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_______________________________________________________________________ / \ \ | | How to START playing SMART! Page 6 | @_/_____________________________________________________________________/ | | | | | GemStone III's April 1991 | | Vol.1, No.11 | | _ _ _ ___ | | / ) / ) / ) / __) | | / /_/ / ____ / / _/ ( ____ __ __ ____ | | / __/ / __ ) / / ( __) / _ ) / / / / / ___) | | / /\ \ / ___/ / / / / / (/ / / (_/ / / / | | (_/ \_) (____) (_( (_( (____/ (_____( (_( | | _____ _ _ _ _ | |_ ___ / ____) / ) (/ _/ ) (/ | / \_/ / (__ ___/ / _ ( _) _ ____ ____ | | _(~)_ / ____) / _ / / ) / / / ) / _ ) / ) | | (/ : \) / (__ / (/ / / / / / / / / (/ / / /) / | | |\___/| (_____) (____( (_( (_( (_( (____/ (_((_( | | \/ \/ | | \ : / The Kronicles of Kulthea | | |:| | |______|:|____________________________________________________________| |_____________________________________________________________________| | | | Open Wide! ................. Editorial by Usul Lu'Nak 1 | | So You Want to be a Mage ............. Dagmar Istarii 2 | | KE Back Issues and Forthcoming Index ................ 3 | | Mathematical Parry ................... Viszier Wazara 4 | | Starting Out Smart with *MAP* ...... Torgas Thonteros 6 | | To Be An Adventurer ........... Aeeirnell L'aerlaneir 11 | | Critical Hits: Spells ............... Valeria Deering 13 | | Weapons of Power ...................... Lythe L'Green 15 | | BIG Like Everyone Else ...... Avondale de|{nightSaber 18 | | Ode to Healers ......................... Jochme Ytier 20 | | KE Contributors Earn FREE WEEKENDS in GemStone III .. 20 | | GSIII is ............................................ 21 | | Hall of FAME ........................................ 21 | | Understanding the Silence ............... Chad Eberle 22 | | Pwyll, Prince of Annwfn, Part II ........ Eron Kulsen 24 _| | Klassifieds ......................................... 27 \ | The Malevolent Meddler ....... Miss Louvella Parsnips 28 | | | | \\_________________________________ | | (ZZZZZZZZZI________________________________/ | | // | |_____________________________________________________________________| | | | The Kelfour Edition of the Kronicles of Kulthea is devoted to the | | multiplayer roleplaying game GemStone III on the GEnie Information | | Network. Submissions are welcome and may be edited for space, | |_ accuracy and readability. Contact Editor-in-Chief Usul Lu'Nak, | / or Publisher Phaedra Bleu via GEMail to P.HERRINGTON for details. | | Banner art by Yonah | | __________________________________________________________________|___ | / / \_/_____________________________________________________________________/ _____________ Open Wide! / \ _________ \ """"""""""" \@| ||-|-|-|| | Usul Lu'Nak _| ~~ |~| ~~ | /@| |~| |here is no point in First lesson: she LOOKS at things. \_/ ~~~~~ / skirting the issue: She swallows them whole, eyes open ~~~~~~~~~~~~ I've found a Guru! wide as can be, looking at the world After a year of playing GSIII with as intensely and perfectly as if just carefully tended skepticism & strict looking were enough for life, with avoidance of membership in any orga- nothing else needed. Tis a look that nized Society, House, or Lord-of-the sees everything fresh, even those Month Club -- a year in which I have things it is beginning to recognize. been content to preach from my Ivory Tis a look allowing all possibilities Tower, priding myself on having been and passing no immediate judgements. raised right-smackdab-inna-middle of When her eyes lock onto something, I the Roleplay/Rollplay line in a Show- can feel the raw blaze of discovery Me- But-At-A-Safe-Distance- State-of- like electricity in the air. When she Mind, today I stand revealed before locks onto ME, it...well... it seemed you, an unashamedly dazzled convert. possible for a moment to throw out the old cast iron familiarity, to I am now a Newbist. Or maybe the cor- forget everything known, to fill that rect term is "Newbite." I'm not sure yawning gap with something wholly which tag is better. One is informal new. It _is_ a wonderful look, with and a tad dry, the other respectful every second of it full of wonder. but punchy. As a proper follower of the Way, I should cede this sort of The second lesson I learned from my PR decision to a higher authority but Newbie Guru has to do with ratios. at the moment, I'm my Guru's only Right now everything she learns is a avowed follower. For although while Really Big Concept. Each new spell & clear on many things, my Guru has skill, each new command or act, while not yet gotten the point that she disguised within simple patterns of _can_ make her presence known. perception and response, is a step that takes her leagues. On its own, I mean, she _is_ only a newbie. the difference between parry-tag & berzerk is a tiny fact. Compared to Okay, okay. So call me development- her total collection of knowledge, it ally deprived. Until recently, the is an immense paradigm, and when she last extensive truck I had with acquires it she advances accordingly. newbies was when I was a newbie At tenth level her understanding will myself, and recollections of those be many magnitudes greater, and that times are necessarily scattered. Then fact will be so small it will hardly as now, newbies were other people's register, and learning it will not business; save for brief encounters- move her nearly as far. So Ratios: mostly involving queries about deeds maybe we don't actually stop learning in the temple, or at the merchants- as we advance in levels. It just may they were not _my_ responsibility. seem that way, because we measure the depth of the pool instead of the But when I met her, she captured me width and speed of the stream that with her open gaze and smile. And feeds it. suddenly, I had a Guru.(And I'm not talking about an AMIGA here, though Real Soon Now, my Guru will be ready she _is_ my friend!) <g> to face the Real World outside the Landing. I hope I can help her stay Not that she knows it, of course. But on the path she is already on and not that doesn't matter. I've been Guru'd deflect her, cause watching her watch all the same. And, I wish to share the world (and thereby watching ME), with you two of her valuable lessons. I'm moved. And I learn. So open wide! -1- So You Want To Be a Mage """""""""""""""""""""""" ___________ by Dagmar Istarii / \ ______ \ \@| /~/~~\_\ | o you want to be a especially if you plan to go to Lord | \~\____ | mage. Good choice. level. A potential of at least 95 _| ~~~~\~\ | Mages have a nice is recommended for AG and QU. 90 or /@| \~\__/~/ | blend of offensive so for ST, 80 or more for EQ and CO. \_/ ~~~~~~ / and defensive spells Be flexible, if you get a second 100 ~~~~~~~~~~ and spells like Call in AG then you might want to accept Familiar (my favorite) that make a stat lower then 95 for QU. playing a lot of fun. Before you go to the character manager you need to So you got decent potential rolls think about your goals and re- and have about 33 or so DEV points sources. How you roll and develop a to start with and perhaps a mage depends on a number of potential around 40, so which race variables such as: Do you plan to is best for you. If you plan to take your mage to Lord level and take your mage to Lord level and can beyond, or just want to have fun for afford a slow rate of advancement a few levels and then reroll? when young, the halfling is by far the best race for all magic users "Playing the Mage" by Lythe in the except healers. Not only is the 9th issue of Kelfour's Edition is a halfling AG bonus +15, his bonus good starting point. I agree with against non-elemental magic attacks most of Lythe's points and his is +50. That +50 is very important article has useful information like at higher levels when monsters cast the spell list and what Stats are spells like weapons fire or boil important to a mage. The following earth. A half-elf has an AG bonus of guide to rolling and developing a +5 a racial stat penalty of -5 for mage is meant to complement "Playing resisting spells like boil earth! the Mage" so read Lythe's article. If you cannot afford the extra hours getting to level 7 or 8 or plan to You can spend a week in the reroll after a few levels, then the character manager and get killer half-elf is best. stats but with some luck and finesse you can get very good if not superb Which spell list to learn and where set of stats in less than 3 hours. to invest the DEV points depend on a The trick is to only rearrange the number of factors including role- rolls if you get a 100 and two other playing. If you plan to go to Lord numbers that are 90+. Otherwise use level then you should distribute a macro or quick fingers to get a your DEV points to maximize your new set of D100 rolls. When you get abilities once you reach Lord level. the 100 and the 90+s put the 100 in If roleplaying is more important to EM, next highest in AG, then QU and you then you should learn the spells in descending order put the rest of that fit your persona. Train in 1H the numbers in ST, EQ, CO, SD, IN, edged weapons at each level. Train PR and the lowest number in RE. 2 times in directed spells at every Some may want to reversed the order level and only 1 time in staves and of AG and QU and also EQ and CO. wands. If you plan to go to Lord But after a mage gets a few spells level its a waste of 4 DEV points to like blur and deflection, DB is not train the second time in staves and a problem. So put the second wands. If you have enough DEV points highest number in AG. EQ along with to train in all the essential skills RE determines rate of experience and have 4 DEV points left over then absorption. Since it costs $6 an you might want to double train in hour whether you are in the temple staves and wands a few times. or out adventuring a good EQ is a must. Keep in mind the potential Try to develop your body each level stats are the ones that count, until you get about 80 or 90 -2- More... concussion points if you're a KE Back Issues and Index halfling, and at least a 100 if a """""""""""""""""""""""" half-elf. I have skipped body Back issues of Kelfour Edition are development a couple times when very available in GEnie's MPGames Round- young but try to avoid doing so. If Table Library on Page 1046. Except possible put 10 in spell list but for files with .TXT name extensions now and then you may forced to risk (which can be read by all PCs), they it and put 8 or 9 in it. I are compressed for faster down- recommend putting 10 in spell list. loading, and MUST be decompressed If you have some Dev points left, with the appropriate utility before investing in climbing, perception, you can read them. ARC files are runes, channeling, first aid and for Amiga and IBM-compatibles, BXY trading is recommended. As you for Apple, SIT & CPT for Macintosh. approach Lord level stop training in 1-handed edge. Instead train in To download the back issues you're brawling. A Lord level mage will missing, select item #6 on page 1046 have no need for a sword, he will and simply enter the appropriate rely solely on wands and magic. You file numbers as shown below: can parry weapon and claw attacks with your brawling skill. After March 1991 February 1991 reaching level 19, Dagmar stopped """""""""" """"""""""""" carrying a sword. 166 KEDITION10.SIT 36 KEDITION9.SIT 165 KEDITION10.BXY 19 KEDITION9.ARC Learn shockbolt first. Then get the 164 KEDITION10.ARC 18 KEDITION9.TXT first 3 spells in Closed Essence. 163 KEDITION10.TXT Go back to Mages list and get magic December 1990 edge. Then stay in Closed Essence January 1991 """"""""""""" till you learn the 12th spell, Slow """""""""""" 17 KEDITION7.BXY II. Then go back to mages and stay 31 KEDITION8.CPT 16 KEDITION7.TXT there. Of course if you really must 30 KEDITION8.TXT 15 KEDITION7.ARC have a familiar as soon as possible 28 KEDITION8.BXY 14 KEDITION7.SIT then just go to Haste I in Closed 26 KEDITION8.ARC Essence and then stay in Mages list. October 1990 Having those 12 spells in closed November 1990 """""""""""" essence will not only make """"""""""""" 65 KEDITION5.SIT advancement easier, you will be able 29 KEDITION6.SIT 64 KEDITION5.ARC to do more for your hunting party. 27 KEDITION6.ARC 63 KEDITION5.TXT 25 KEDITION6.BXY In time, implementation of the August 1990 engagement combat system may require September 1990 """"""""""" some adjustments to this guide. """""""""""""" 50 KEDITION3.SIT Hopefully the multi-spell gain 47 KEDITION4.SIT 49 KEDITION3.TXT system and the racial Stat 46 KEDITION4.ARC 48 KEDITION3.ARC Bonus/Penalty Table proposed and 45 KEDITION4.TXT posted by Riverwind last April will June 1990 also be implemented at that time. July 1990 """"""""" In any case, we will have to adjust """"""""" 52 KEDITION1.TXT our combat tactics once the engage- 57 KEDITION2.SIT ment combat system is implemented. 55 KEDITION2.ARC I suspect this will rival the inter- 54 KEDITION2.TXT !!! INDEX !!! esting and challenging time we had """"""""""""" last summer when we had to discard KE plans to publish an index of our the combat tactics revolving around first year's contents next month, a mage casting Sleep. I did like cross-referrenced by topic and the way we tended to hunt in large author. Anyone interested in work- parties back then. Lately I have ing on this project should send seen a trend toward larger parties GEMail to Publisher Phaedra Bleu again, and I hope it continues. (P.HERRINGTON) before April 30th. -3- Mathematical Parry """""""""""""""""" By Viszier Wazara _______________ / \ ____ ____\ \@| +|~| __ |~|+| hen I began playing GemStone, I did what everyone does, | |~|/~~\|~| | hunt kobolds. But they don't have much treasure. It's _| |~/~/\~\~| | the tougher monsters like hobgoblins which have fair /@| _|__/ \__|_| amounts of treasure, and I was told they were very tough. \_/_____________/ After reading several articles on monsters, I figured they couldn't be THAT bad, so I took my short sword out to Hobland and found that, although I could easily hit one, it had a 20% chance of hitting me. And of that 20%, half of it will be a critical hit! I then began playing with parry, but couldn't get it down because I was missing some info. Soon came KE8 and Yashantre's article providing, among other things, what I needed on weapon ToHit numbers. I also discovered that using a handaxe against hobs increases my chance to hit and allows me to do more damage. I copied the combat reports and began tweaking numbers. What I came up with is worksheet that allows you to compute several parry levels, determining which is best for you and what monsters to avoid. I find that allowing them to score basic hits just short of what they need for a critical hit allows the greatest attack ability with minimal risk. This worksheet will show you: 1. What parry 0% will allow. 2. What you need to use as parry so you cannot be hit. 3. What parry setting will allow only minimal hits to occur. It can easily be modified to any monster's scores. If the monster has two or more attack types, it's best to set your parry so you won't get hurt by the attack that has the easiest chance to hit you. In this example I'm using my Ranger's 1st level stats vs. a hobgoblin wielding a battleaxe. I'm wearing heavy hide armor and using a handaxe. The numbers in [ ] are mine and the hob's figures. But before you can do this, you must determine the following about yourself and your prey: Your OB & DB at Parry 0 [44,45] THT (the number your weapon needs to hit target's armor) [54] The number when your armor receives criticals [10/50] Your target's OB and DB [50,25] MTHT (the number the monster needs to hit your armor) [79] The number when your prey's armor receives criticals [20/74] The worksheet on the next page is divided in two: half for You vs. The Hob and half for The Hob vs. You. Computation starts on the hobgoblin's side since defense is a better offense. In each half there are four sections: Section 1: OB vs DB = the bonus or penalty ToHit Mod, Parry Percentage or Amount of OB used for DB Has 3 lines Parry 0: a full out attack Parry so it cannot hit you Parry so it can only score minor hits Section 2: THT is the number you have to score or higher ToHit. Mod is the bonus/penalty added to a d100 roll. Hits on>## is the D100 roll or greater that will actually be a hit -4- More... Section 3: Score 20 or 74 higher than what you need ToHit and you will score a critical on the Hobgoblin If it scores 10 or 50 higher than what he needs ToHit the hobgoblin will score a critical on you. Numbers in ( ) are the d100 roll you need to score the critical for each parry type. If it is over 100 then the critical can't be scored. Section 4: Shows Minimum and Maximum "Modified" rolls Computing and using the worksheet: 1. Find out what the monster needs to hit your armor. [79] 2. Subtract this from 100 if you don't want it to hit you, [-21] or from 92 if you want him to have a slim chance to hit you. (Why? So you can have 8 more points to hit with!) [-13] 3. This number will help you find what your DB needs to be so that you can determine what to set your parry to. Original DB[45] - this DB requirement [71 or 63] will give you [26 or 18] which is the # of OB points that need to be used for DB. 4. Your original OB [44] - [26 or 18] = New OB [18 or 26] 5. New OB / Old OB = % of parry needed for these results As you can see on the left side of the worksheet, parrying this way gives the monster a disadvantage but leaves you with a large margin for hitting and scoring basic criticals. ----------------------------------------+----------------------------------- You vs. a Hobgoblin | Hobgoblin vs. You """"""""""""""""""" | """"""""""""""""" OB DB Parry: % |OB DB Parry: DB+OB 44 - 25 = Mod+19 Parry: 0 |50 - 45 = Mod+ 5 + 0 OB 18 - 25 = Mod- 7 Parry: 60 Him-miss |50 - 71 = Mod-21 +26 OB 26 - 25 = Mod+ 1 Parry: 40 Him-hitlow |50 - 63 = Mod-13 +18 OB | THT54 / Mod+19 = Hits on>35 d100 roll |THT79 / Mod+ 5 = Hits on>74 / Mod- 7 = Hits on>61 | / Mod-21 = Hits on>100 / Mod+ 1 = Hits on>53 | / Mod-13 = Hits on>92 | Hit >20 = Critical1 ( 55)( 81)( 73) |Hit >10 = Critical1 (84)(110)(102) Hit >74 = Critical2 (109)(135)(127) |Hit >50 = Critical2 (134)(150)(142) | Min: 20(- 6)( 2) |Min: 6(-20)(-12) Max:119( 93)(101) |Max:105( 79)( 87) ---------------------------------------+----------------------------------- Thanks to: Monster Statistics & Listings A Beastiary Of Kelfour's by Lythe L'Green(KE7) Weapon vs. Armor ToHit Numbers Everything About Weapons & Armor by Yashantre Spleenbender(KE8) Monster's claw and spell to hit numbers. Spells and Armors by Yashantre Spleenbender(KE9) -5- Starting Out Smart! """"""""""""""""""" by Torgas Thonteros _____________ / \ _________ \ \@| ||-|-|-|| |his article provides The first five of these are | ~~ |~| ~~ |information essential "Development Stats"; i.e. your _| |~| |to getting started numbers here also determine how many /@| _|_|_ |smoothly and effici- development points you get for your \_/___________/ently in GemStone. It training (see below: II.Training). touches on several areas that often For extensive discussion of the ten concern and puzzle new players. stats and their characteristics and While it is impossible to explain skills training, you must read "How fully here all that you will need to to Design a Better Character" by know, I hope to provide a basic Lythe L'Green, KE5, p.18. Consider foundation on which you can start it required, co-requisite reading out on a strong footing. for this section and the next. I.Rolling Your Character You should go through the whole """""""""""""""""""""" character generation process at Rolling a good character is least once before seriously rolling important for short term survival as a character, noting the various well as accession of levels later in professions' Realms and Prime your character's life. Quick-Gen Requisites, and also the stat characters are practically worthless bonuses for different races on the unless you simply plan on killing a Race Selection Table. A Prime little time (and yourself!) in Requisite stat will be an automatic Kulthea, so choose Full Character 90 (potentials can still be higher) Generation. unless the roll you assign there is greater. As you select your Ten rolls of a 100-sided die will character's race, consider a provide the numbers for your ten particular race's advantages and stats. I recommend rerolling until disadvantages to the stats important at least 3 or 4 of the ten rolls are to both your survival and your in the high 90's. This may take a chosen profession. while, but consider the time you spend rerolling will save you much Following are some suggestions on more time as your character assigning rolls. These are BASIC develops. Also, do NOT settle for guidelines, and you may want to the computer's random organization deviate from them depending on what of your rolls. you want to develop in your character. Basically, put your best Later in the Full Character rolls in stats important to your Generation another d100 will be survival and profession. Potentials rolled for each to determine how are worth waiting for, so if you much greater the potential is for have extremely high potentials in each (at each level stats may be your important stats and overall, randomly increased until their stick with it. STrength Bonus is potentials are fulfilled). Don't applied to your physical Offensive give up on a character-generation Bonus (OB) and QUickness bonus to attempt until after you have seen your Defensive Bonus (DB) (see the potentials, unless the original below: III. Fighting), so it is d100 rolls were horrendous. The ten important to assign excellent rolls stats are COnstitution, AGility, there, particularly if you will rely Self Discipline, EloQuence, on physical offense. If your REasoning, STrength, QUickness, profession has Constitution, PResence, INtuition, and EMpathy. Reasoning, or Eloquence as a prime -6- More... requisite, assign your lowest roll skills, and are awarded based on the there. If not, PResence is not value of your development stats. particularly important currently, so The highest award is 10 development put your lowest roll there. Self points for a stat of 100; thereafter Discipline is also not that useful as the stats decrease the (bonus against fear spells and gaze development points decrease in a attacks which you won't encounter smoothed distribution. Th chart often). Consider the chart show below shows distribution for the here as a general overview of where range 100-41, which should cover to put your rolls. most players' stats. For stats of 100-96, development points decrease II. Training Your Character by .2 from 10 for each point below """"""""""""""""""""""" 100; and for stats of 95-91, A. You train your character three development points decrease by .1 times when you start. The first and from 9.0 for each point below 95: second represent your training in your adolescence and apprenticeship, B. What follows is basic advice on respectively. You will see the what to train in. For full results of these trainings when you explanations of the skills and more first get into GemStone. The third comprehensive advice on training, time represents the skills you will again consult Lythe L'Green's receive upon attaining second level. article in KE5, p.18. You should Upon attaining second level, and at train in the same weapon throughout each accession thereafter, you will every chance you get, at least be able to train again. through the first several levels. If you have the option, train in the Development points are the means weapon you can learn twice per level with which you "pay" for training in every chance you get. Each training ____________________________________________________________________ | | | KEY: br=best rolls 97+ hr=high rolls 95+ lr=low roll | | au=use automatic 90 (put lowest roll) | | Where nothing is denoted, next highest rolls available are okay | | | | STATS | | """"" | | Prfssion: CO AG SD EQ RE ST QU PR IN EM | | | | Fighter au hr lr br br lr lr | | Thief hr lr br br lr hr lr | | Mage br lr au hr br lr br | | Cleric lr au br br lr br lr | | Healer hr lr au br br lr br lr | | Sorceror hr lr hr br lr br br | | Ranger au lr br br lr hr lr | | Bard lr au br br lr hr | |____________________________________________________________________| | | | STAT Point conversion to DEV Points | | """"""""""""""""""""""""""""""""""" | | STAT PTS:|100-96 | 95-91 | 90 | 89-87 | 86-84 | 83-81 | 80-78 | | DEV PTS: | 10-9.2| 9.0-8.6| 8.4 | 8.2 | 8.0 | 7.7 | 7.4 | | | | STAT PTS:| 77-75 | 74-72 | 71-68 | 67-64 | 63-60 | 59-41 | | DEV PTS: | 7.0 | 6.8 | 6.6 | 6.3 | 6.0 | 5.5 | |____________________________________________________________________| -7- More... (for the first ten times) will realm should also train in Directed provide +5 to your Offensive Bonus. Spells every chance possible, as Two-handed weapons do devastating Directed Spells training increases damage, but wielders must forego the the OB on essence spell (and wand) use of a shield. One-handed attacks. crushing weapons generally have better THT (To HiT) against targets Staves and Wands is an excellent and inflict more damage and better skill to learn if you can afford criticals than one-handed edged both this skill and Directed Spells, weapons. One-handed edged weapons as wands can be potent weapons. See training, however, costs fewer "The Delicate Art of Waving" by Twie development points. Bows and Thrown Montecristo, KE9, p.10 for a weapons are not implemented so avoid comprehensive discussion on wands. them for now. Skills not particularly useful, Training in Body Development every because they're not implemented at chance you can through lower levels this time, are Swimming, Riding and will give you the concussion points Runes. You should avoid spending ("cps") you need to help withstand your points here. First Aid, aside attacks that hit you. When your from allowing you to skin animals concussion points remaining reaches better, helps you temporarily zero, you die. The more you have staunch the flow of blood from the longer you may live; it's as certain wounds; healers do a much simple as that. Also, if you lose better job of dealing with the too many cps, you will experience a wounded so I usually avoid first negative modification of your OB and aid. Trading is not necessary DB, from -10 to -30. Unless you are (allows you to get better prices a healer (who needs cps to restore from town merchants). Another skill cps to other players) or plan on which you may wish to avoid is Pick wearing heavier armor (see Armor Pockets lest it cause you more grief below) 100 cps or so is enough. than good; offenders have been strictly punished in the past, and Pick Locks, Disarm Traps, Percep- many characters I know consider it tion, Stalk/Hide, Climbing, Ambush akin to an attack. and Brawling are excellent skills to learn if they're not too expensive Armor training, if you have the for your profession. Channeling is spare points, can be a good also a good skill for spellcasters, investment. Rigid Leather and Chain if not too expensive, in that it Mail are the most popular choices, allows the transfer of power points respectively. The advantage of needed for spell-casting to and from better armor is that it reduces the others trained in channeling. chance of "criticals" -- blows that Important for healers and clerics, stun, maim, or kill you outright. who go through power points quickly. However, the higher the AT armor within each class of armor, the Pure Spellcasters should train in greater the restriction on mobility Spell Lists ten times per level to with its better THT (To HiT) on you be sure of learning a spell. Each for the attacker AND greater loss to train gives you a ten percent chance your OB and DB. Training in armor of learning a spell upon accession serves to reduce the penalty of the of the next level. Semispellcasters higher AT armor to specific should weigh their desire to learn minimums, which you will not be able spells against their desire to learn to avoid. What all this means is other skills. Spell List training that while you are wearing armor, is cumulative, so if you fail a you will be easier to hit; but learning attempt, the training instead of receiving critical blows carries over to the attempt at next you may simply lose more concussion level. Spellcasters of the essence points. Therefore, you will not be -8- More... able to use armor effectively until Defensive Bonus (DB). In combat, you can withstand the loss to your the DB of the target is subtracted OB and DB AND endure the loss of from the OB of the attacker to concussion points (translation: arrive at a positive or negative many levels later). If you are modifier on a roll of 100. The interested in armor, enter the Tomes modified roll is then compared to on page 931, query "armor" then the THT of the target; if the choose # 3. You will find a list of modified d100 roll is GREATER than the armor types and their respective the THT of the target, the target characteristics/penalties. In the will be hit. The extent of the armor table the left column "cps" damage and/or incidence of represents a penalty to your DB via "criticals" is dependent on how much your quickness bonus. This penalty the THT was exceeded by the modified applies only to your bonus: you roll. For example: will not receive a negative quickness "bonus" if your bonus is You swing a falchion at a karnelin! less than the penalty. The middle OB: 100 vs DB: 45 = +55 column represents the maximum THT 80, d100 roll: 73, modified: 128 penalty to your DB and OB for lack ...and hit for 20 concussion points of training: each train will reduce of damage! Extra 3 hits! the penalty to DB and OB by 5 until [extra cps damage, for a good hit] you reach the minimums in the left and right columns. The right column Basically, OB is composed of your represents a maneuver penalty to STrength bonus and weapon skill or your DB and OB. You should also see brawling skill for physical attacks, Yashantre Spellbinder's extremely and Agility Bonus and Directed helpful articles on armor in KE8 and Spells skill for elemental attack KE9 for armor performance vs. spells. Your DB is your QUickness weapons, attacks and spells. bonus plus shield bonus (+20 for ordinary shield against physical You should start out with heavy attacks) minus the armor penalties hide. You do NOT need training to if any. Magic items/spells can also use heavy hide AT 4 armor, and it is increase OB and DB. More important, so effective many high levelers DB is increased by any percentage of continue to use it. Also, use your OB that you assign to your DB. greaves, helm, aventail, and a By typing "parry <# from 0-100>" you shield if you can. They help reduce assign that percentage of your OB to the severity of injuries to their your DB. So if your OB is 100 and respective locations. your DB by itself is 50, by parrying 100 (applying 100% of your OB to III. Fighting your DB) your DB will be 150. """""""" Sounds great, huh? "Where's the A. Before you leave town make sure catch?" you may be asking. The your weapon is in your RIGHT hand trade-off is that you can't use the and your shield, if you have one, is OB assigned to your DB in an attack. in your LEFT hand. Type INV In our example above, if you (INVentory) to check. If they are attacked the karnelin while parrying not in the correct hands, you will 100, your OB would be 0! Needless NOT get their bonuses in offense or to say, you will not be able to hit defense! Type SWAP to swap items in much that way, much less kill your hands. anything. Successful fighting requires smart (sometimes quick) B. Offensive Bonus/Defensive Bonus manipulation of the parrying system. An integral part of combat is It is a good idea to play "parry effective use of the parrying tag" at lower levels, until you are system. First, you need to know more comfortable with the parrying about Offensive Bonus (OB) and system. Before you encounter a -9- More... monster, make sure you are at PARRY to...leg" (2-3 rounds), and 100, parrying with 100% of your OB "crushing blow to...head", "slash to your DB. Type PAR (parry) to across...eye", and "severed [limb]" check where your parry is set. Type (10 round stuns). Parry 0 and PAR 100 if you are not parrying 100. attack a stunned monster while When you encounter a monster, wait keeping track of your attacks. for it to attack you, then Parry 100 when it is about to come immediately type PAR 0 and attack. out of the stun. Then immediately PAR 100 again and wait for the next attack, and so on. Where an attack is particularly While at parry 0 you are using all vicious (where THT is exceeded by a of your OB for the attack. The certain number, and dependent on objective of this procedure is to victim's armor) death may be give you maximum defense while you instantaneous! are being attacked and maximum offense when you are attacking. IV. Death and Resurrection Some monsters are faster than """""""""""""""""""""" others, but for most you will At first level you are allowed nine initially encounter you will be able deaths. If you die ten times your to get in one swing safely each character is vaporized (gone for- time. When you are more comfortable ever, seeya!). If you die, ask a with parrying, try adjusting your companion to get your stuff, then parrying while waiting for the type DEPART. You will be returned attack so as to allow the monster to the temple in a considerably between -5 and +5 above the THT to weakened state. Do NOT leave the hit you. This will often prevent temple until you are back to normal, the monster from running (some would as you will have but a tiny fraction rather run than fight an unhittable of your OB and DB; type HEAL target!) while you still can avoid (health) to check on your "mod" and critical hits that will stun you. do not venture out again until it says 0. Note also that if you die Another fighting tactic is to fight more than five times at first level, with your parry set at some you will need deeds (see below) to percentage that allows you a make up the difference before you sufficient OB to hit the target claim second level, else you will be frequently while increasing your DB vaporized. Deeds won't prevent you to the point where you are from being vaporized at first level relatively safe. This tactic at the tenth death, so be careful if requires strong OB and/or DB you're close. figures, so you may not be able to fight this way effectively when you At and after second level you have are starting out. no "free deaths," but you may donate alexandrite agates in the temple to C. Criticals get deeds which are essentially """"""""" credits against death. However, if In battle you will eventually stun a you use a deed, you may experience a monster or (ack!) be stunned stat loss upon attaining the next yourself. A stun normally drops the level (potentials are never victims's DB by at least 20 (depends affected), as well as lose any on the nature of the injury) and, carried silvers, carried posses- more importantly, prevents it from sions and stored experience gained attacking or running. You will not on the trip. The BETTER alternative be told specifically how long a is to have a cleric resurrect you. monster is stunned. You must pay At most you will lose items held in attention to the type of injury you your hands (which are dropped upon inflict: some of the more common death). Do NOT type DEPART! are "painful blow to the...arm" (1 Instead have a friend call for a round stun), "crushing blow cleric, type QUIT and go to the -10- More... MPGames RTC on p.1045 and wait. But your mind, before being converted to don't wait long before typing QUIT; actual experience points. Type you have only FOUR MINUTES before EXPerience and check on the state of you are AUTOMATICALLY departed! your mind. When you see the message "Your mind can't take much more of If alone when killed, you can post a this! You must rest!", your mind is note describing your location and holding all the experience it can. how to coordinate the time of This is frequently called being resurrection on the MPGames Bulletin "fried", "maxxed" or "blown". The Board, p. 1045, Category 17, Topic EQ stat dictates how much experience 9 (for 911) or try to have someone your mind can hold. You will get arrange for a cleric help you if you much less experience for kills made are at least second level. You will during this state of mind; at this be very weak after a resurrection, point you should rest to absorb this so get to the temple the fastest way stored experience into actual possible to recuperate. numerical experience. The best way to absorb experience is to put your V. Experience weapon and shield away and lie down, """""""""" at the temple (where you absorb You get experience points for the twice as fast and are safe). When monsters you kill. If you are your mind is back to clear or fresh hunting in a group, EACH attacker and clear, you should head back out will get FULL experience for the again. The RE stat controls how monster provided each does fast you convert stored experience approximately equal damage, so don't into experience points. You need be greedy! The equation for 10,000 experience points to advance computing experience is: EXP = 100 each level up to and including 5th. + (25*[monster level - your level ]). Experience is first stored in More next page... ------------------------------------------------------------ To Be An Adventurer """"""""""""""""""" by Aeeirnell "The Poet" L'aerlaneir To be an Adventurer is the life for me, To roam the lands so wild and free, Relying on sword and skill alone, With a little luck to see me home. To be an Adventurer and set the pace, For the thrill of the hunt and need for the chase, The gleam of steel, the glory of battle, The vanquished foes in my cold, dark shadow. To be an Adventurer in a quest for fun, To do what I can 'fore my time is done, To seek out a foe in his darkest nest, And in mortal combat I hope to best. To travel, to seek, to quest, and to find, To strengthen the body, to broaden the mind, In my heart of hearts, what else could there be, But to be an Adventurer and to see what's to see. -11- VI. What and Where to Hunt If you find yourself accidentally """""""""""""""""""""" in the werebear area get out as You should stick to torkaans and quickly as you can. Below is a map kobolds when you are starting out. of the hunting areas around town Karnelins are a lot tougher, so it with their usual monsters, listed in may be best to stay away from them order of frequency. Also included for a while. You should definitely is a direct route to the temple in avoid wolverines as their razor case you need help or rest, or just sharp teeth and claws have made want to hang out and talk. short work of many unwary Remember, feel free to ask questions adventurers! Werebears are much of other players. Most will be worse: besides having savage happy to help you if you ask attacks, they are of the Unlife and politely. Good luck, good hunting, cannot be hit by ordinary weapons. and have fun! Temple to Torkaans, Kobolds, and Karnelins """""""""""""""""""""""""""""""""""""""""" a-a: go gate N a-b,b-a: go path W + E c-c: go path S [ ] d-e: west from D,1-way \ T: go temple [c] / \ [c] [a] Karnelins, | / \ Kobolds, [ ] [b] [a] <--Gate Wolverines, / | | [ ] Torkaans [e]--[ ] -[d] [ ]-[ ] / \ | / | | [ ] [ ] [ ] [ ] [ ] \ | / | | | [ ] [ ] [ ] [ ] \ / |up/dn | | \ [ ] [ ]--[ ]--[ ] [ ] [ ]--[ ]--[ ]--[ ] \ | | | [ ] [ ] [ ] | / | [ ] [ ] [ ]--[ ] / | | \ [ ] [ ] [ ] Torkaans, | | \ / Kobolds, [f]--[g] [ ] occasional Wolverine! \ / | w: Werebear *[w]*_ [ ] area! * \ \ | [ ] w-f,f-w: go trail | | w-g,g-w: go path | [ ] Torkaans, Kobolds, w-h: go clearing | | occasional Wolverine! | [ ] | | | [ ] | / | [ ] | | \ [ ] \ | -------- [h]� Critical Hits: Spells """"""""""""""""""""" by Valeria Deering ___________ / \ ______ \ \@| /~/~~\_\ |ince I am not a spellcaster, I haven't personally witnessed | \~\____~ | all of these crits, and your mileage may vary. Note that _| _~~~~\~\ | most high level/large type monsters are immune to stun. /@| \~\__/~/ | Being vaporized, while painful, is not quite as bad as it \_/ ~~~~~~ / sounds. Certain weapons (maces, etc.) use the Impact Crit ~~~~~~~~~~ Table. Severity of critical (A,B,... E) is determined identi- cally for spells as for weapon attacks, based on how much the To Hit Threshold is exceeded. THTs for spells, however, differ wildly from THTs for weapons. See last month's KE for a full explanation of Critical Hits. HEAT CRITICAL HITS COLD CRITICAL HITS """""""""""""""""" """""""""""""""""" < 05 Hot air (no effect) < 05 Cool breeze (no effect) 06-20 Strong heat (+3 hits) 06-20 Cold blast (+3 hits) 21-35 Minor burns (+8 hits) 21-35 Frosty burn to chest (+7 36-50 Blinded by smoke (+12 hits, hits) 1rd stun) 36-50 Mild frostbite (+5 hits) 51-65 Clothing catches on fire (+12 51-65 Cold strike to back (+9 hits, 3rd stun, knocked down) hits, 2rd stun) 66-79 Knocked down by fiery blast 66-79 Low blast (1rd stun) (+10 hits, knocked down) 80 Icy blast to head(20rd stun) 80 Blast to head (+15 hits) 81-86 Strike to leg (3rd stun, 81-86 Fire engulfs back (1rd stun, knocked down) knocked down) 87-89 Strike to neck and collar(w/ 87-89 Strike to head (6rd stun) (aventail,10rd stun; death) 90 Head becomes charred stump 90 Blast freeze-dries head (death) (death) 91-96 Shield arm fried (5rd stun) 91-96 Thigh iced (4rd stun) 97-99 Upper leg burn (6rd stun) 97-99 Side strike freezes, shat- 100 Blast to neck fuses vertebrae ters pelvis (ouch, death) (death) 100 Head strike, eyes frozen 101-106 Blast to leg (20rd stun) 107-109 Head strike (with helm: 101-106 Blast freezes both hands 20rd stun; without: death) (5rd stun) 110 Midsection vaporized (death) 107-109 Heart and lungs frozen 111-116 Blast to chest (+12 hits, (death) 3rd stun, knocked down) 110 Shatters chest, freezes 117-119 Fire engulfs body (+25 hits) bodily fluids (death) >120 All that remains are charred 111-116 Icy blast to chest (10rd bits of teeth and bone (vaporized) stun, knocked down) 117-119 Frozen into lifeless statue IMPACT CRITICAL HITS (death) """""""""""""""""""" 120 Frozen solid, then shatters <05 Not even a scratch (no effect) into thousands of pieces (vaporized) 06-20 Grazing shot (+5 hits) 21-35 Staggered by strike to side ELECTRICITY CRITICAL HITS (+10 hits, 1rd stun) """"""""""""""""""""""""" 36-50 Strike to shoulder, spun about <05 Hair stands up (no effect) 51-65 Strike to leg (+8 hits, 06-20 Light charge (+3 hits, 1 stn) knocked down) 21-35 Explosion of light(1rdstun) 66-79 Blast toshield arm (+10 hits 36-50 Medium charge (+6 hits,2rstn) no shield, broken arm, 3rd stun) 51-65 Heavy charge (+9 hits, 3 stn) 80 Strike to head (+12 hits; 66-79 Strike to shield arm if no helm, death) -13- (+12 hits) More... 81-86 Blow to upper leg, muscles 80 Strike to side devastates torn (+15 hits) nervous system (death) 87-89 Blast to collar (+12 hits, 5stn) 81-86 Strike to weapon arm, 6r stn 90 Strike to neck (+20 hits) 87-89 Permeated by electricity, 91-96 Blow to knee, knee dis- nervous system rearranged (death) located (+15 hits, 9rd stun) 90 Head strike (w/helm 20 rd 97-99 Strike abdomen (+18 hits,10 stn) stun, without death) 100 Blast tohead fractures skull 91-96 Chest strike (10rd stun) (w/helm: 20rd stun; w/o death) 97-99 Electrifying experience, 101-106 Blow to jaw (+15 hits, 7rd st) massive shock to brain (death) 107-109 Blow to side, bone driven 100 Nervous system acts as super into kidneys (death) conductor, fine light show (death) 110 Disrupt chest, lungs and 101-106 Strike to face (8rd stun, heart explode, very messy (death) if no helm: knocked down) 111-116 Spun by blow (3rd stun, 107-109 Chest strike destroys heart knocked down) and lungs (death) 117-119 Blast shatters skull into 110 Head no longer available for thousands of particles (death) use, smoke and ozone (death) >120 Blast annihilates entire 111-116 Abdomen strike (7rd stun) skeleton, reduced to a gelatinous 117-119 Chest strike destroys both pulp, try a spatula (vaporized) lungs, cut in half (death) >120 Charge disrupts cell struc- GRAPPLING CRITICAL HITS ture, body turned to dust (vaporized) """"""""""""""""""""""" <05 An opportunity lost LARGE (SPELL) CRITICAL HITS 06-20 Passing strike (+2 hits) """"""""""""""""""""""""""" 21-35 Attack fended off (+3 hits, <05 Size of creature awes you 1rd stun) (no effect) 36-50 Attack to upper leg, spun 06-20 +5 hits about (1rd stun) 21-35 +8 hits 51-65 Shield arm entangled 36-50 +10 hits (drop shield) 51-65 +12 hits 66-79 Weapon arm grasped (2rd 66-79 +15 hits stun, drop weapon) 80 Unbalanced by blast (+15 80 Both legs entangled (+9 hits, 2rd stun) hits, 10rd stun, knocked down) 81-86 Staggered by strong blast 81-86 Weapon arm grappled (3rd (+20 hits, 1rd stun) stun, drop weapon) 87-89 Strike to leg (+15 hits, 87-89 Completely entangled 2rd stun) (knocked down) 90 Blast into mouth (+30 hits, 90 Vicious hold around neck knocked down) (10rd stun) 91-96 Spun by blast (+18 hits, 91-96 Head grappled (9rd stun) 1rd stun) 97-99 Both arms entangled 97-99 Side strike (+25 hits, 3 st) 100 Neck grappled (with aventail 100 Strike to midsection (death) 3rd stun; without: death) 101-106 Head strike, momentarily 101-106 Chest grasped, ribs broken confused (+20 hits, 2rd stun) (5rd stun) 107-109 Blast buckles left leg 107-109 Legs entangled, fall and (+25 hits) break weapon arm (+20 hits, 110 Vicious blast, neck crunched 10rdstun, knocked down, drop weapon) spine severed (death) 110 Neck grappled (with aventail 111-116 Strike to eyes (+15 hits, drop weapon, 5rd stun; w/o: death) 2rd stun) 111-116 Foot entangled, stumble, 117-119 Strike to body destroys fall (2rd stun, drop weapon) variety of organs (death) 117-119 Both legs wrapped up (+20 >120 Superb strike drives rib hits, 10rd stun, knocked down) through heart (death) 120 Windpipe crushed (death) -14- Kelfour's Weapons of Power """""""""""""""""""""""""" by Lythe L'Green _____________ / \ _________ \ \@| ||=|=|=|| |he weapon shop offers wicked critical injuries to an _| ~~ |_| ~~ | a variety of well- opponent. Unfortunately, even /@| _|_|_ | crafted weapons, those skilled in the use of two- \_/__________/ forged from the fin- handed weapons will find the est materials in Kul- claidhmore to be a slow and thea. However, these weapons aren't difficult weapon to wield. the only ones to be found: More powerful weapons, some unique, DRAKE FALCHION: This weapon could circulate the land in the hands of be mistaken for a normal falchion if monsters and fellow adventurers. it weren't for the hilt shaped much like the jaws of a dragon. When I. Rare Weapons of Kelfour wielded in combat, it will """"""""""""""""""""""" occasionally flare up with eldritch ANCIENT EOG: Once, there was a day flames, inflicting terrible burns on when the eog mined was purer. This an opponent. These old, magical eog was forged into mighty weapons blades are found on rare occasion that were receptive to magic; mages in the treasure hordes of the could enchant such eog blades to monsters which inhabit the wilds of swing with even greater might and Kulthea. strength. Some of these ancient weapons still circulate the land, FALCHION: Long ago, the falchion and are highly valued. Alas, this was the favored weapon of the great ancient eog cannot easily be lords of Castle Claedesbrim. distinguished from the modern, more Unfortunately, the delicate forging crude variety -- only an attempt at of this deadly, curved sword has enchantment will reveal its true been lost to the smiths of Kelfour. nature. Should such a weapon come Today, most of the falchions that into your possession, keep it well. are found must be claimed from the ancient warriors of Claedesbrim that BATTLE AXE and FLAIL: Too often, now haunt the depths of its dungeon the goblinoid races are regarded as as hideous wight lords. stupid by the other races. However, this is simply not true -- they are MORNING STAR: The masters of often regarded by experts as master Claedesbrim certainly knew how to weaponsmiths. Though their weapons create deadly weapons. The morning all appear crude, their deadliness' star, a deadly spike-laden ball at is all too real. Orc-crafted flails the end of a chain is the crushing are wielded by many goblins weapon of choice for the crystal (especially the clan which frequents golems that are still used to guard the graveyard) and some hobgoblins the upper reaches of the dungeons favor the battle axe. Neither beneath Castle Claedesbrim. weapon can be purchased in town. Both of these two-handed weapons are NAGINATA: This pole-arm has been more deadly against heavy armor than imported by Tyron's Arms from a the two-handed sword, and both offer distant seafaring nation far across a variety that the discerning the ocean to the east. Its blade is fighter should know better than to terribly sharp and strong, piercing pass up. armor and flesh alike. The blade is also fine enough for the delicate CLAIDHMORE: Another import, this extraction of arteries and organs weapon is a massive two-handed from a foe. Even those who know sword. This weapon will deal out little about pole arms quickly find huge amounts of damage and deliver that the naginata is easy to use. -15- More... WAR MATTOCK: This massive two- BLADE OF THE EASTERN LORDS. Almost handed weapon resembles a pickaxe, certainly from the same lands from with blades on either side. Its which the naginata originates, effectiveness against heavy armor is Maruko Ashimine purchased a finely known by the true experts of combat: made katana from a band of gypsies. Although it cannot be used very well In the lands it is said to come against lightly armored opponents from, this deadly sword is said to (who jump out of the way from this be used by nobility only. However ponderously slow weapon) it can it fell out of a nobles possession cleave through metal breastplates and travelled the long distance to easily, dealing out far greater Kelfour is something only the wounds than even two-handed swords gypsies who found it might know. of superior materials. CRYSTALLINE AXE: An axe of finest II. Contemporary Artifacts and purest laen is the prized """""""""""""""""""""" possession of Erebor Bordeaux. The Across Kelfour may be found the most transparent laen axe serves as a prized weapons of all: Those normal weapon crafted of the laen weapons which are unique in some available at the shops, except that way. Such weapons often have special this one is tremendously strong. It powers or a story behind them. is whispered that this weapon was "found" as a result of the stealth ANCIENT SHAALK. One day, a wood of a local fighter named Jamel elfin Ranger by the name of Celeborn Kaili. was travelling through the Upper Kaldsfang, when a hobgoblin JEWELED DEATH: Yet another weapon approached him wielding a weapon of sold in the town of Kelfour by the immense power. How this creature gypsies, a flashing jeweled scimitar located a magical shaalk broadsword is now wielded by Martin. It is of the quality it did will always be crafted of the finest materials and a mystery. In any event, Celeborn can deal out greater damage than any used his superior skill to slay the standard scimitar. Since its quality hobgoblin, and claimed the sword as comes from the craftsmanship, not his own. The shaalk broadsword the type of material, this weapon proved to be three times as powerful can have enchantments placed on it. as any other contemporary shaalk weapon. SWORD IN THE STONE: One day, as all was going as usual in the town of A SWORD FOR A KING: Surely a weapon Kelfour, a mysterious block of laen from the troves of a king robbed by appeared at the town square. Within the gypsies he purchased it from, this block was a strange blue Gilthor wields a beautiful jeweled mithril broadsword which challenged two-handed sword of fine craftsman- all who approached to free it. None ship and exceptionally well-forged were able, yet a hint was inscribed steel. on the blade, indicating that only he who carried the dragonscale BLACK SWORD: A sword of antiquity, shield could release it. After a forged of hardened black eog is now short adventure, Lythe and his wife born by Lythe L'Green. The origins Maia found the aforementioned shield of this hellblade are shrouded in and claimed the sword in the stone mystery; all that is known is rumor. as theirs. It proved to be a weapon The black eog broadsword is recep- of ancient quality, and unlike the tive to magic, and often has mithril used today, was receptive to enchantments placed on it by its enchantment. This weapon was later owner so that it might be wielded sold to Karel Tasavalta for a with even greater might and respectable sum, though the shield precision. was kept by Lythe. -16- More... III. Lost Artifacts LORE SWORD: This great weapon was """""""""""""" claimed by Josh de Sacro after a Lastly, many weapons have come confrontation with the evil war- through Kelfour that were used, lock, Melgorehn in a quest which served their time, and then were took place many years ago. Its either destroyed or simply lost. enchantments allowed Josh to use it with effectiveness against every foe ADAMANTINE FALCHION: This mighty he met, yet one day, a war troll falchion, made of the legendary and surprised him in Danjirland and all but unbreakable substance known stole it. It has not been seen since. as adamantite, was once wielded by Sly Thayer. One day, it was lost in RUNIC BLADE: Another broadsword battle when Sly dropped the weapon purchased from the gypsies, this one while confronting a barrow wight. bore runes which enchanted it to Valuing his life more than his slay trolls. The mighty weapon was blade, Sly fled, losing the weapon lost one day when its owner, forever. Though he attempted to Landreth deLorde, broke it in combat trick the gods themselves into re- with a wight beneath the barrow turning it, he was never successful. mound of Bandur Etrevion. BEJEWELLED DAGGER: A beautiful, TRUE MITHRIL RAPIER: Another great well-crafted dagger once owned by weapon taken from the horde of Kirc Bloodguard, this weapon was a Melgorehn, this rapier could strike deadly and effective parrying tool with terrible precision into the despite the fact that it wasn't even vital parts of any foe its wielder, magical. Yet due to this fact, it Tulkas, could find. Tulkas left the could be inlaid with enchantments to Kelfour's soon after acquiring the make it even more powerful. It was rapier, and has not been seen since. lost when the altruistic Kirc loaned it to Phaedra, who was slain by a VORPAL RAPIER: Perhaps the most cruel mountain ogre and later deadly weapon Kelfour has ever immortalized it poetically in KE4. known, the vorpal rapier struck deadly blows when it was unleashed BRILLIANT FALCHION: A weapon on an enemy by its owner, Talon wielded by Valeria, this light and Elessidil. One day it was wielded deadly falchion has apparently in an attempt to defeat a dragon. disappeared without a trace. Some Talon was slain, and the rapier was say it now rests on a wall in lost forever. Valeria's trophy room. In any case, it has not been seen in years. WONDROUS GREATSWORD: This two-handed sword was once owned by Kirc. So ENGRAVED BROADSWORD: This broad- light that it could be wielded in sword was once possessed by the only one hand, it could deal deves- magess, Krystal. It was inscribed tating damage to an opponent while a with magical symbols which caused it shield was used in the other hand. to swing true, yet it was not a Unfortunately, this mighty weapon strong blade -- for one day, a hill was lost when it was loaned to troll broke this lovely weapon in Daelis and he was slain by an orc. twain with a mighty blow of its two- ________________________________ handed sword. /********************************\ | Tyron's Arms | LIGHTNING WHIP: Purchased from a | ************ | band of gypsies that visited Kelfour | For the BEST ARMS in Kulthea, | many years ago, Dismis found that | standard or custom crafting!! | the ordinary bullwhip he had bought | | unleashed terrible shocks when it | At the NW Corner of Town Square | struck. \_________________________________/ -17- To be BIG Like Everyone Else """""""""""""""""""""""""""" by Avondale de|{nightSaber ____________ From the Junior Question Scroll Collection / \ ______ \ \@| /~/~~\~\ | h yes, those were the to count, grampy. All you old ||~| |~|| good days. I remember people are all alike saying we _||~| |~|| all the fun we had should be older and stuff, I'm /@| \~\__/~/ | and the people who getting tired of it." \_/ ~~~~~~ / visited us. It was "Well, you see, Smelly..." ~~~~~~~~~~~ like we were kings and "Where do babies come from, huh, queens. Grampy, how come no one grampy?" comes by my house no more?" asked Grandpa gasps. (How did he big-eyed Smelly, the baby-aged, change his mind so fast? I hate it little fighting gnome. when they ask that question. Why do "Well Smelly, for one thing, those they always have to ask me that? worms scare everyone off and that's What should I say?) why no one comes anymore." "Bumblefoot says we find babies "Oh, how do they scare 'em off, in the mines on the steps. Can you huh, huh? Do they growl and scrape really, grampy? I really think the walls with their pinchers, huh, Bumblefoot is lying and I told him do they?" so and he hit me in my rear, but how "Well, Smelly it's been so long." can you get babies, huh gramps? I "Or do they just poke them with mean, I don't think you can just their pinchers and then eat them? find them on the steps because Mr. Bumblefoot says that's how the world Troll will just step on them. Mr. runs. He says everything has a Troll is sure big, how'd they get so place and everything we do is big? Can we have tea with them watched by the gods and our des- again? Can we grampy, can we?" tinies are all laid out for us. He "Smelly, you talk too much." says all we have to do is just wake "Bumblefoot says I don't talk up and we will follow this path and enough and even Ms. Nelson says I'm stuff. We also are rated on how we shy. Anyways, we were arguing, me live our lives so I'm gonna be the and Bumblefoot, about how babies are best warrior of the village!" made and everyone laughed at me at "That's nice, Smelly, but those school so that's why I asked you. worms are really dangerous and it's No one believed me that you had to better not to think of them." grow them with water and stuff and "Oh, golly gee willakers grampy, they made me cry. That's why they you're just scared. I mean, if I have that green soft slimy stuff saw one now, I'd squash him and outside right, grampy, right?" slice him up with my trusty "What? How do you know there is uniulator axe here." Smelly helfs up soil outside?" an itty bitty wooden axe in a "What soil? The green slimy menacing way. "Anyways, grampy, stuff? I don't know about green where do we go when we die? Do we slimy stuff. I mean, I'd never go see the high score table and do we outside through the black door that get to save our name in the record we are not supposed to go through, books like in all those games we or read that funny sign with those have? Huh, do we, do we?" squigles and that circle of trees. "You see, Smelly, life is not as Hmm... How DO they get trees like easy as you think. When you get that?" older you'll understand." "You've been outside." "Older! I'm already a good 35 "What's outside? Me? No, I years old." wouldn't dare. Mommy says it's bad "You're only 34." to go to outside because these big "Naw, nuh huh, No, I'm not! funny looking things float around on You're just too old to remember how chairs, looking at this pool of -18- More... water screen hitting this funny it, you got too much stuff in that machine that makes clicking noises. bag of yours. Drop some of it." That poor animal thing with all "Never! I need these things for these veins and a tail and stuff adventuring. Let's see," Smelly will eat you if you go outside." opens his backpack up and begins to "Hah, I've got you now, Smelly! rummage through it. "Geepers, You just talked about things that what's all this stuff doing in here? are outside!" All these little sticks are so "No, I didn't. Grampy, you just useless. They look nice but I'd forgot again! You are really getting never kill anything with this funny old! Yeah, you are, look at all looking metal branch. You can have that hair, you're a good 147 year it, Grampy. old bucket of goop (35 at max in "What? What'd I do with a use- Kulthean Humanoid years) so you less thing like that? You wanna forget everything now." give me something, gimme that gold Grandpa sighs. "Kids, totally ring and the iron stick..." worthless. Can't talk to them, "Nah, I like this stuff. This can't eat them. They are just no ring thing always slides off my fun at all. I guess that's why we toes, but I think it's magic! I'll let a few outside in the mine every eat this shiny apple soon, I've been once in a while. Helps with the saving it." population problem. And it still "Who wants that useless trash? A let's us have our fun." real adventurer never carries that "What fun, grampy? What are you rubbish and muck. What's the use of saying about kids? I knew it! You that dark, long knife? They call it old maggots get all the fun making shaalk but it's totally useless and kids. You get to go outside and get we can't even use it to mine stuff! the stuff from the cracks and the Hit it against a wall and kablooey. water bottle to plant them! I knew C'mon, Smelly, down this rockslide." I was right! You get to see Mr. "I'm tired, grampy. Are we there Yellow and everything! Grampy, can yet? Can't we just make kids here?" I make some babies, too? I'm old "Of course not! You need good enough now, I really am, and I'm a soil to make good kids." good kid. I can make a big humongous "What's this, grampy? Looks like warrior! I wanna plant them and footprints. prove to everyone in class I was "Footprints? Hmm... Let's head right so I can get them for saying I back to the mines." was wrong." "Aw, gramps, nothing can happen "Well, Smelly, you got me. Next here. Who'd wanna eat something time I make a kid, I'll let you that smells like me?" watch." Suddenly, there's a crash and a "Oh boy, oh boy, oh boy! Munga, greater orc steps in, crushing a few munga, cowabunga! I'll get my trees in the process. trusty Devustator and my stuff and "Hi there, sir! Wanna help make let's go! I'll brb." some babies?" Smelly asks. "Brb? Hey, none of that language "Babies? Don't be gross, kid, all in this house! Who taught you those I'm gonna do is get some experience vulgar words?" and supplies, and you're it!" "Bumblefoot says it means be "Run, Smelly, run!" cries Grandpa. right back." "Why? All he wants is experience "Hrrmph. Don't tell me you've and supplies." fallen down and can't get up again. Grampy begins scrambling back up the rockslide, murmuring prayers he "Ahh, fresh air again. Feels good, won't get eaten. eh, Smelly?" "You're hungry?" asks Smelly of "Uh huh. Let's look around. Help, the orc. "I got some food here. grampy! I'm stuck in a black hole!" Wait, I know. Here's the best thing "Sheesh, how can?... So, that's I can give you." He begins pawing -19- More... through his backpack. Ode to Healers "You stupid little twerp! Now """""""""""""" you die!" cries Arkquis, the greater by Jochme Ytier orc (probably one of the best orc warriors, at that). He unslings an There I was wandering, eog mace and eyes Smelly. "I'll through forest and field; make you pay!" Looking for treasure, Wanting only to get his axe, my sword did I wield. Smelly, however, takes loads of equipment from his bulging backpack, When to my surprise, all of it tumbling to the ground. an orc with a sword; "Make me pay, huh? Hah, that's a Severed my neck, good one. Last time someone said like an old, rotten cord. that was six feet under. Sure, he was my tax collector and we just had As I lay there, to meet in my cavern, but hey, I broken and bleeding; still have an image to maintain. What was that, Who would look up to me if anyone I thought I was dreaming. found out I actually obey the law?" "Time to die, little one," says An appearing figure, Arkquis, raising his mace. in shimmering light; Fear suddenly creeps over Smelly A beautiful lady, as he realizes life is not so simple Who'll put things right. and easy. He stares at his stuff and begins wondering what his dieing She gestured and she waved, wish should be. Since food has been Her magic, it was poured; on his mind since he was a baby, he My body, it is mended, reaches for what looks to him like a My soul, it is restored. shiny red apple on a chain and prays for the best, even though he knows My thanks is immeasurable, that nothing can save him now. She has but to ask; For her, this bright healer, (To be continued) I'll do any task. ___ ___ / \ / \ (Thanks to the clerics and healers ( o |--| o ) who've helped me, especially Taarna \___/ \___/ when the orc in question hit me with (..) a lucky shot.) _____________________________________________________________ / \ | Kelfour Edition rewards contributors to its pages with | | --------> FREE WEEKENDS in GemStone III <--------- | | Talented adventurers who have earned these rewards include: | | | | Rune Arundel Kalagay Halatil | | Kirc Bloodguard Eron Kulsen | | Delphinia delAssandro Lythe L'Green | | Landreth deLorde Angelique Lovelin | | Rhys Corwinson Mauk Mey | | Valeria Deering Elor Once-Dark | | Avondale de|{nightSaber Airioch Ramthanodox | | Synyster DIAMOND-NINJA Nastorm Trevin | | Vlad Drakulya Wisraith Winterwind | | Caliban Eilorn | | Send GEMail to Publisher Phaedra Blue (P.HERRINGTON) | | for complete details on how YOU can join them. | \_____________________________________________________________/ -20- __ GSIII is... /~~| """"""""""" //|~| //_|~| tranquil life is not for me! What I need is... GSIII! //~~|~| So if you want to see me flip, hit me... with a Type E crit! // |~| 'Fraid I'm the kind of guy that beserks all the time! ~~~ ~~~ But my DB is such that I end up on my behind!... Oh! The same old life is not for me! What I need is... GSIII! Chests and quests! Fortune and fame! My Mastercard will never be the same! But don't forget that to get a deed, it's Eissa you must please! Unless you satisfy her greed, you'll soon be history!... Oh! A routine life is not for me! What I need is... GSIII! I guess I'm one to take a chance! For me... it's a Sweet Romance! One time, with all my might I swung, my rapier at some kobs! Right thru the heart! Skillfully done! Wow! Instant SHISKAKOB!... Oh! A boring life is not for me! GSIII is... electricity! Do wands & skill provide that thrill? Not fer me, I must a penalty kill! So I put the wand back in the bag, and sang a calm song to a troll. But, By Kieron! What a drag! Seems he DON'T dig rock and roll!... Oh! A loner's life is not for me! GSIII is... camaraderie! Take TimeOut & chat with friends! Be someone else! Tis means not an end! While poetry's _my_ bread and butter, and Hack'n'slash's my bane, Each of us is like no other! So rollplay, ROLEPLAY. What a game!... Oh! A GM's life is not for me! They need... peace, not controversy! Sometimes we see them getting peeved at directed spells on Ye Ole RT! We really don't mean to be crass, but our shockbolts get them fumin'. I guess they're so much fun to razz, we just forget they're human! by Usul (a nod's as good as a wink to a blind Troll) Lu'nak ________________________________________________________________________ / \ HALL OF FAME \ |@/______________________________________________________________________/ | | | Congratulations to Lady Taarna Wayfinder, Lady Valeria Deering, | | Lord Moonpie legend, Lord Corwin D'Amber and Lord Talon Elessidil! | |_ | /---------------------------------------------------------------------| | Bard Enegue LionHeart 16 | High Human Benar Stormarm 16 | | Ranger Fxg Lyon 22 | Common Man Beolost Lamontt 18 | | Mage Dagmar Istarii 23 | Dwarf Vesitsa Talchild 16 | | Fighter Kirc Bloodguard 17 | Halfling Whittle Boysenberry 11 | | Thief Valeria Deering 22 | Wood Elf Zhuge Liang 11 | | Cleric Erebor Bordeaux 24 | High Elf Strom O'Berin 18 | | Sorceror Airioch Ramthanodox 13 | Half Elf Kayla Kyndhart 24 | | Healer Kayla Kyndhart 24 | Fair Elf Erebor Bordeaux 24 | |----------------------------------------------------------------------| /@| Belated GSIII Fame Rankings by Profession and Race - March 20, 1991 | \_/______________________________________________________________________/ -21- Understanding the Silence """"""""""""""""""""""""" By Chad Eberle _______________ / \ ____ ____\ \@| +|~~\ /~~|+|auk! How are you, my "Two tankards of Golden Fox | |~\~\/~/~| | friend?" Miriel mead," Miriel said to the large woman _| |~|\~~/|~| | reached over and behind the bar. Helga poured two /@| _|~| ~~ |~|_| gave a big hug to tankards and slammed them down before \_/ ~~~~ ~~~~/ Mauk Mey, who was her patrons. Miriel placed the ~~~~~~~~~~~~~~ sitting by himself proper coinage in her chubby, in a dark corner of the temple. out-stretched palm, and heard her A flurry of hand signals and a grunt in satisfaction as she bustled bright smile replied, "I do fine. away. Are you good?" "That's Helga," Miriel whispered Miriel giggled. "Fine, as usual, to Mauk, who nodded. Miriel lifted you know me!" Then she paused, her tankard and took a few swallows studying Mauk's face. "Why are you while Mauk watched. Smiling, she here in a corner? Are you sulking?" motioned for him to do the same. Mauk wrinkled his nose a little, "What is it taste?" signed Mauk. and signed again. "Soaking? I am "Try it," she urged. not soaking. What you mean?" Mauk drank a bit of his mead, sat Miriel giggled again. "No, motionless for a bit, then nodded silly, SULKING! You don't seem to be with satisfaction. "Good." he having much fun by yourself." She signed, taking another few gulps. plopped down beside him, shifting her "Now are you going to tell me dark laen shield in order to sit more what's bothering you?" Miriel asked comfortably. while looking at Mauk earnestly. "I do not know. I just dreaming Just then, several local more, that is all." dockworkers piled in noisily, crowd- "More about your parents, eh?" ing up to the counter. Mauk looked "Yes." A swelling of tears formed about uneasily as the big men with in his eyes. big mouths pressed about him and "Well, instead of sitting here Miriel. Noting the change, Miriel 'soaking' you should do something gently grasped his hand to lead him about it! Why don't you tell me away from the counter. She glanced what's troubling that head of yours?" about the room until her eyes settled Mauk looked startled by the on an empty table in the corner. suggestion. He stood up, stumbled a "Let's sit over there." she said, little and shook his head vehemently, motioning to the table. Once they mumbling something in wood elven. were seated, she started where she'd Miriel gently pulled him back to left off. "Mauk, does this have to his seat. "What you need is some- do with why you hardly ever talk?" thing to relax your nerves. Come to Mauk looked at her forlornly, Helga's for a drink with me?" then nodded, resting his chin on his Mauk looked even more confused. chest. "h-e-l-g-u-z?" he spelled the letters "I see." Miriel said in a quiet out individually. tone. She drank the rest of her "No! H-e-l-g-a! That's the name tankard, watching as Mauk did the of the lady who runs the place. It's same. Then she motioned to Helga for a tavern." a refill. They sat in silence a "T-a-v U-r-n?" he signed the moment, drinking their mead, when letters individually again. Mauk scooted his chair closer to the "No. T-a-v-e-r-n. It's a place table. He leaned over and blew out that you can ... well, come and I'll the candle sitting in its clay show you." Miriel rose and took holder, then slowly turned his gaze Mauk's hand, leading him around the to Miriel. temple's visitors, to the doors. In a quiet whisper, slurred by -22- More... drunkeness and his poor grasp of the pain of emotion away, Mauk lay in a common tongue, Mauk began to tell her bit of his own vomit, nursing a the story of the brutal slaying of massive hangover. He sat up to see his family, his discovery by his where he had 'crashed' this time, but cousin Tii, and their trip to the the sights were not familiar. He temple which provided the means of could hear dishes being gently bringing him to this land. knocked together, in the way they do Finished, his last few words when you wash them. Then he realized trailed off in the whisps of smoke he was sitting behind some stairs, still rising from the extinguished and judging from the noises, he was candle. Miriel, who had been holding at Helga's again. Sunlight streamed his hand for moral support, released through open slits of stairs, just as it and slumped back in her chair. it does every morning, but today it "Well," she murmured, shaking her brought no warmth. Mauk grasped his head. "No wonder you never talk." head and moaned, fainted, and slept Mauk slouched in his chair, as if again. he was worn out from so many words after such a long time of silence. He awoke to the sight of a He wiped his eyes with his sleeves, ghastly spectre. Before him stood a and shuddered, sighing. Then he wraith of a man, pale white skin signed, "I am afraid that I talk, under a dark blowing cloak, the hood someone die." of it seeming to engulf the man's "NO, no! Mauk. That isn't true head. It appeared if the man was -- not true!" Miriel leaned onto the seeping into the very fibers of the table again. "You were so young, how cloak itself. could you have known what he was Mauk shut his eyes, hoping to going to do? It would have happened block the sight. When he opened them whether or not you made any noise. again, the man was standing directly You can't blame yourself!" above him, the sun blazing around the Mauk stared at her steadily, but void of his cloak. The only hope of did not reply. A few silent moments avoiding its glare was to look at passed, then a strange expression this dark visionage before him. Mauk crossed Miriel's face as she absent shivered involuntarily. He tried to mindedly touched a crystal amulet make the sign against evil, but his hanging from her neck. As if she had hands were shaking from the weakness been enlightened, she spoke again. caused by lack of nourishment. He "Oh, Mauk, I want to stay longer could only pull his limbs together but Yuri just came through the gates, and shiver. and I promised to meet him there." The man released the clasp on his Her voice rang with true dissap- cloak, removed it, then spread it pointment. "I'll have to talk to you over the fetal Mauk. Mauk watched some other time, all right?" intently as he stretched out his bony Mauk nodded morosely. hand and touched Mauk's forehead. Miriel smiled at Mauk one last Mauk didn't resist, or retreat, for time, then gathered her things and there was no where to go. Instead he stood. She gave him the sign for shut his eyes, hoping for it to all farewell, which she had been prac- go away. ticing for weeks, and left through "... the dreams..." he heard the the swinging doors. rasping of the man's voice. Then he Mauk gestured to Helga to bring felt a soothing calm rush through his another pitcher of mead. body, a peace replacing the anxiety. He slept, again, dreamlessly. Weeks went by, during which Mauk overindulged in the spirits offered "Mauk?" somebody was gently at Helga's. His funds gone, his rousing him. Opening his eyes, he means of livelyhood sold to buy the was startled by another figure. This one thing he hoped would take all one lacked the malevolence of the -23- Continued on Page 26 Pwyll, Prince of Annwfn """"""""""""""""""""""" _____________ Part II by Eron Kulsen / \ _________ \ \@| ||=|=|=|| |his is a continuation When the time came to go to bed, to _| ~~ |_| ~~ | of a story to be bed they went, Pwyll and the queen. /@| _|_|_ | sung by all bards in As soon as they were in bed, how- \_/__________/ the lands of Kulthea ever, Pwyll turned his face to the from this time forth. It tells of a wall and went to sleep with his back time before the great lords of the toward her. So it was each night undead had let loose all of their from then on to the end of the year. mignions and evil creatures. It is The next day there was tenderness a story of bravery and magic, best and affection between them. But no told from the strings of a harp. matter how affectionate and loving Hear then, if you will, the second might be their words to one another part of the story of Pwyll, Prince by day, there was not one single of Annwfn... night different from the first. Pwyll spent the year in festivity After the two kings Pwyll and Arawn and hunting and ruling Arawn's realm had been transfigured into each fairly, until the night of the others form by Arawn, they both set foresworn encounter with Grudlwyn off. Pwyll rode deep into Arawn's Gorr, a night remembered well by realm and came at last to Arawn's even the most remote inhabitant of court, dwellings, halls, chambers, the kingdom. He conducted himself and buildings -- all the most beau- to the appointed place accompanied tiful he had ever seen. Attendants by the nobles of his realm. greeted him and helped him remove his hunting gear, whereupon they The moment they arrived at the ford, dressed him in the finest silk and a horseman arose and called in a conducted him to a great hall where loud voice: "Men, listen well! he could see entering a great war- This encounter is between two kings band, the most splendid and best and between their bodies alone. equipped he had ever seen. To each Each of them claims the lands of the was owned a great shaalk broad- other; therefore, let us all stand sword, and a seamless shaalk shield. aside and leave the fight between All wore shimmering hooded cloaks, the two. which held their treasures found, and also a few had earned the right The two kings made for the middle of to wear their lord's inscription on the ford to clash. Pwyll thrust his their shields. spear and struck Grudylwn Gorr in the middle of the boss of this And the queen was with them, the shield so that it split in half, and fairest woman of any in her day, Grudlwyn tumbled the length of his dressed in a robe of glittering arm and spear over the rump of his gold, her hair shining like bright horse to the ground, a deep wound in sunlight on a summer's morn. The his chest. queen took her place at Pwylls right hand, and they began to converse. "Lord, " cried Grudlwyn, "I know no Pwyll found her to be the gentlest, reason why you should wish to slay most considerate, kindly and amiable me but as you have started, please, of companions. His heart melted for the love of Eissa, finish me toward her, and he wished with all off!" his heart that he had a queen even half so noble. They passed the time "Lord Grudlwyn," answered Pwyll, "I with pleasant discourse, good food have come to regret doing what I did and drink, songs, and entertainments to you. Find someone else to kill of all kinds. you; I will not." -24- More... "Trusted lords," cried Grudlwyn to that for a year and thought to the assembly," take me hence; my herself, "Upon my word! What a death is assured now, and I will no different mind he has tonight from longer be able to support you." what he has had in the past year!" The man who was in Arawn's place And she thought about this for a turned to the noble assembly and long time, and was still thinking said, "My men, take accounts among when Arawn awoke and spoke to her. you and discover who owes allegiance When she did not answer, he spoke to to me." her again and a third time, saying, "Woman, why do you not speak to me?" And then he received homage of all present and took possession of the "I tell the truth," she answered. disputed lands. By noon the next "I have not spoken this much for a day the two realms were in his year under these circumstances!" power, and so he set out to keep his tryst with Arawn at the appointed "My lady," he said, "I believe we place. When he came to Glyn Cuch have talked continually." again he found Arawn, King of Annwfn, waiting for him. And they "Shame on men," the queen replied, rejoiced to see each other. "If from the moment we went between the sheets there was either pleasure "May the gods repay your friendship or talk between us, or even you to me," said Arawn, "I have heard facing me -- much less anything more all about your success." than that! -- for the past year." "Yes," replied Pwyll, "When you "Gods in heaven and earth," thought reach your dominions you will see Arawn, "what a unique man I found to what I have done for you." befriend me. Such strong and unwavering friendship shall be "Hear me then," said Arawn. "By way rewarded." And he explained all that of gratitude, anything you may have had happened to his wife, telling wished for in my kingdom will be her the entire adventure. yours." "I confess," she said when he had Then Arawn uttered strange and finished. "When it comes to fight- mysterious words once more and each ing temptation and keeping true to king was restored to his own shape you, you had a solid hold on a and semblance, and each took himself fellow." once more to his own kingdom. When Arawn arrived at his own court, it gave him great pleasure to see his Meanwhile, Pwyll came to his own own retinue and warband and his fair realm and began to query his nobles queen since he had not seen them for about how their fortunes had fared a year. But for their part, they during the last year. "Lord and had not felt his loss, so there was king, " they said, "your discernment nothing extraordinary about his has never been so good, never have presence. you been so kind and amiable, and never more ready to spend your gain He passed the day in pleasure and for the good of your people. In joy, conversing with his wife and truth, your rule has never been lords. And after dining and the better than this past year. There- evening's entertainment when it was fore, we thank you most heartily." time to go to bed, to bed they went. Arawn got into bed and his wife with "Oh, do not thank me," replied him. First he talked to her, then Pwyll, "rather thank the man who has caressed her affectionatly and loved accomplished these things in my her. She had not been accustomed to place." He saw their astonished -25- More... Understanding the Silence, from P. 23 Pwyll, Prince of Annwfn, from P. 25 """"""""""""""""""""""""""""""""""""" """"""""""""""""""""""""""""""""""" former visitor. The face of this one looks and he began to tell them the was deeply shadowed, light from the entire story, saying, "Here it is, torch causing them to jump mali- just as it happened!" ciously. Yet beyond the menace was an expression of concern, a familiar- And thus, because of his living in ity he couldn't place. the Otherworld for a year and ruling "Mauk! What happened to you?" it so successfully, and bringing the Miriel asked as she brushed a few two realms together by virtue of stray strands of her dark hair. bravery and valor, he came to be Mauk now realized who it was, called Pwyll Pen Annwfn, that is then signed with the difficulty of Pwyll, Head of the Otherworld, his cold fingers, "I dig nop meen thenceforth. too." He blushed with shame. "It madk thu dreems go way." Yet, though he was a young and "Oh, Mauk, I should have warned comely king he had no queen. And he you that you shouldn't get carried remembered the beautiful lady who away with that stuff." Miriel looked had been his queen in the Otherworld at him with pity. and he longed for her, taking long "I do not see the evil if it walks in the lonely hill around his takes away his nightmares," a third, court. stoic voice said. It was the spectre from Mauk's first visit. One night just after twilight he was Noting Mauk's confused stare she standing atop a mound gazing out introduced the man. "Mauk, this is over his realm when a man appeared Deacon Blues, the man who helped you to him and said, "It is peculiar to earlier." this place that whosoever should sit Mauk, his hands beginning to on this mound shall undertake one of warm, signed a greeting. "Thank you two things: Either he will receive sery much, Deacon." a grevious wound and die, or he will Deacon dismissed the gesture with see a wonder. a nod and the hint of a smile. He helped Miriel pull Mauk into a "Well, in my present state," thought sitting position. "So. What's a nice Pwyll, "I care not whether I live or wood-elf like you doing in a place die, but it might cheer me to see a like this?" wonder. Therefore, I will sit upon "That's a long story, Deacon," this mound, and come what may..." Miriel giggled, relieved to find a lighter subject. "Let's take him (To be continued) somewhere warm and stay him with, _________________________________ all right?" / \ The two friends helped Mauk to | Are YOU lost in Kulthea? | his feet, each taking an arm | ~~~~~~~~~~~~~~~~~~~~~~~~ | supportively. "You are almost as | Quit stumbling around and find | heavy to bear as your dreams," said | yourself in the weekly Monday | Deacon, pretending to groan under | and Tuesday night GemStone III | Mauk's weight. | | The three of them left the tavern, | LIVE CONFERENCES | hobbling away down cobbled Jarkart | | Street. Beneath the stairs, beside | in the MPGames RoundTable at | the imprint left by Mauk's body, was | page 1045. Lythe has details. | a full tankard of mead, touched by \_________________________________/ none. -26- __________________________________________________________________________ / \ \ | | Kelfour's Klassifieds Korner | @/________________________________________________________________________/ |==========================================================================| | CAREER OPPORTUNITIES: | WANT ADS | |=====================================|====================================| | MAKE MONEY WHILE YOU TRAVEL! | Need your Torkaans skinned? Do it | | EARN FAME AND SELF-SATISFACTION! | yourself, you LAZY BUM! | | ----- | Jarlik the Furrier | | Adventure! Exploration! Train for a |------------------------------------| | rewarding career as an adventurer |DESPERATELY NEEDED! 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Due to high |and scalping of anyone seen messing | | turnover, no application refused. |with the Easter Bunny! | | ----- | The Constabulary | | No role-playing experience required.|------------------------------------| | ----- |FOUND: 500 copies of Kelfour Edition| | Send for your application today! |V1N3.PLEASE CLAIM! Will pay shipping| | Please include 5000 Silvers tuition | The Scrivener, Kelfours | | deposit & S.A.S.E. to: ATC c/o Usul |====================================| | Lu'Nak, 15 Grimseer Lane, Kelfours | PERSONALS | | ----- |====================================| | *TAX-DEDUCTABLE* *NON-REFUNDABLE* |Destiny, thou most cuddly creature, | |-------------------------------------|where art thou? I'm sorry we missed | | The Social Services Department of |our date! I SHAAL seek thee anon... | | Kelfour's Landing seeks adventurous | The MONKey SEEr | | individuals with devious minds who |------------------------------------| | enjoy working long hours under very |R U Feeling lonely? depressed? Get a| | strenuous conditions in return for |life! Feeling rich/schizo? Get a few| | more long hours, greater stress and |lives! BE THEM ALL AT THE SAME TIME!| | ever increasing demands. |------------------------------------| | | FOR SALE: +?? MIRACLE WHIP, cheap! | | DIE-HARD HELPER TYPES | Eog and Mithril chains available. | | SEND RESUME TO: | Positively *NO* questions asked! | | GameMaster's Guild c/o SSD |See the High Priestess, Orhan Square| | 12 W.Ring Rd, Kelfours |------------------------------------| | --------- |Kelfour Edition is NOW ACCEPTING ADS| | THIS AD PAID FOR BY THE CITIZENS | & PERSONALS! The lack of arrows | |OF KELFOURS PROGRESS AWARENESS LEAGUE|won't stop *US* from playing CUPID!!| |==========================================================================| | MEETINGS | |==========================================================================| | DUE TO THE UNDERWHELMING RESPONSE TO THE MEETINGS OF THE PAC, THE P.A.L. | | MOVED THEM FROM THE STABLES AT THE MEWS TO BURDOS' OUTHOUSE 2B IGN PERM! | |-------------------------------------|------------------------------------| | Rolemaster book burning tomorrow; |*Mondays: Newbie Nites at Lythe's* | |Main Square-Bring your Dragon's tooth! 9pm EST Type: M 1045;2 ROOM NO.8 | |==========================================================================|_ \_/------------------------------------------------------------------------/ The Malevolent Meddler """""""""""""""""""""" by Miss Louvella Parsnips ___________ / \ ______ \ \@| /~/~~\_\ | hocking goings on in having been more than a little | \~\____~ | Kelfour's Landing of curious in the past as to why they _| _~~~~\~\ | late. We're delighted wore such well-padded armor. /@| \~\__/~/ | to inform you of a \_/ ~~~~~~ / very public feud be- While we are on the subject of these ~~~~~~~~~~ tween a common man diminutively endowed lads, we regret ranger and one of the members of the to inform you (in our usual gleeful family of a certain lordly mage. It manner) that the nuptials which were seems that this pusillanimous ranger to occur between a certain and his consort, a silver haired lascivious healer and a certain lady lady thief, cold bloodily murdered a ranger were abruptly and myster- rather small and quite obnoxious iously called off. Of course, we sorcerer. After this charming have our eager eye on the situation display, the odious pair then made and will report further on the off with the little fellow's laen circumstances as they develop. shield. Our mailbox contained a delicious Adding fuel to the fire, the big and piece of information this month. It powerful mage swore to avenge his seems that a rather long winded brother's death and threw his weight lordly thief has blown some trouble around in an exceedingly disagree- into paradise recently. Apparently, able manner. Our timorous ranger this noxious fellow is earning and artless thief were trembling in himself quite a good living catering their boots, which of course, did to some of Kulthea's more robust and not stop them from enjoying sequestered ladies. Of course, he themselves immensely behind the has adopted the creed of love them ornate door at Threk's Inn. and leave them, and the spurned Unfortunately, and we are most ladies are fleeing Kulthea in disappointed to announce, the droves. Hell hath no fury like a vendetta apparently ended with very woman scorned, they say, and we are little bloodshed. The shield was eagerly awaiting the day when we returned and peace appears to have shall see his head on the end of a been restored. We wonder how long rather pointed spike. *that* will last. Now remember, dear readers, keep We were scandalized to overhear some your eyes open and your ears to the exceedingly crass comments made by wall and send any rumors, hearsay several of Kelfour's so called "good and prattle to MISS.SNOOP (via girls," although we most certainly GEmail) where it will immediately have our doubts as to if any of reach our avid eyes and most those still remain. It appears that certainly provide for delectable a certain high man lady sorcerer, a exposition. mystical lady healer and an inimical red-haired lady ranger, were not Until next month, happy calumny- adverse to publicly discussing the chasing and tra-la for now! attributes of some of Kelfour's more _____________________ bombastic men. The word "weenie" / \ was used in regard to a certain | We want | sinister fighter and a particular | creepy, crawly | half-elf ranger. We do offer our | | most scurrilous sympathies to these | SPIDERS! | poorly endowed fellows and admit to \_____________________/ -28- [end] KE V1N11
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