Hoard: Difference between revisions
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==Behind The Scenes== |
==Behind The Scenes== |
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The grey mud sea on the jagged plain of The Broken Lands is implicitly made up of Hoard colonies. These were "other standard" extra-planar entities known to exist on many planes, similar to the [[Rolemaster|source material]] behind other creatures such as the [[magru]], [[dark vortece|dark vorteces]], and [[crystyl|crystyls]]. These all tended to have unknown homeworlds, the inability to be summoned or only accidentally, and being known for finding their way onto other planes of existence. Hoard, crystyls, and [[traag]] were only implicitly present in the game, whereas Uthex gave the others different names mostly in the dead language [[Iruaric]]. |
The grey mud sea on the jagged plain of The Broken Lands is implicitly made up of Hoard colonies. These were "other standard" extra-planar entities known to exist on many planes, similar to the [[Rolemaster|source material]] behind other creatures such as the [[magru]], [[dark vortece|dark vorteces]], and [[crystyl|crystyls]]. These all tended to have unknown homeworlds, the inability to be summoned or only accidentally, and being known for finding their way onto other planes of existence. Hoard, crystyls, and [[traag]] were only implicitly present in the game, whereas Uthex gave the others different names mostly in the dead language [[Iruaric]]. |
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The following is what the hoard looks like on the jagged plains. There seems to be no way to interact with it, and telepathy does not work in The Broken Lands. |
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<pre{{log2}}> |
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[The Broken Lands, Jagged Plain] |
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A huge sea of boiling mud stretches out to the south and east. Steam rises off the churning mass, choking the air with a dense, malodorous fog. |
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Obvious paths: north, southwest, west, northwest |
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>look mud |
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The mud is predominantly a grey-brown color, but there are patches of green and orange mud here and there. A thick, grey steam rises off the surface of the mud. |
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</pre> |
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[[Category:ICE Age]] |
[[Category:ICE Age]] |
Revision as of 07:45, 28 April 2016
Hoard were extra-planar collective entities in the I.C.E. Age, resembling seas or humanoid mud forms, while actually being colonies of mutually self-aware single celled organisms. Hoard were able to sense all of the other hoard colonies across planes of existence, and when threatened would all know who and where to go if possible for retribution. In the humanoid form they were twelve feet tall, coincidentally the same height as the avatars of deities, and when fighting could split themselves in half to increase their numbers. The colony would only die if its parts were too dispersed.
Hoard had a strange ability to sense dimensional warps they could travel through, and would wander across many planes of existence with no apparent homeworld. These had sorcerous and mentalist powers such as pain infliction, and physical contact with them would cause a mind jolt kind of effect. It was impossible to summon hoard, and they were immune to slashing and puncturing. However, those of The Broken Lands may have been artificial, owing to the work of Uthex Kathiasas. Twelve feet is the height of the crystal dome as well as the statue of Morgu (Marlu) in the Dark Shrine.
Behind The Scenes
The grey mud sea on the jagged plain of The Broken Lands is implicitly made up of Hoard colonies. These were "other standard" extra-planar entities known to exist on many planes, similar to the source material behind other creatures such as the magru, dark vorteces, and crystyls. These all tended to have unknown homeworlds, the inability to be summoned or only accidentally, and being known for finding their way onto other planes of existence. Hoard, crystyls, and traag were only implicitly present in the game, whereas Uthex gave the others different names mostly in the dead language Iruaric.
The following is what the hoard looks like on the jagged plains. There seems to be no way to interact with it, and telepathy does not work in The Broken Lands.
[The Broken Lands, Jagged Plain] A huge sea of boiling mud stretches out to the south and east. Steam rises off the churning mass, choking the air with a dense, malodorous fog. Obvious paths: north, southwest, west, northwest >look mud The mud is predominantly a grey-brown color, but there are patches of green and orange mud here and there. A thick, grey steam rises off the surface of the mud.