddle of water.
Obvious exits: out
[Pentagram Chamber]
This is a vast natural cavern. The walls and corners are uneven, hewn from solid stone and cloaked in gloom. What captures one's attention, though, is a colossal pentagram that covers the chamber's floor. It is drawn in a multi-colored dust that glitters like powdered gems. A jagged fissure in the floor crosses the symbol, sundering it completely. Elaborately wrought braziers stand at each point of the pentagram like silent sentries. You also see a massive modwir door leading out of the cavern.
Obvious exits: east, south, west