Talk:Adventurer's Guild Badge: Difference between revisions

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(Added notes I have in a file. This is a raw data dump.)
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[[Image:AGBadgeData.png]]
[[Image:AGBadgeData.png]]

== Notes from Arianiss

GOAL 1: 5/5/0/0/0 (unlocks 2nd enhancive)

GOAL 2: 7/7/6/0/0 (unlocks 3rd enhancive)

GOAL 3: 7/7/6/1/0 (power of enhancements is based on total unlocks so unlock the cheapest stuff)

GOAL 4: 7/7/7/6/6

The results of the badge research is 5/5 first, then 7/7/6 after.

It's the first two equal to 10 for 2nd stat and first 3 equal to 20 for the 3rd stat.

The power limit of a badge is for TOTAL enhancive "power" across all 3 (if unlocked) enhanive slots, which slot it's in doesn't matter. iirc you had rank 9 upgrade in your first spot? You could redo your badge and spread out the BP for ranks 8 & 9 (170k BP) into cheaper upgrades for a higher total of upgrades (which dictates the maximum power)

[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 22:04, 23 March 2021 (CDT)

Revision as of 21:04, 23 March 2021

Okay, as a preliminary, I'm going to use a system of "0/0/0/0/0" to designate the levels of the various upgrades of a badge. That is, the first spot is the binding, the second is the material, the third is the device, then motif, and finally, the gem. So, the 0/2/0/0/0 badge below is a badge that has a level 2 upgrade on the material, and nothing else.

Additionally, these are what I have as categories for the skills, as far as how enhancive they are:

  • Major skills: All lores, Armor Use, MOC
  • Moderate skills: All weapon skills, all mana control skills, Harness Power, etc.
  • Minor skills: Pickpocket, Survival, First Aid
  • Worthless skills: Climbing, Swimming

I'll complete this list, later.

This is very cool. Please continue with your research. In the mean time, I edited the main page to remove some of the obvious inaccuracy (including the implication that all skill bonuses are the same, in terms of boosting at a given number of upgrades)
I have a suspicion that this actually boils down to "at 0/2/0/0/0, you can have a badge with a recharge cost of up to 500", something of that nature. But I haven't worked on that myself.--GOAT (talk) 17:16, 20 March 2015 (CDT)
Goat- the last edit on this page before yours was made in 2009, I highly doubt this research is ongoing. But your addition was good :) VANKRASN39 (talk) 17:24, 20 March 2015 (CDT)

Badges

A 0/2/0/0/0 badge can hold the following:

Strength 3
Constitution 4
Dexterity 4
Agility 4
Discipline 4
Aura 2
Logic 5
Intuition 5
Wisdom 3
Influence 5
Strength bonus 1
Constitution bonus 1
Dexterity bonus 1
Agility bonus 1
Discipline bonus 1
Aura bonus 1
Logic bonus 2
Intuition bonus 2
Wisdom bonus 1
Influence bonus 2
Maximum mana 4
Mana recovery 2
Maximum health 5
Health recovery 2
Maximum stamina 4
Stamina recovery 4
Spirit recovery 0
Major skill ranks
Lores, Armor Use
0
Moderate skill ranks
Weapons skills, Shield Use
1
Minor skill ranks
Survival, Pickpocket
1
Worthless skill ranks
Climbing, Swimming
2
Major skill bonus
Lores, Armor Use
3
Moderate skill bonus
Weapons skills, Shield Use
4
Minor skill bonus
Survival, Pickpocket
5
Worthless skill bonus
Climbing, Swimming
5

Level 48 Sorcerer with generally sorcerer skills. There are 3 messages one can receive.

  • Certainly (and adds the enhancement)
  • Tough luck, your badge can't handle that much power.
  • That would make your badge far too powerful for someone like you to handle.
  • Max is the # of ranks I was actually able to put in
  • Max2 is the # of ranks above that which I got the "badge can't handle power" message

I'm assuming that had I been another profession or trained in that skill, I would be able to add that enhancement.

As you can clearly see, 1-1-0-0-0 equals 2-0-0-0-0. So it's better to do Rank 1 on all 5, then rank 2 in all 5... etc etc.

AGBadgeData.png

== Notes from Arianiss

GOAL 1: 5/5/0/0/0 (unlocks 2nd enhancive)

GOAL 2: 7/7/6/0/0 (unlocks 3rd enhancive)

GOAL 3: 7/7/6/1/0 (power of enhancements is based on total unlocks so unlock the cheapest stuff)

GOAL 4: 7/7/7/6/6

The results of the badge research is 5/5 first, then 7/7/6 after.

It's the first two equal to 10 for 2nd stat and first 3 equal to 20 for the 3rd stat.

The power limit of a badge is for TOTAL enhancive "power" across all 3 (if unlocked) enhanive slots, which slot it's in doesn't matter. iirc you had rank 9 upgrade in your first spot? You could redo your badge and spread out the BP for ranks 8 & 9 (170k BP) into cheaper upgrades for a higher total of upgrades (which dictates the maximum power)

WINTERDAWN (talk) 22:04, 23 March 2021 (CDT)