Divine Vengeance: Difference between revisions
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An innate ability for all [[paladins]] that triggers upon their death. In a show of divine vengeance, a spiritual shock wave is sent out from the Paladin's corpse, affecting all creatures in the area. This ability is unlocked upon learning [[Guard the Meek (1613)]] and has a 4-hour cooldown between uses. |
An innate ability for all [[paladins]] that triggers upon their death. In a show of divine vengeance, a spiritual shock wave is sent out from the Paladin's corpse, affecting all creatures in the area. This ability is unlocked upon learning [[Guard the Meek (1613)]] and has a 4-hour cooldown between uses. |
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[[Paladin |
[[Paladin Spell]] ranks are a factor for success. |
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==See Also== |
==See Also== |
Revision as of 13:59, 7 September 2015
Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
An innate ability for all paladins that triggers upon their death. In a show of divine vengeance, a spiritual shock wave is sent out from the Paladin's corpse, affecting all creatures in the area. This ability is unlocked upon learning Guard the Meek (1613) and has a 4-hour cooldown between uses.
Paladin Spell ranks are a factor for success.