Four Winds Halls: Difference between revisions

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#redirect [[Four Winds Hall]]
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==Directions==

Burga Hall, Ice Mule Trace: From the South Gate: w, w, nw, go snow-covered path, ne, go gate, climb steps
Zephyr Hall, Wehnimer's Landing: From the North Gate: n, go path, go door
Welkin Hall, Ghorsa Isle (Teras): From the Ghorsa Tower: ne, go stony path, nw, go door
Mistral Hall, River's Rest: From Commons Circle: west to Spring Rest, go long pier, e, go door
Solano Hall, Zul Logoth: From the Monument: n, go gate, go granite arch
Seamist Hall, Solhaven: From North Market: sw, w, sw, go gate
Meazernis Villa, Ta'Illistim: From the Dais: out, sw, climb bridge, nw, sw, sw, s, go gate
Etesian Villa, Ta'Vaalor: From King's Court (by the bench): e, e, e, n, e, e, e, n, go gate
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=Services=

==Premium Transport==

The [[Premium transport system|Premium Transport System]] is a benefit to Premium subscription members that affords inter-realm travel between premium halls. Each of the eight premium halls has a transport room (each room has its own unique colored doorway) near the hall's entrance where tickets may be purchased for inter-hall transport. Each transport room will have a sign with ticket purchasing instructions, pricing and restrictions, and a portal. After purchasing a transport ticket you can enter the portal. Inside the portal will be a nexus of rooms, each leading to a hall in a different realm.

==Gambling==

Every Four Winds Hall is equipped with Black Drake gambling tables for your enjoyment. They are located in the Game Room of each hall.

==Teleportation Jewelry==

Each hall has a table set out with a variety of town-specific [[Premium teleportation jewelry|teleport jewelry]]. You can have as many of these as you like, so grab a few!

==Flowers==

[[Premium flowers]] are located in each of the Four Winds Halls.

==Nodes==

===Earth Nodes===

Once you get inside the Four Winds Hall, nearly every room is an earth node. This even includes the Black Drake tables!

===Super Nodes===

One room in each hall is designated as a super node!

Icemule: Burga Hall, Lounge

River's Rest: Mistral Hall, Lounge

Solhaven: Seamist Hall, Central Lounge

Ta'Illistim: Meazernis Villa, Private Lounge

Ta'Vaalor: Etesian Villa, Lounge

Teras (Kharam-Dzu): Welkin Hall, Common Room

Wehnimer's Landing: Zephyr Hall, Common Room

Zul Logoth: Solano Hall, Night Sky Landing

==Town Specific Perks==

Some of the Four Winds Halls have special perks that are only available in that specific town.

===Iceskating===
Located in Icemule's Burga Hall, a functional ice skating rink is available. There is also a small gift cart with items for sale.

===Swimming===

Outside Solhaven's Seamist Hall, one can enjoy a swim at the beach!
[[Category: Premium]]

Latest revision as of 17:10, 5 June 2015

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