Wound: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(add resources section)
(Added messaging.)
Line 1: Line 1:
'''Wounds''' are fresh injuries to one of the fourteen separate body locations, commonly received as part of combat. Each wound has a severity level between 1 and 3. Minor wounds (level 1) have minimal effects aside from [[combat maneuver]] penalties. More severe wounds will typically [[bleeding|bleed]] and carry substantial mechanical penalties, and may prevent characters from performing certain actions.
{{TOCright}}
A wound is a fresh injury. Usually, they hamper a character in some manner in addition to possibly [[bleeding]], causing the character to lose hitpoints every round until the wound is healed, tended, or stopped in some other manner, such as the signs used by the [[Council of Light]]. There are numerous locations that can be wounded, mechanically, such as the chest, abdomen, hands, arms, legs, head, neck, back, and eyes. Wounds on the back and eyes generally do not bleed.


The severity of a inflicted wound depends on the [[critical]] portion of the combat system, and may be reduced by wearing more protective armor.
There are three levels of wounds on each location, level 1 being the most minor, having almost no effect, if any, while a level 3 wound is will almost always severely hinder a character in some manner. For example, a level 3 arm wound means that your arm is missing, and that the arm cannot be used for anything.

[[Empath]]s or [[herb]]s can heal wounds. Herbal healing will leave a [[scar]].

{{TOC limit|2}}
== Limbs ==

{| {{prettytable}}
|- style="background:lightgrey;"
!Location !! Lvl. 1 !! Lvl. 2 !! Lvl. 3
|-
|right leg || some minor cuts and bruises on your right leg || a fractured and bleeding right leg || a completely severed right leg
|-
|left leg || some minor cuts and bruises on your left leg || a fractured and bleeding left leg || a completely severed left leg
|-
|right arm || some minor cuts and bruises on your right arm || a fractured and bleeding right arm || a completely severed right arm
|-
|left arm || some minor cuts and bruises on your left arm || a fractured and bleeding left arm || a completely severed left arm
|-
|right hand || some minor cuts and bruises on your right hand || a fractured and bleeding right hand || a completely severed right hand
|-
|left hand || some minor cuts and bruises on your left hand || a fractured and bleeding left hand || a completely severed left hand
|}

=== Arms ===


== Arm Wounds ==
* '''level 1''' - A minor scratch, and has almost no effect on the character.
* '''level 1''' - A minor scratch, and has almost no effect on the character.
* '''level 2''' - The arm is broken, and the character will be hindered in using the arm in tasks such as foraging, skinning, or tending wounds. An archer cannot fire a bow with a broken arm, nor can a hurler throw a weapon. Having two broken arms will prevent a character from [[SEARCH (verb)|searching]] or [[LOOT (verb)|looting]] their kills. Spellcasting is possible with a ''single'' arm wound up to level 2, but not if both arms are injured (even if the other arm is has only a level 1 wound).
* '''level 2''' - The arm is broken, and the character will be hindered in using the arm in tasks such as foraging, skinning, or tending wounds. An archer cannot fire a bow with a broken arm, nor can a hurler throw a weapon. Having two broken arms will prevent a character from [[SEARCH (verb)|searching]] or [[LOOT (verb)|looting]] their kills. Spellcasting is possible with a ''single'' arm wound up to level 2, but not if both arms are injured (even if the other arm is has only a level 1 wound).
* '''level 3''' - The arm is severed. The arm cannot be used for anything, such as picking up and holding items, using a weapon, or using a shield. A character that loses a limb will not drop the item they're carrying in that hand, however, they will not be able to use it, and once the item is put somewhere else, the hand will be unavailable to pick anything else up.
* '''level 3''' - The arm is severed. The arm cannot be used for anything, such as picking up and holding items, using a weapon, or using a shield. A character that loses a limb will not drop the item they're carrying in that hand, but they will not be able to use it, and once the item is put somewhere else, the hand will be unavailable to pick anything else up.


== Hand Wounds ==
=== Legs ===
These are almost identical to arm wounds, above.


* '''level 1''' - The wound will not hinder a character in any noticeable way.
== Head Wounds ==
* '''level 2''' - A broken leg. It hinders a character when hiding, prevents them from sneaking to another room when hidden, and lowers the chances of successfully [[STAND (verb)|standing]]. This level of wound also bleeds at a moderate rate.
* '''level 1''' - A minor scratch to the head will not be seriously effected by the wound.
* '''level 3''' - The leg is severed and bleeding. Upon suffering a level 3 leg wound, a character will fall to the ground. A [[creature]] will not be able to stand with a severed leg unless it has more than two legs, though a [[character]] can stand with a significant penalty.
* '''level 2''' - A possible concussion, and will bleed minorly. Reduces a character's perception, slightly. It will also prevent a character from preparing spells, hiding, and likely also reduces a character's aim when [[AMBUSH (verb)|ambushing]] or when using a ranged weapon as well as hinders the character's experience absorption.

* '''level 3''' - A cracked skull. Reduces perception significantly as well as hinders the character's experience absorption.
== System ==


== Nervous System Wounds ==
''Nervous system wounds can be caused by drawing more mana than in a character's mana pool.''
''Nervous system wounds can be caused by drawing more mana than in a character's mana pool.''

{| {{prettytable}}
|- style="background:lightgrey;"
!Location !! Lvl. 1 !! Lvl. 2 !! Lvl. 3
|-
|nervous system || a strange case of muscle twitching || a case of sporadic convulsions || a case of uncontrollable convulsions
|}

* '''level 1''' - The character will twitch abnormally when using the [[TWITCH (verb)|TWITCH]] verb.
* '''level 1''' - The character will twitch abnormally when using the [[TWITCH (verb)|TWITCH]] verb.
* '''level 2''' - The character cannot search their victims or prepare any spells except empath circle spells.
* '''level 2''' - The character cannot search their victims or prepare any spells except empath circle spells.
* '''level 3''' - The character will die if she attempts to use mana beyond their mana capacity. Since they cannot prepare spells, this is usually a moot issue, however members of the [[Council of Light]] are not prevented from drawing a sign, and since some signs drain mana, it is possible for them to kill themselves this way.
* '''level 3''' - The character will die if she attempts to use mana beyond their mana capacity. Since they cannot prepare spells, this is usually a moot issue, however members of the [[Council of Light]] are not prevented from drawing a sign, and since some signs drain mana, it is possible for them to kill themselves this way.


== Neck Wounds ==
== Head ==
* '''level 1''' - The wound will not hinder a character in any noticeable way.
* '''level 2''' - The wound will bleed profusely.
* '''level 3''' - Similar to a level 2 neck wound, except harder to heal and much more blood coming out.


{| {{prettytable}}
== Leg Wounds ==
|- style="background:lightgrey;"
* '''level 1''' - The wound will not hinder a character in any noticeable way.
!Location !! Lvl. 1 !! Lvl. 2 !! Lvl. 3
* '''level 2''' - A broken leg. It hinders a character when hiding, prevents them from sneaking to another room when hidden, and lowers the chances of successfully [[STAND (verb)|standing]]. This level of wound also bleeds at a moderate rate.
|-
* '''level 3''' - The leg is severed and bleeding. Upon suffering a level 3 leg wound, a character will fall to the ground. A [[creature]] will not be able to stand with a severed leg unless it has more than two legs, though a [[character]] can stand with a significant penalty.
|head || minor bruises about the head || minor lacerations about the head and a possible mild concussion || severe head trauma and bleeding from the ears
|-
|neck || minor bruises on your neck || moderate bleeding from your neck || snapped bones and serious bleeding from the neck
|}

=== Head ===

* '''level 1''' - A minor scratch to the head will not be seriously effected by the wound.
* '''level 2''' - A possible concussion, and will bleed minorly. Reduces a character's perception, slightly. It will also prevent a character from preparing spells, hiding, and likely also reduces a character's aim when [[AMBUSH (verb)|ambushing]] or when using a ranged weapon as well as hinders the character's experience absorption.
* '''level 3''' - A cracked skull. Reduces perception significantly as well as hinders the character's experience absorption.

=== Neck ===

Neck wounds have the highest rate of bleeding but few secondary effects.

== Organs ==

{| {{prettytable}}
|- style="background:lightgrey;"
!Location !! Lvl. 1 !! Lvl. 2 !! Lvl. 3
|-
|chest || minor cuts and bruises on your chest || deep lacerations across your chest || deep gashes and serious bleeding from your chest
|-
|abdomen || minor cuts and bruises on your abdominal area || deep lacerations across your abdominal area || deep gashes and serious bleeding from your abdominal area
|-
|back || minor cuts and bruises on your back || deep lacerations across your back || deep gashes and serious bleeding from your back
|-
|right eye || a bruised right eye || a swollen right eye || a blinded right eye
|-
|left eye || a bruised left eye || a swollen left eye || a blinded left eye
|}


==Resources==
==Resources==

Revision as of 14:26, 26 April 2016

Wounds are fresh injuries to one of the fourteen separate body locations, commonly received as part of combat. Each wound has a severity level between 1 and 3. Minor wounds (level 1) have minimal effects aside from combat maneuver penalties. More severe wounds will typically bleed and carry substantial mechanical penalties, and may prevent characters from performing certain actions.

The severity of a inflicted wound depends on the critical portion of the combat system, and may be reduced by wearing more protective armor.

Empaths or herbs can heal wounds. Herbal healing will leave a scar.

Limbs

Location Lvl. 1 Lvl. 2 Lvl. 3
right leg some minor cuts and bruises on your right leg a fractured and bleeding right leg a completely severed right leg
left leg some minor cuts and bruises on your left leg a fractured and bleeding left leg a completely severed left leg
right arm some minor cuts and bruises on your right arm a fractured and bleeding right arm a completely severed right arm
left arm some minor cuts and bruises on your left arm a fractured and bleeding left arm a completely severed left arm
right hand some minor cuts and bruises on your right hand a fractured and bleeding right hand a completely severed right hand
left hand some minor cuts and bruises on your left hand a fractured and bleeding left hand a completely severed left hand

Arms

  • level 1 - A minor scratch, and has almost no effect on the character.
  • level 2 - The arm is broken, and the character will be hindered in using the arm in tasks such as foraging, skinning, or tending wounds. An archer cannot fire a bow with a broken arm, nor can a hurler throw a weapon. Having two broken arms will prevent a character from searching or looting their kills. Spellcasting is possible with a single arm wound up to level 2, but not if both arms are injured (even if the other arm is has only a level 1 wound).
  • level 3 - The arm is severed. The arm cannot be used for anything, such as picking up and holding items, using a weapon, or using a shield. A character that loses a limb will not drop the item they're carrying in that hand, but they will not be able to use it, and once the item is put somewhere else, the hand will be unavailable to pick anything else up.

Legs

  • level 1 - The wound will not hinder a character in any noticeable way.
  • level 2 - A broken leg. It hinders a character when hiding, prevents them from sneaking to another room when hidden, and lowers the chances of successfully standing. This level of wound also bleeds at a moderate rate.
  • level 3 - The leg is severed and bleeding. Upon suffering a level 3 leg wound, a character will fall to the ground. A creature will not be able to stand with a severed leg unless it has more than two legs, though a character can stand with a significant penalty.

System

Nervous system wounds can be caused by drawing more mana than in a character's mana pool.

Location Lvl. 1 Lvl. 2 Lvl. 3
nervous system a strange case of muscle twitching a case of sporadic convulsions a case of uncontrollable convulsions
  • level 1 - The character will twitch abnormally when using the TWITCH verb.
  • level 2 - The character cannot search their victims or prepare any spells except empath circle spells.
  • level 3 - The character will die if she attempts to use mana beyond their mana capacity. Since they cannot prepare spells, this is usually a moot issue, however members of the Council of Light are not prevented from drawing a sign, and since some signs drain mana, it is possible for them to kill themselves this way.

Head

Location Lvl. 1 Lvl. 2 Lvl. 3
head minor bruises about the head minor lacerations about the head and a possible mild concussion severe head trauma and bleeding from the ears
neck minor bruises on your neck moderate bleeding from your neck snapped bones and serious bleeding from the neck

Head

  • level 1 - A minor scratch to the head will not be seriously effected by the wound.
  • level 2 - A possible concussion, and will bleed minorly. Reduces a character's perception, slightly. It will also prevent a character from preparing spells, hiding, and likely also reduces a character's aim when ambushing or when using a ranged weapon as well as hinders the character's experience absorption.
  • level 3 - A cracked skull. Reduces perception significantly as well as hinders the character's experience absorption.

Neck

Neck wounds have the highest rate of bleeding but few secondary effects.

Organs

Location Lvl. 1 Lvl. 2 Lvl. 3
chest minor cuts and bruises on your chest deep lacerations across your chest deep gashes and serious bleeding from your chest
abdomen minor cuts and bruises on your abdominal area deep lacerations across your abdominal area deep gashes and serious bleeding from your abdominal area
back minor cuts and bruises on your back deep lacerations across your back deep gashes and serious bleeding from your back
right eye a bruised right eye a swollen right eye a blinded right eye
left eye a bruised left eye a swollen left eye a blinded left eye

Resources