Warding: Difference between revisions
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[[Category:Basic Mechanics]] |
[[Category:Basic Mechanics]] |
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[[category:Magic]] |
Revision as of 13:40, 26 February 2015
Warding is a type of attack which utilizes the casting strength (CS) of the caster. The CS is compared against the target's target defense, and then the cast versus armor (CvA) of the target's armor is factored in. Finally, a d100 roll is made, and the total calculated. If the total (aka endroll), is greater than 100, the spell hits the target. Since CS does not depend on stance, many warding spells can be cast safely from defensive (the act of casting any spell forces the caster into guarded). However some offensive CS spells benefit from being channelled.
- This is a typical failure. The target succeeded in "warding off" the spell, thus the caster's magic has missed.
You gesture at a ghostly pooka.
CS: +141 - TD: +128 + CvA: +25 + d100: +60 == +98
Warded off!
CS: +141 - TD: +128 + CvA: +25 + d100: +60 == +98
Warded off!
- This is what a typical success looks like. Note a success is when the target "failed" to ward the magic off, thus being affected.
You gesture at a ghostly pooka.
CS: +146 - TD: +123 + CvA: +25 + d100: +97 == +145
Warding failed!
... 30 points of damage!
Strike swipes cleanly through the abdomen, but seals up a moment later!
Cast Roundtime 3 Seconds.
CS: +146 - TD: +123 + CvA: +25 + d100: +97 == +145
Warding failed!
... 30 points of damage!
Strike swipes cleanly through the abdomen, but seals up a moment later!
Cast Roundtime 3 Seconds.