Talk:Adventurer's Guild Badge: Difference between revisions
VANKRASN39 (talk | contribs) No edit summary |
WINTERDAWN (talk | contribs) (Added notes I have in a file. This is a raw data dump.) |
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[[Image:AGBadgeData.png]] |
[[Image:AGBadgeData.png]] |
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== Notes from Arianiss |
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GOAL 1: 5/5/0/0/0 (unlocks 2nd enhancive) |
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GOAL 2: 7/7/6/0/0 (unlocks 3rd enhancive) |
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GOAL 3: 7/7/6/1/0 (power of enhancements is based on total unlocks so unlock the cheapest stuff) |
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GOAL 4: 7/7/7/6/6 |
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The results of the badge research is 5/5 first, then 7/7/6 after. |
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It's the first two equal to 10 for 2nd stat and first 3 equal to 20 for the 3rd stat. |
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The power limit of a badge is for TOTAL enhancive "power" across all 3 (if unlocked) enhanive slots, which slot it's in doesn't matter. iirc you had rank 9 upgrade in your first spot? You could redo your badge and spread out the BP for ranks 8 & 9 (170k BP) into cheaper upgrades for a higher total of upgrades (which dictates the maximum power) |
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[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 22:04, 23 March 2021 (CDT) |
Revision as of 21:04, 23 March 2021
Okay, as a preliminary, I'm going to use a system of "0/0/0/0/0" to designate the levels of the various upgrades of a badge. That is, the first spot is the binding, the second is the material, the third is the device, then motif, and finally, the gem. So, the 0/2/0/0/0 badge below is a badge that has a level 2 upgrade on the material, and nothing else.
Additionally, these are what I have as categories for the skills, as far as how enhancive they are:
- Major skills: All lores, Armor Use, MOC
- Moderate skills: All weapon skills, all mana control skills, Harness Power, etc.
- Minor skills: Pickpocket, Survival, First Aid
- Worthless skills: Climbing, Swimming
I'll complete this list, later.
- This is very cool. Please continue with your research. In the mean time, I edited the main page to remove some of the obvious inaccuracy (including the implication that all skill bonuses are the same, in terms of boosting at a given number of upgrades)
- I have a suspicion that this actually boils down to "at 0/2/0/0/0, you can have a badge with a recharge cost of up to 500", something of that nature. But I haven't worked on that myself.--GOAT (talk) 17:16, 20 March 2015 (CDT)
- Goat- the last edit on this page before yours was made in 2009, I highly doubt this research is ongoing. But your addition was good :) VANKRASN39 (talk) 17:24, 20 March 2015 (CDT)
Badges
A 0/2/0/0/0 badge can hold the following:
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Level 48 Sorcerer with generally sorcerer skills. There are 3 messages one can receive.
- Certainly (and adds the enhancement)
- Tough luck, your badge can't handle that much power.
- That would make your badge far too powerful for someone like you to handle.
- Max is the # of ranks I was actually able to put in
- Max2 is the # of ranks above that which I got the "badge can't handle power" message
I'm assuming that had I been another profession or trained in that skill, I would be able to add that enhancement.
As you can clearly see, 1-1-0-0-0 equals 2-0-0-0-0. So it's better to do Rank 1 on all 5, then rank 2 in all 5... etc etc.
== Notes from Arianiss
GOAL 1: 5/5/0/0/0 (unlocks 2nd enhancive)
GOAL 2: 7/7/6/0/0 (unlocks 3rd enhancive)
GOAL 3: 7/7/6/1/0 (power of enhancements is based on total unlocks so unlock the cheapest stuff)
GOAL 4: 7/7/7/6/6
The results of the badge research is 5/5 first, then 7/7/6 after.
It's the first two equal to 10 for 2nd stat and first 3 equal to 20 for the 3rd stat.
The power limit of a badge is for TOTAL enhancive "power" across all 3 (if unlocked) enhanive slots, which slot it's in doesn't matter. iirc you had rank 9 upgrade in your first spot? You could redo your badge and spread out the BP for ranks 8 & 9 (170k BP) into cheaper upgrades for a higher total of upgrades (which dictates the maximum power)
WINTERDAWN (talk) 22:04, 23 March 2021 (CDT)